User:ZHEPHEN: Difference between revisions

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Line 27: Line 27:
| 18 | -171 |
| 18 | -171 |
| 20 | -181 |
| 20 | -181 |
| 25 | -210 |
| 25 | -209 |
| 30 | -245 |
| 30 | -244 |
--------------------------------
--------------------------------


Line 35: Line 35:
| Katana Weighting | -100 |
| Katana Weighting | -100 |
| Standard flares | -100 |
| Standard flares | -100 |
| Sanctified | -100 |
| Defender | - DS^2 |
| +TD | - TD^2 |
--------------------------------
--------------------------------


Line 46: Line 49:
-7.0 per +1 from +26 to +30
-7.0 per +1 from +26 to +30
I did observe a shift in this pattern at +25 where the increase from 20 to 25 was 1 less then expected.
I did observe a shift in this pattern at +25 where the increase from 20 to 25 was 2 less then expected.
The beginning bonuses that are listed are ones I tested specifically.
The beginning bonuses that are listed are ones I tested specifically.
I do not have the means to test every point in between at this time.
I do not have the means to test every point in between at this time.
Flares tested so far include fire, plasma, and steam. These were tested on various enchant bonuses.
Flares tested so far include fire, plasma, and steam. These were tested on various enchant bonuses.
For defender I tested a +2, +3, +4, and a +6 and calculated -4, -9, -16, and -32 respectively, or DS^2
For +TD I was only able to test a +2 and a +4, but the results matched defender with a -4 and -16. If
I start feeling rich maybe i'll splurge on something higher to verify.
I'd still like to test WPS, 735, spiked, and acuity flairs. Maybe dabble in enhancives just to check for
a possible simple increase.


MjE and MnE do not play any roll anymore
MjE and MnE do not play any roll anymore
Line 70: Line 80:
EMC: 8/pt to 1x
EMC: 8/pt to 1x
16/pt to 2x
16/pt to 2x
Lores: For 1x combined
Lores: For 1x combined
4.8/pt rank 1 to 10
4.8/pt rank 1 to 10
Line 77: Line 88:
24/pt rank 41+
24/pt rank 41+
For 2x combined ranks just double those cost values
For 2x combined ranks just double those cost values
Wizard: If > 1x and < 2x combined spells and wizard ranks < level 8/pt
Wizard: If > 1x and < 2x combined spells and wizard ranks < level 8/pt
If >= 2x combined spells and wizard ranks < level 16/pt
If >= 2x combined spells and wizard ranks < level 16/pt

Revision as of 22:25, 19 May 2019

My personal research notes into the new Enchant (925) formula. These numbers are what I calculated myself and as i am only human, may have errors. Also, I have no clue how to format pages on this wiki.

Formula as determined:

         level + LOG Bonus + INT Bonus + trunc(MIU ranks/10) + trunc(AS ranks/10) + trunc(EMC ranks/2) +  trunc(COMBINED lore bonuses/4)  + Wizard Spells + Familiar + Workshop

Bonuses:

         MIU:      trunc(ranks/10)
         AS:       trunc(ranks/10)
         EMC:      trunc(ranks/2)
         Wizard:   +2 per rank, up to current level
                   +1 per rank above current level
         Lores:    trunc (COMBINED skill bonuses / 4)
         Familiar: +25 if in same room
         Workshop: +50 in guild workshop
                   +25 in regular workshop
        

Research in difficulty (Beginning Bonus / difficulty) for vanilla items:

         --------------------------------
         | Beginning Bonus | Difficulty | 
         --------------------------------
         |         0       |    -121    |
         |         5       |    -127    |
         |         8       |    -134    |
         |        10       |    -139    |
         |        12       |    -146    |
         |        15       |    -157    |
         |        18       |    -171    |
         |        20       |    -181    |
         |        25       |    -209    |
         |        30       |    -244    |
         --------------------------------

Other Penalties

         --------------------------------
         | Katana Weighting |   -100    |
         | Standard flares  |   -100    |
         | Sanctified       |   -100    |
         | Defender         |  - DS^2   |
         | +TD              |  - TD^2   |
         --------------------------------

Notes:

         Difficulty results seem to have a base difficulty of -121 and follow a pattern:
              -1.2 per +1 from +1 to +5
              -2.4 per +1 from +6 to +10
              -3.6 per +1 from +11 to +15
              -4.8 per +1 from +16 to +20
              -5.8 per +1 from +21 to +25
              -7.0 per +1 from +26 to +30
    
         I did observe a shift in this pattern at +25 where the increase from 20 to 25 was 2 less then expected.
         The beginning bonuses that are listed are ones I tested specifically.
         I do not have the means to test every point in between at this time.
     
         Flares tested so far include fire, plasma, and steam. These were tested on various enchant bonuses.
    
         For defender I tested a +2, +3, +4, and a +6 and calculated -4, -9, -16, and -32 respectively, or DS^2
         For +TD I was only able to test a +2 and a +4, but the results matched defender with a -4 and -16. If
         I start feeling rich maybe i'll splurge on something higher to verify.
   
         I'd still like to test WPS, 735, spiked, and acuity flairs. Maybe dabble in enhancives just to check for
         a possible simple increase.
         MjE and MnE do not play any roll anymore
         Familiar does not create any penalty by being in separate room then the wizard, but no bonus either.
         No additional penalty for not being in a node/workshop anymore.
         To test these things I found skill combinations that would push me just into a difficulty read, then increment a skill by 1 repeatedly till I received a new message on difficulty
         For lores, I did this while paying attention to ranks and combined bonuses. I found 40 ranks (140 bonus) of a single lore increased enchanting 
         skill by the same margin as 13 ranks in 1 lore and 17 ranks in a second lore (combined 140 bonus). 8 ranks each in the two remaining lores 
         produced another +20 to skill (an additional 80 bonus for a total bonus of 220)
         I was able to confirm LOG and INT bonus for skill contribution with a few enhancives.
         I have not been able to directly test the impact character level on enchanting skill.

MTP Cost per point(pt) skill

         MIA/AS:   10/pt to 1x
                   20/pt to 2x
         EMC:      8/pt to 1x
                   16/pt to 2x
   
         Lores:    For 1x combined
                      4.8/pt rank 1 to 10
                      6/pt rank 11 to 20
                      8/pt rank 21 to 30
                      12/pt rank 31 to 40
                      24/pt rank 41+
                   For 2x combined ranks just double those cost values
   
         Wizard:   If > 1x and < 2x combined spells and wizard ranks < level 8/pt
                   If >= 2x combined spells and wizard ranks < level 16/pt
                   If > 1x and < 2x combined spells and wizard ranks >= level 16/pt
                   IF >= 2x combined spells and wizard ranks >= level 32/pt