Armor Action Penalty: Difference between revisions
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[[Category:Skills]] |
[[Category:Skills]] |
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==Armor Penalty== |
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| category = Hunting and Combat |
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| topic = Pinefar Hunting Areas |
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| author = GS4-COASE |
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| subject = Re: Ayep. |
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| date = 11/29/2009 3:38:26 PM |
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| messagenum = 4610 |
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The [[Action penalty|armor penalty]] is a relatively significant factor. For a character exactly trained for full plate at cap, it contributes a penalty a little bit above the difference between 1x and 2x PF. Overtraining in armor to reduce the action penalty and/or using [[Armored evasion]] can reduce the maneuver penalty by a fairly significant amount, however. |
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Coase |
Revision as of 12:54, 2 September 2015
The action penalty is a percentile subtracted from your chance to perform a maneuver roll.
A maneuver may include anything from dodging elemental wave (often referred to as ewave) and boil earth attacks, to something as mundane as standing up.
Resources
Armor Penalty
Category: Hunting and Combat
Topic: Pinefar Hunting Areas
Message #: 4610
Author: GS4-COASE
Date: 11/29/2009 3:38:26 PM
Subject: Re: Ayep.
Topic: Pinefar Hunting Areas
Message #: 4610
Author: GS4-COASE
Date: 11/29/2009 3:38:26 PM
Subject: Re: Ayep.
The armor penalty is a relatively significant factor. For a character exactly trained for full plate at cap, it contributes a penalty a little bit above the difference between 1x and 2x PF. Overtraining in armor to reduce the action penalty and/or using Armored evasion can reduce the maneuver penalty by a fairly significant amount, however.
Coase