Fur Coat: Difference between revisions
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Original release information unknown. In 2015 they were released in automated games at [[Ebon Gate]] as a T4 prize. |
Original release information unknown. In 2015 they were released in automated games at [[Ebon Gate]] as a T4 prize. |
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==Analyze== |
==Analyze== |
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<pre{{log2}}> |
<pre{{log2}}> |
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You can try to CLEAN, PLUCK, PULL, PUSH, RUB, SHAKE, and SLAP the longcoat. |
You can try to CLEAN, PLUCK, PULL, PUSH, RUB, SHAKE, and SLAP the longcoat. |
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</pre> |
</pre> |
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==Usage== |
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{| {{verbtable}} |
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==Verb Traps== |
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|- {{verbtableheader}} |
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{| {{prettytable|background:#F0F8FF;height:15px;}} |
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⚫ | |||
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;" |
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! First |
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⚫ | |||
! Third |
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! style="width:35em"|FIRST |
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! style="width:35em"|THIRD |
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|- |
|- |
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!CLEAN |
! CLEAN |
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| You run your hand over your mink longcoat, removing any loose bits of dust and dirt from its soft fur.|| XXX runs her hand over her mink longcoat, removing any loose bits of dust and dirt from its soft fur. |
| You run your hand over your mink longcoat, removing any loose bits of dust and dirt from its soft fur.|| XXX runs her hand over her mink longcoat, removing any loose bits of dust and dirt from its soft fur. |
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|- |
|- |
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!PLUCK |
! PLUCK |
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| You pluck at something in the thick fur of your longcoat.|| XXX plucks at something in the thick fur of her longcoat. |
| You pluck at something in the thick fur of your longcoat.|| XXX plucks at something in the thick fur of her longcoat. |
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|- |
|- |
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!PULL |
! PULL |
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| You pull your mink longcoat tighter around you, bundling the soft warm fur closely about your neck and shoulders.|| XXX pulls her mink longcoat tighter around her, bundling the soft warm fur closely about her neck and shoulders. |
| You pull your mink longcoat tighter around you, bundling the soft warm fur closely about your neck and shoulders.|| XXX pulls her mink longcoat tighter around her, bundling the soft warm fur closely about her neck and shoulders. |
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|- |
|- |
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!PUSH |
! PUSH |
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| You smooth down the soft fur of your longcoat, arranging its folds to fall elegantly around your shoulders.|| XXX smoothes down the soft fur of her longcoat, arranging its folds to fall elegantly around her shoulders. |
| You smooth down the soft fur of your longcoat, arranging its folds to fall elegantly around your shoulders.|| XXX smoothes down the soft fur of her longcoat, arranging its folds to fall elegantly around her shoulders. |
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|- |
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!RUB |
! RUB |
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| You run your fingers over the thick, warm fur of your longcoat.|| XXX runs her fingers over the thick, warm fur of her longcoat. |
| You run your fingers over the thick, warm fur of your longcoat.|| XXX runs her fingers over the thick, warm fur of her longcoat. |
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|- |
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!SHAKE |
! SHAKE |
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| You shake the folds of your mink longcoat, sending loose dust and bits of dried leaves flying from its thick fur.|| XXX shakes the folds of her mink longcoat, sending loose dust and bits of dried leaves flying from its thick fur. |
| You shake the folds of your mink longcoat, sending loose dust and bits of dried leaves flying from its thick fur.|| XXX shakes the folds of her mink longcoat, sending loose dust and bits of dried leaves flying from its thick fur. |
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|- |
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!SLAP |
! SLAP |
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| You pat the thick fur of your longcoat, and a few specks of dust fall from its surface.|| XXX pats the thick fur of her longcoat, and a few specks of dust fall from its surface. |
| You pat the thick fur of your longcoat, and a few specks of dust fall from its surface.|| XXX pats the thick fur of her longcoat, and a few specks of dust fall from its surface. |
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|} |
|} |
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==Additional Information== |
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===See Also=== |
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[[Category:Scripted Cloaks]] |
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*[[Creepy stole]] |
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</td><td> |
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{{iteminfo |
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|type= Fluff<!-- REQUIRED: Mechanical or Fluff. --> |
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|itemclass= Clothing<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --> |
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|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). --> |
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|itemclass3= |
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|itemtype= Cloakworn<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
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|itemtype2= |
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|itemtype3= |
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|itemtype4= |
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|itemtype5= |
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|itemtype6= |
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|itemtype7= |
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|itemtype8= |
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|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
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|feature2= |
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|feature3= |
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|feature4= |
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|feature5= |
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|feature6= |
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|feature7= |
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|feature8= |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
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|custom2= |
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|custom3= |
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|custom4= |
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|custom5= |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--> |
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|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--> |
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|unlock2= |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
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|spell2= |
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|spell3= |
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|spell4= |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= Must remain loose, plush fur garment.<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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</td></tr></table> |
Revision as of 00:24, 24 November 2020
Original release information unknown. In 2015 they were released in automated games at Ebon Gate as a T4 prize. AnalyzeThe longcoat must remain some type of loose, plush fur garment to be worn around the shoulders and neck. You can try to CLEAN, PLUCK, PULL, PUSH, RUB, SHAKE, and SLAP the longcoat. Usage
Additional InformationSee Also |
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