User:WHIGHTCNIGHT/Sandbox: Difference between revisions
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'''Ithzir armor''' is a combat script that is found on armor which provides several useful benefits. First introduced during Ebon Gate 2013 festival, the armor is not commonly sold and it's unlocking is usually a rare service to acquire from a merchant. |
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==Friday at 10:00 AM | 10:00== |
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<pre>[Savor Your Magic, Niche] |
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==Unlock Tiers== |
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Lich Room#:26734 |
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Ithzir armor consists of four different trees that can be unlocked to gain additional benefit. Off the shelf armor comes with Tier 0 Escape Flare Chance by default. When unlocking is offered, it is typically for a single unlock. The armor has a total of 16 unlocks available. |
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Ticket cost: 125000 silvers |
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Tickets Sold: 1 |
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Base functionality of the armor includes: |
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Located On: raffle table |
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* 3 charges / day |
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"A rune tattoo that allows the wearer to cast the Bravery spell one time per day. The winner must be sufficiently trained to activate the spell as if it were on a scroll.". |
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* Each unlock increases max daily armor charges by 1 |
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</pre> |
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* Tier 0 Escape Flare |
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==Friday at 09:30 PM | 21:30== |
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<pre>[The Broken Forge, Workroom] |
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===Escape Flare Tree=== |
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Lich Room#:26634 |
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{| class="wikitable" |
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Ticket cost: 50000 silvers |
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! Tier |
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Tickets Sold: 1 |
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! Chance |
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Located On: raffle table |
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|- |
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"One winner will be selected for a full slab of golvern. The winner should be present at the time of the drawing, or arrive in a timely manner shortly after the drawing.". |
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| Tier 0 |
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</pre> |
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| 20% |
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|- |
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| Tier 1 |
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| 35% |
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|- |
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| Tier 2 |
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| 50% |
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|- |
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| Tier 3 |
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| 65% |
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|- |
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| Tier 4 |
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| 80% |
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|- |
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|} |
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===Status Condition Tree=== |
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{| class="wikitable" |
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! Tier |
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! Description |
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! Charges Used |
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|- |
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| Tier 1 |
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| Remove one random condition from the following list when the armor's escape ability triggers: stunned, prone/sitting/kneeling, blind. |
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| 1 |
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|- |
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| Tier 2 |
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| Add web, bind, and rooted to the list of potential conditions in Tier 1. |
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| 1 |
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|- |
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| Tier 3 |
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| Manually invoke [[BESEECH]] the status clear ability to manually remove a random condition, adding sleep, poison, and disease to the above. |
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| 2 |
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|- |
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| Tier 4 |
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| Manually invoke [[BESEECH]] the status clear ability to remove ALL of the above conditions. |
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| 3 |
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|- |
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|} |
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===Healing Tree=== |
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{| class="wikitable" |
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! Tier |
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! Description |
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! Charges Used |
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|- |
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| Tier 1 |
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| Manually (SHRUG) invoke to heal an amount HPs equal to 50% of max health. |
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| 2 |
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|- |
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| Tier 2 |
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| Tier 1 + reduce all bleeding effects by half, rounding down. |
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| 2 |
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|- |
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| Tier 3 |
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| Tier 2 + reduce severity of worst injury by 1 rank. |
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| 3 |
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|- |
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| Tier 4 |
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| Tier 2 + reduce severity of all injuries by 1 rank. |
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| 3 |
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|- |
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|} |
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===Charges Tree=== |
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{| class="wikitable" |
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! Tier |
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! Description |
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! Charges Used |
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|- |
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| Tier 1 |
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| Additional 3 max charges to the armor |
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| n/a |
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|- |
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| Tier 2 |
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| Adds a short-duration sanctuary effect (90 seconds) to the arrival room upon a triggered escape. |
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| 1 |
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|- |
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| Tier 3 |
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| Triggered escape ability takes player to safe room. |
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| 2 |
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|- |
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| Tier 4 |
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| Escape ability can be manually triggered (SLAP) to escape to safe room. A new exit from the room will take the player to a local fog location. |
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| 3 |
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|- |
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|} |
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==Analyze== |
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==Verbs== |
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==See Also== |
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*[[/saved posts|Saved posts]] |
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[[Category: Armor Enhancements]] |
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[[Category: Item Scripts]] |
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[[Category: Functional Scripts]] |
Revision as of 13:42, 9 May 2018
Ithzir armor is a combat script that is found on armor which provides several useful benefits. First introduced during Ebon Gate 2013 festival, the armor is not commonly sold and it's unlocking is usually a rare service to acquire from a merchant.
Unlock Tiers
Ithzir armor consists of four different trees that can be unlocked to gain additional benefit. Off the shelf armor comes with Tier 0 Escape Flare Chance by default. When unlocking is offered, it is typically for a single unlock. The armor has a total of 16 unlocks available.
Base functionality of the armor includes:
- 3 charges / day
- Each unlock increases max daily armor charges by 1
- Tier 0 Escape Flare
Escape Flare Tree
Tier | Chance |
---|---|
Tier 0 | 20% |
Tier 1 | 35% |
Tier 2 | 50% |
Tier 3 | 65% |
Tier 4 | 80% |
Status Condition Tree
Tier | Description | Charges Used |
---|---|---|
Tier 1 | Remove one random condition from the following list when the armor's escape ability triggers: stunned, prone/sitting/kneeling, blind. | 1 |
Tier 2 | Add web, bind, and rooted to the list of potential conditions in Tier 1. | 1 |
Tier 3 | Manually invoke BESEECH the status clear ability to manually remove a random condition, adding sleep, poison, and disease to the above. | 2 |
Tier 4 | Manually invoke BESEECH the status clear ability to remove ALL of the above conditions. | 3 |
Healing Tree
Tier | Description | Charges Used |
---|---|---|
Tier 1 | Manually (SHRUG) invoke to heal an amount HPs equal to 50% of max health. | 2 |
Tier 2 | Tier 1 + reduce all bleeding effects by half, rounding down. | 2 |
Tier 3 | Tier 2 + reduce severity of worst injury by 1 rank. | 3 |
Tier 4 | Tier 2 + reduce severity of all injuries by 1 rank. | 3 |
Charges Tree
Tier | Description | Charges Used |
---|---|---|
Tier 1 | Additional 3 max charges to the armor | n/a |
Tier 2 | Adds a short-duration sanctuary effect (90 seconds) to the arrival room upon a triggered escape. | 1 |
Tier 3 | Triggered escape ability takes player to safe room. | 2 |
Tier 4 | Escape ability can be manually triggered (SLAP) to escape to safe room. A new exit from the room will take the player to a local fog location. | 3 |