Talk:Stun Maneuvers: Difference between revisions

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m (New page: The latest change seems to be a matter of opinion. - ~~~~)
 
(Moved subjective review of stunman usefulness to talk page.)
 
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The latest change seems to be a matter of opinion. - [[User:BELATHUS|Andy]] <sup>[[User talk:BELATHUS|talk]]</sup> 20:49, 9 July 2007 (EDT)
The latest change seems to be a matter of opinion. - [[User:BELATHUS|Andy]] <sup>[[User talk:BELATHUS|talk]]</sup> 20:49, 9 July 2007 (EDT)

==Moved from Main Article==
<small>''This section was moved out of the main article following the [[Player System Manager - Phase 3|PSM3]] update, as it appears to be a subjective discussion better suited to the talk page. [[User:GS4-GYRES|GS4-GYRES]] ([[User talk:GS4-GYRES|talk]]) 16:51, 31 July 2021 (CDT)</small>
===The Different Maneuvers===
The various maneuvers generally won't see too much use. The maneuvers that'll likely see the most use is {{boldmono|STAND}}, {{boldmono|MOVE}}, and {{boldmono|STANCE2}}. {{boldmono|MOVE}} is likely the most useful when stunned as it involves removing the character from a potentially fatal situation, where using {{boldmono|STANCE2}} won't help much. However, in a crowded hunting area, {{boldmono|MOVE}} might put you in more danger you were originally in. {{boldmono|STAND}} is required before the character is capable of moving, if she is not already standing. {{boldmono|STANCE2}} will be useful to characters not in a defensive stance already and where {{boldmono|MOVE}} is not practical due to the crowding of the hunting area.

{{boldmono|SHIELD}} and {{boldmono|WEAPON}} are only useful if the character is stunned when she is unprepared for a fight (IE, no weapon or shield in her hands) and {{boldmono|GET}} is useful if a creature stuns you and disarms you, which is a [[maneuver]] possessed by some canine type creatures. {{boldmono|ATTACK}} can have its uses if you're stunned in an offensive stance and there is only one creature in the room, it gives the attacking character a chance to stun the creature present. However, the character will see a penalty to [[attack strength]] due to the fact that she is stunned, and she will also see increased [[roundtime]] as compared to a normal attack.

{{boldmono|STANCE1}} becomes obsolete once a character learns {{boldmono|STANCE2}}.

Latest revision as of 15:51, 31 July 2021

The latest change seems to be a matter of opinion. - Andy talk 20:49, 9 July 2007 (EDT)

Moved from Main Article

This section was moved out of the main article following the PSM3 update, as it appears to be a subjective discussion better suited to the talk page. GS4-GYRES (talk) 16:51, 31 July 2021 (CDT)

The Different Maneuvers

The various maneuvers generally won't see too much use. The maneuvers that'll likely see the most use is STAND, MOVE, and STANCE2. MOVE is likely the most useful when stunned as it involves removing the character from a potentially fatal situation, where using STANCE2 won't help much. However, in a crowded hunting area, MOVE might put you in more danger you were originally in. STAND is required before the character is capable of moving, if she is not already standing. STANCE2 will be useful to characters not in a defensive stance already and where MOVE is not practical due to the crowding of the hunting area.

SHIELD and WEAPON are only useful if the character is stunned when she is unprepared for a fight (IE, no weapon or shield in her hands) and GET is useful if a creature stuns you and disarms you, which is a maneuver possessed by some canine type creatures. ATTACK can have its uses if you're stunned in an offensive stance and there is only one creature in the room, it gives the attacking character a chance to stun the creature present. However, the character will see a penalty to attack strength due to the fact that she is stunned, and she will also see increased roundtime as compared to a normal attack.

STANCE1 becomes obsolete once a character learns STANCE2.