Balefire (713): Difference between revisions

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{{spell |
| name = Nightmare
| number = 713
| mnemonic = NIGHTMARE
| duration = 1 second per warding failure, max 90 seconds
| type = Attack ([[warding]])
}}
[[Category:Sorcerer Base Spells]]

This spell will cause the target to experience their worst nightmare, which will manifest in their mind and begin to attack them. Though the spell is actually just an illusion, the target will suffer stuns and small amounts of damage. Targets will routinely fall to their knees and begin to weep before the vision in their mind.
This spell will cause the target to experience their worst nightmare, which will manifest in their mind and begin to attack them. Though the spell is actually just an illusion, the target will suffer stuns and small amounts of damage. Targets will routinely fall to their knees and begin to weep before the vision in their mind.


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==The Rose Illusion==
==The Rose Illusion==
The Sorcerer illusion Rose contains this spell. Any non-sorcerer eating one of those roses will be under the effect of this spell for one second per level of the sorcerer who created the rose. Any player dying from the small amounts of damage done during this spell will cause a murder charge for the caster.
The [[Sorcerer Guild]] skill [[Illusion Rose]] contains this spell. Any non-sorcerer eating one of those roses will be under the effect of this spell for one second per level of the sorcerer who created the rose. Any player dying from the small amounts of damage done during this spell will cause a murder charge for the caster.


[[category:_Sorcerer Base Spells]]
[[category:Sorcerer Base Spells]]

Revision as of 07:17, 5 January 2006

Balefire (713)
Mnemonic [NIGHTMARE]
Duration 1 second per warding failure, max 90 seconds
Type Attack (warding)

This spell will cause the target to experience their worst nightmare, which will manifest in their mind and begin to attack them. Though the spell is actually just an illusion, the target will suffer stuns and small amounts of damage. Targets will routinely fall to their knees and begin to weep before the vision in their mind.

Spell Mechanics

Due to the nature of the spell, it is set to begin ten seconds after a warding failure. The target will initially feel a chill breeze and nothing else. The vision, once manifested, will remain for one second per warding failure over 100. (An endroll of 132, for example, would be a duration of 32 seconds) As a bonus to the spell, creatures that are normally immune to stuns will suffer short stuns from this spell. Many creatures are immune to this spell, however, including all undead and various monstrous creatures.

Every player has a particular vision that will come to them. They can include Storm Giants, Dark Pumas, Shadowy Roltons, and Mammoth Arachnids, among others.

The Rose Illusion

The Sorcerer Guild skill Illusion Rose contains this spell. Any non-sorcerer eating one of those roses will be under the effect of this spell for one second per level of the sorcerer who created the rose. Any player dying from the small amounts of damage done during this spell will cause a murder charge for the caster.