Lich:Script Bigshot/Changelog: Difference between revisions
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MASTERDTWIN (talk | contribs) (Re-organized Change Log order (newest -> oldest) and Added history for versions 3.75 through 3.87) |
WHIGHTCNIGHT (talk | contribs) (→Change Log: updated to 3.89 changelog notes) |
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<pre{{log2|background=none|border=none|margin-left=none|margin-right=none|font-size=93%}}> |
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v3.89 (2020-03-28) |
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-Crude fix for archery update, BLANK out your ammo & ammo container setting to NOT attempt to get ammo any longer |
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v3.88 (2020-03-28) |
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-Fixed a bug with obvious_hiding_player detection (Probably, at least) |
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-Fixed a bug with poaching when other players are present |
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-Cleaned out changelog history after updating wiki |
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-Re-organized global variables and requires statements (alphabetized) |
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-Added a sleep between resting_commands and hunting_prep_commands to prevent issues |
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-Replaced all pause commands with sleep |
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-Updated all sleep commands to follow proper syntax |
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v3.87 (2020-19-11) |
v3.87 (2020-19-11) |
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-Added overkill counter for extra killed monsters |
-Added overkill counter for extra killed monsters |
Revision as of 10:18, 18 May 2020
Change Log
v3.89 (2020-03-28) -Crude fix for archery update, BLANK out your ammo & ammo container setting to NOT attempt to get ammo any longer v3.88 (2020-03-28) -Fixed a bug with obvious_hiding_player detection (Probably, at least) -Fixed a bug with poaching when other players are present -Cleaned out changelog history after updating wiki -Re-organized global variables and requires statements (alphabetized) -Added a sleep between resting_commands and hunting_prep_commands to prevent issues -Replaced all pause commands with sleep -Updated all sleep commands to follow proper syntax v3.87 (2020-19-11) -Added overkill counter for extra killed monsters -Tooltip updates -Formatting changes to make script more easily read v3.86 (2020-03-11) -Added outside & !outside command checks v3.85 (2020-02-28) -Resolved `block in setup` error when running setup in Fedora v3.84 (2020-02-15) -Fix a bug with "obvious hiding" players detection v3.83 (2020-02-13) -Added check for "obvious hiding" players (SET ObviousHiding ON) v3.82 (2020-02-02) -Added a v & !v command checks for checking spirit -Possible fix for FOG_RETURN not loading when doing ;bigshot setup properly -Added ;bigshot profile support ;bigshot profile load <name here, no spaces> ;bigshot profile save <name here, no spaces> Allows saving of bigshot profiles as YAML files, saved in your LICH\scripts\bigshot_profiles folder v3.81 (2019-09-06) -Fix for wands with extra descriptors in hand vs grab name -Add 1020 as an option for fleeing v3.80 (2019-08-01) -Exit cleanly from bounty mode -Don't count regenerating troll kings when deciding if there's enough enemies to flee -Treat intense shimmering circles like clouds when deciding to flee -Don't require Gtk if $bigshot_headless is defined v3.79 (2019-05-25) -Removed 309 from hardcoded selfcast list v3.78 (2019-05-10) -Missed a few settings for flying v3.77 (2019-05-10) -Added flying/!flying as command checks for attacks v3.76 (2018-07-04) -Fixed INCANT command to respect Spell.stance setting v3.75 (2018-07-02) -Fix ;bigshot bounty -Don't flee from your own group even if they're not hunting v3.74 (2018-04-30) -Added water as option for cmd_spell extra variable v3.73 (2018-04-22) -Add flee from webs option -Add 917 to not stance offensive if using incant v3.72 (2017-10-10) -Fix bug in berserk v3.71 (2017-10-08) -Attack line now recognizes "wand" by itself -Fix GameObjAdd autostart v3.70 (2017-09-28) -Fix download loop of GameObjAdd.lic v3.69 (2016-09-20) -Wont stance offensive for the spell 703 anymore -Fixes for delayed looting -option to pull players to there feet, Defaults to on -Only pulls the player to there feet if their is an aggressive npc in the room with them v3.68 (2016-09-14) -option to stance defensive before looting if not all the creatures in room are dead -wracking option now will use "Symbol of Mana" for voln peoples :) -Performs the bless routine if needed when you wander or go to rest now -Added a delayed looting option -skips looting when creature still alive in the room or its been less than 15 seconds since the last creature died -Will now try to escape from the inside of a roa'ter if you get swallowed v3.67 (2016-08-31) -Optimization for priority checks, wont run that section of code so often anymore. -Manual aiming for unarmed combat routine. Command is "unarmed <punch/kick/grapple/jab> <aim location>" -Will swap to the default aiming when you can't reach what your aiming at or its already missing. v3.66 (2016-08-29) -Only checks for group members if there are other pcs in the room -Won't loot in the Duskruin Arena anymore v3.65 (2016-08-28) -Fixes for