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Sanctum of Scales
Sanctum of Scales

To enter it: 5591, east, go tent, inquire, order 2, order confirm (costs 3k) *this is the solhaven entrance, there is a caravan at landing, too now.

the ride takes 3 minutes and is magic-proof

Sometimes there are bandits when it drops you off

The desert part seems maze-like and can cause wounds/HP loss - based on personal observation north seems to head towards the gate into the rest of it, south towards the oasis.. but I could be wrong. If you PEER in each direction most show you the same thing, but some say you don't see anything interesting.. I started trying to head in whatever direction that was. But since it took me 15+ minutes to get out, I could be totally wrong.

To get back out you need to reach the oasis.. head through the arch and inquire.. should be free to get back on the wagon

there are bone pariapts dropped in there.. they charge with kills. Per the post they can teleport you in, but they also seem to protect you from some attacks in there. I've seen it from sentinels a few times.

Also, if you die you can get turned into an undead creature.. shambling lurker.. I think I killed Nairdin's lurker 7-8 times, dragged him a few more rooms, then he got animated again by another fanatic. There are sancted rooms throughout the place.. the alter of undying is one of them on the first floor of the spire.

Revision as of 12:43, 16 September 2017

Sanctum of Scales

To enter it: 5591, east, go tent, inquire, order 2, order confirm (costs 3k) *this is the solhaven entrance, there is a caravan at landing, too now.

the ride takes 3 minutes and is magic-proof

Sometimes there are bandits when it drops you off

The desert part seems maze-like and can cause wounds/HP loss - based on personal observation north seems to head towards the gate into the rest of it, south towards the oasis.. but I could be wrong. If you PEER in each direction most show you the same thing, but some say you don't see anything interesting.. I started trying to head in whatever direction that was. But since it took me 15+ minutes to get out, I could be totally wrong.

To get back out you need to reach the oasis.. head through the arch and inquire.. should be free to get back on the wagon

there are bone pariapts dropped in there.. they charge with kills. Per the post they can teleport you in, but they also seem to protect you from some attacks in there. I've seen it from sentinels a few times.

Also, if you die you can get turned into an undead creature.. shambling lurker.. I think I killed Nairdin's lurker 7-8 times, dragged him a few more rooms, then he got animated again by another fanatic. There are sancted rooms throughout the place.. the alter of undying is one of them on the first floor of the spire.