Four Winds Halls: Difference between revisions
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=Directions= |
==Directions== |
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Burga Hall, Ice Mule Trace: From the South Gate: w, w, nw, go snow-covered path, ne, go gate, climb steps |
Burga Hall, Ice Mule Trace: From the South Gate: w, w, nw, go snow-covered path, ne, go gate, climb steps |
Revision as of 16:45, 5 June 2015
Directions
Burga Hall, Ice Mule Trace: From the South Gate: w, w, nw, go snow-covered path, ne, go gate, climb steps
Zephyr Hall, Wehnimer's Landing: From the North Gate: n, go path, go door
Welkin Hall, Ghorsa Isle (Teras): From the Ghorsa Tower: ne, go stony path, nw, go door
Mistral Hall, River's Rest: From Commons Circle: west to Spring Rest, go long pier, e, go door
Solano Hall, Zul Logoth: From the Monument: n, go gate, go granite arch
Seamist Hall, Solhaven: From North Market: sw, w, sw, go gate
Meazernis Villa, Ta'Illistim: From the Dais: out, sw, climb bridge, nw, sw, sw, s, go gate
Etesian Villa, Ta'Vaalor: From King's Court (by the bench): e, e, e, n, e, e, e, n, go gate
Services
Premium Transport
The Premium Transport System is a benefit to Premium subscription members that affords inter-realm travel between premium halls. Each of the eight premium halls has a transport room (each room has its own unique colored doorway) near the hall's entrance where tickets may be purchased for inter-hall transport. Each transport room will have a sign with ticket purchasing instructions, pricing and restrictions, and a portal. After purchasing a transport ticket you can enter the portal. Inside the portal will be a nexus of rooms, each leading to a hall in a different realm.
Gambling
Every Four Winds Hall is equipped with Black Drake gambling tables for your enjoyment. They are located in the Game Room of each hall.
Teleportation Jewelry
Each hall has a table set out with a variety of town-specific teleport jewelry. You can have as many of these as you like, so grab a few!
Flowers
Premium flowers are located in each of the Four Winds Halls.
Nodes
Earth Nodes
Once you get inside the Four Winds Hall, nearly every room is an earth node. This even includes the Black Drake tables!
Super Nodes
One room in each hall is designated as a super node!
Icemule: Burga Hall, Lounge
River's Rest: Mistral Hall, Lounge
Solhaven: Seamist Hall, Central Lounge
Ta'Illistim: Meazernis Villa, Private Lounge
Ta'Vaalor: Etesian Villa, Lounge
Teras (Kharam-Dzu): Welkin Hall, Common Room
Wehnimer's Landing: Zephyr Hall, Common Room
Zul Logoth: Solano Hall, Night Sky Landing
Town Specific Perks
Some of the Four Winds Halls have special perks that are only available in that specific town.
Iceskating
Located in Icemule's Burga Hall, a functional ice skating rink is available. There is also a small gift cart with items for sale.
Swimming
Outside Solhaven's Seamist Hall, one can enjoy a swim at the beach!