targeting, fleeing, and priority targeting -This should let bigshot work in the duskruin arena v3.64 (2016-08-23) -Changed Celerity option to only recast if you have less than 3 seconds left -Changed so it doesn't change into your attacking stance before casting -Changed Fog return option to be an option pulldown instead of a checkbox, defaults to None v3.63 (2016-08-23) -Added option to use Celerity (506) for any command. -Will cast if you dont have it on you or you have less than 6 seconds or so left on haste. -Just add haste or 506 to the front of any command you want it to be cast before. -example: "506 kill target" or "haste kill target(x3),525(pcs)" v3.62 (2016-08-23) -UAC Mstrike no longer will ignore the number of creatures in the room in some instances. -Option to flee the room when player-defined message from the game happen -Check the Attacking tab for box to input your text -Fixed issue with bigshot not targeting "do not count these" targets -Fixed issue with force command until # not working correctly v3.61 (2016-08-15) -Fix for new fogging option triggering at weird times. v3.60 (2016-08-15) -Fix for ;bigshot quick not working correctly when you dont have any quickhunt targets. -Option to use Spirit Guide (130) or Voln Symbol of Return when going to rest. Option is on Rest Tab. v3.59 (2016-08-13) -To prevent me having to duplicate code, Bigshot will now download GameObjAdd.lic and make it autostart -Spells should no longer target npcs when they are meant to target you. Let me know if something happens otherwise. v3.58 (2016-08-07) -companions and familiars should now be excluded from fleeing and targeting stuff -companions and familiars count for poaching checks now just like a disk does -this check only works for solo hunters, group bigshot hunters will ignore this -Ambushers that are part of your group should no longer trigger the poaching routine -Bigshot will on first run for a Ranger with a companion set your companion to a variable. -You can reset this variable with ;bigshot ranger or ;bigshot companion v3.57 (2016-08-04) -Bigshot won't consider arms(709) and demons(725) as room creatures for targeting or fleeing purposes -Priority should now ignore some NPCs when it does its calculations v3.56 (2016-08-02) -Think I have all the Reim mobs handled -Fix for Multi-account hunting...oops -other minor tweaks v3.55 (2016-07-31) -Target tracking for Aura of the Arkati (1614). Wont cast again on something that is affected. -More Reim creatures added, Still missing creatures from the gypsy camp probably, celestial types -New Command check: noncorporeal - Will see if current creature is non-corporeal undead -New Command check: pcs - Will check for other non-grouped players in the room v3.54 (2016-07-30) -REIM! Quick update for some support for reim creatures -Smite tracks individual mobs now, So if you switch creatures before killing it, will smite the new one -Fixed the lag issue v3.53 (2016-07-29) -Incant should now work for any incant combination -Bless can now bless two weapons that lose bless in same attack v3.52 (2016-07-27) -Changed variable tracking to be downstream hook instead of exec script -Please let me know if anything doesn't work like it did in the previous versions -Tracking added for Corrupt Essence (703), will no longer repeatedly cast and waste that precious mana -You can also cast it open as "incant 703 open" -Added flee from vines option to first tab of ;bigshot setup v3.51 (2016-07-25) -Special coding for 1700. Wont stance offensive for "incant 1700", Will stance offensive for "incant 1700 evoke" -Fix for ;Bigshot quick not working when your quickhunt targets was empty v3.50 (2016-07-24) -Untargetable and Targetable lists now use the name instead of noun. Option to clear these so they can start fresh using ;bigshot reset. This will fix the issue for being unable to target guards in warcamps. -Targetable and Untargetable are now listed in ;bigshot display -Fix for Head/Tail Routine. Head wasn't waiting for the tail members to join bigshot group. v3.49 (2016-07-24) -Updated berserk to use Spell.cast functionality, should now use STOP BERSERK when no alive mobs in the room. -Command check added for poison and disease -Fixed some options that were out of place, oops -Tail should now use scripts when performing pre-hunt commands -Head should wait for tails to be out of RT before heading to rest now -Incant should no longer fry your nerves when you dont have enough mana. -Changed incant to use wands when you dont have enough mana. -Also checks your target before incanting, so you always target the correct creature -Changed wand routine to be able to use multiple wand types, "use this wand type" now takes comma seperated wands "use this wand type" example: "aquamarine wand, bloodwood wand, etc" -Changed incant, spell and wand routines to return to attack stance option instead of stance defensive. -Fixed bug with bless routine, maybe -Option to use Voln SMITE in UAC routine now, instead of always doing it. v3.48 (2016-07-20) -Added Consecrate(1604) to bless routine -Quickhunt targets code update and fixes -Made bless work with identical weapons v3.47 (2016-07-19) -fix for blessing weapons v3.46 (2016-07-19) -now tries to pull someone to their feet when they are lying down/kneeling/etc. -Rewrote the bless option to bless anything that runs out of a bless. -Now located on Attacking Tab as a checkbox -Returns you to your resting area if you can't bless things. -Added a priority targeting option