User:ZHEPHEN: Difference between revisions
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Revision as of 14:15, 22 May 2019
- As of 5/22/2019 I've begun redoing what I can.
All contributing factors are the same with the exception of lore no longer being a factor. Also of note is that wizard ranks get +2 per rank to level + 1, or 1x wizard spells.
My personal research notes into the new Enchant (925) formula. These numbers are what I calculated myself and as i am only human, may have errors. Also, I have no clue how to format pages on this wiki.
Formula as determined:
level + LOG Bonus + INT Bonus + trunc(MIU ranks/10) + trunc(AS ranks/10) + trunc(EMC ranks/2) + Wizard Spells + Familiar + Workshop
Bonuses:
MIU: trunc(ranks/10) AS: trunc(ranks/10) EMC: trunc(ranks/2) Wizard: +2 per rank, up to 1x (level + 1) +1 per rank, above 1x Familiar: +25 if in same room Workshop: +50 in guild workshop +25 in regular workshop
Research in difficulty (Beginning Bonus / difficulty) for vanilla items:
-------------------------------- | Beginning Bonus | Difficulty | -------------------------------- | 0 | -0 | | 5 | -1 | | 10 | -7 | | 15 | -21 | | 20 | -40 | | 25 | -63 | | 30 | -93 | | 35 | -128 | --------------------------------
Other Penalties (all are negative values added to difficulty)
-------------------------------- -------------------------------- | Katana Weighting | 100 | | T3 Sprite weapon | 350 | | Standard flares | 100 | | Wand holding staff | 20 | | Sanctified | 100 | | 2 slot fusion*** | 275 | | Defender | DS ^ 2 | | Sword Cane | 200 | | +TD | TD ^ 2 | | T4 Forest Armor | 75 | | WPS* | CER ^ 2 | | Realm Flaring **** | 100 | | Spikes | 0 | -------------------------------- | Ensorcell | Tier * 50 | | Acuity** | 100 | -------------------------------- * CER for this is the CER plus partial services to next CER as a decimal. ** Tested a 2x and 3x. Both were -100 could change at high levels? *** been stated this may be unintended **** Plus another 100 for the flare 200 in total The penalty for the script on the forest armor may be less if part of that is actually the enhancive penalty.
Notes:
I do not have the means to test every point in between at this time. With the great reduction in base difficulty it is VERY difficult for a wizard over pretty much 25 to easily determine base enchant penalties on the low enchant stuff. Ensorcell was tested on a T1 and a T2 for -50 and -100 respectively. Flares tested so far include fire, plasma, and steam. These were tested on various enchant bonuses. 2x and 3x acuity was also -100 For defender I tested a +2, +3, +4, and a +6 and calculated -4, -9, -16, and -32 respectively, or DS^2 For +TD I was only able to test a +2 and a +4, but the results matched defender with a -4 and -16. If I start feeling rich maybe I'll splurge on something higher to verify. I tested 10 assorted pieces across various CER. I can say without a doubt that every service does ad to the difficulty. ROUND(CER^2) with CER including the decimal equivalent to the next CER. So 55 services is 5.25^2 and 37 services is 3.7^2 and 150 services is 10^2. so if this holds true all the way up, a claid would be 40^2 or -1600 penalty just in weighting.
Familiar does not create any penalty by being in separate room then the wizard, but no bonus either. No additional penalty for not being in a node/workshop anymore.
To test these things I found skill combinations that would push me just into a difficulty read, then increment a skill by 1 repeatedly till I received a new message on difficulty
I was able to confirm LOG and INT bonus for skill contribution with a few enhancives. I have not been able to directly test the impact character level on enchanting skill.
MTP Cost per point(pt) skill
MIA/AS: 10/pt to 1x 20/pt to 2x EMC: 8/pt to 1x 16/pt to 2x Wizard: If > 1x and < 2x combined spells and wizard ranks < level 8/pt If >= 2x combined spells and wizard ranks < level 16/pt If > 1x and < 2x combined spells and wizard ranks >= level 16/pt IF >= 2x combined spells and wizard ranks >= level 32/pt