User:ZHEPHEN: Difference between revisions
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Familiar: +25 if in same room |
Familiar: +25 if in same room |
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Workshop: +50 in guild workshop |
Workshop: +50 in guild workshop |
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+25 in regular workshop |
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Notes: |
Notes: |
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Revision as of 15:06, 18 May 2019
My personal research notes into the new Enchant (925) formula:
Bonuses:
MIU: trunc(ranks/10)
AS: trunc(ranks/10)
EMC: trunc(ranks/2)
Wizard: +2 per rank, up to current level
+1 per rank above current level
Lores: trunc (COMBINED skill bonuses / 4)
Familiar: +25 if in same room
Workshop: +50 in guild workshop
+25 in regular workshop
Notes:
MjE and MnE do not play any roll anymore
Familiar does not create any penalty by being in separate room then the wizard, but no bonus either.
No additional penalty for not being in a node/workshop anymore.
To test these things I found skill combinations that would push me just into a difficulty read, then increment a skill by 1 repeatedly till I received a new message on difficulty
For lores, I did this while paying attention to ranks and combined bonuses. I found 40 ranks (140 bonus) of a single lore increased enchanting
skill by the same margin as 13 ranks in 1 lore and 17 ranks in a second lore (combined 140 bonus). 8 ranks each in the two remaining lores
produced another +20 to skill (an additional 80 bonus for a total bonus of 220)
I have not been able to directly test the impact of INT and LOG stats/bonus or character level on enchanting skill.
MTP Cost per point(pt) skill
MIA/AS: 10/pt to 1x
20/pt to 2x
EMC: 8/pt to 1x
16/pt to 2x
Lores: For 1x combined
4.8/pt rank 1 to 10
6/pt rank 11 to 20
8/pt rank 21 to 30
12/pt rank 31 to 40
24/pt rank 41+
For 2x combined ranks just double those cost values
Wizard: If > 1x and < 2x combined spells and wizard ranks < level 8/pt
If >= 2x combined spells and wizard ranks < level 16/pt
If > 1x and < 2x combined spells and wizard ranks >= level 16/pt
IF >= 2x combined spells and wizard ranks >= level 32/pt