to hunting tab. -Will switch target based on the order of your valid targets, whenever its attacking. -Added Quickhunt targets, These always are first in terms of priority (Quickhunt targets, room targets) -You can use the (a)|(b)|(etc) in here instead of just the Quickhunt routine every time. v3.45 (2016-07-09) -better code for checking for an escort, less error prone now (: -fixed rare issue with ambusher jumping out of hiding just as go to move and it screwing up bigshot -UAC Bless option changed so that you can leave it blank and it wont stop hunting. Has tooltip explaining different options. v3.44 (2016-07-01) -Fix for the fix for the fix!! -Added a check for spell 608 to skip if already hidden -Added hidden and !hidden a command check, hidden only works when your hiding, !hidden when your not hiding v3.43 (2016-07-01) -Fix for the Fix :( v3.42 (2016-06-30) -Fix for mob command check due to recent change -Optimized the escort npc check v3.41 (2016-06-30) -Fixed Head/Tail bigshot hunting V3.40 (2016-06-30) -Mstrike will now cast 1107 and 1607 when appropriate -Quick Hunting mode tweaked so that it works when your in a group, or in a room that isn't mapped -added inverse command checks, put a ! in front of the command check, i.e kill(!h60) -Doesn't count escorts anymore for NPC checks V3.39 (2016-06-26) -Quick Hunting mode added - Just start bigshot with the variable quick - ;bigshot quick -Quick Mode overrides your currently setup targets and targets the current room npcs -Wandering, Fleeing and Resting is disabled -Bigshot exits when no NPCS found in room -Uses Quick Hunting Commands -Supports up to 10 (A-J) different attack routines now. -Moved all the attack routines to new tab, Commands -Moved few options to the attacking tab v3.38 (2016-06-25) -added command check for target not being prone or target being undead -current checks are mana/stamina/health(percentage)/encumbrance/unarmed tiering/mobs in room/target not prone/target undead -m/s/h/e/tier/mob/prone/undead respectively -Prone means target is sleeping|webbed|stunned|kneeling|sitting|lying down|prone|frozen|held in place v3.37 (2016-06-24) -can now have two or more checks for a command. i.e kill(mob3 s20 h80) 3 mobs in room, stamina is above 20, health is above 80% -must all be inside the () and seperated with a space -current checks are mana/stamina/health(percentage)/encumbrance/unarmed tiering/mobs in room -m/s/h/e/tier/mob respectively v3.36 (2016-06-23) -Added option for adjusting wander time between rooms (Found on Hunting Map Tab) v3.35 (2016-06-14) -Added option for attacks to only trigger when certain number of creatures are in the room. -Just add (mob#) to the attack you want to do -Fixes for unarmed combat getting stalled -Now attempts to soothe (1205) when appropriate v3.34 (2016-06-08) -Added aiming for archery to the Hunting tab in setup. -Will change location once you stick the place your aiming at, looping until the creature is dead -Made gathering ammo a bit more specific about what its grabbing and where its putting it. -Also works with bolts and darts now if you gathered things to the ground. v3.33 (2016-06-06) -Fix for creatures leaving room and script getting stuck (Hopefully) -Fix for loot script activating during roundtime -Fix for issue with targeting using creatures name or noun v3.32 (2016-06-02) -Changed aiming for UAC to continue until if finds something you can hit or just hits them like normal -Added Voln Smite to command, use Smite in your hunting commands -Rewrote Ambush again! Now has the option to pick locations you want to ambush at on the hunting page -Also supports it from the hunting command i.e. "ambush head" -If left blank without picking any options in setup will default to Head, Right Leg, Left Leg, Chest v3.31 (2016-06-02) -Changed up the ambush command so it ambushes what you said to ambush first, then attempts right leg, left leg, then chest -Added an option to trigger the mstrike during UAC combat, other MSTRIKE options apply -Few fixes to MSTRIKE routine, now checks number of creatures in room as an equal or greater -Fixed bug caused when doing commands like "stance for and kill target" Edits by Hazado: (2016-06-01) V3.3 (2016-06-01) -Added UAC combat! Start it with hunting command "unarmed punch/jab/kick/grapple" -Added options for UAC in setup -Added options for MSTRIKEing in setup -Rewrote MSTRIKE routine -can now check mana/stamina/health(percentage)/encumbrance/unarmed tiering inside the hunting commands -Changed wander routine to hit every room in area instead of random wandering Edits by Zhiart: (2016-03-25) -Added new ambush command for legging a critter and then go for the head as long as they are prone (Code by SashaFierce) v3.2 (2/27/2016) -Added changes to fix incant loot issues (might work) -Added ability to detect renaming of bigshot without destroying exec scripts -Converted exec scripts to strings to allow =>quiet Edits by Kalros: (2015-11-2015) v3.1 -Fixed Disk poaching. -Fixed First room poaching. -Removed group poaching logic. -Ambush detection via Exec Script. It will leave the room if it detects an ambush line. -Rewrote and updated wander targeting sections. Fixes some target related bugs. -Moved WAIT command to exec to prevent line buffer issues and make more responsive 3.0 (2015-05-30): stop trying to attack monsters that aren't in the room (wild guess, untested) bumped version up from 2.12052012 to 3.0, because 2.12052012 is a stupid version format added message to trust script