Picnic basket: Difference between revisions
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'''Picnic baskets''' are fun, [[script]]ed containers that allow one to set up a picnic in most places. Food is automatically bundled when loaded into the basket, and when full, the basket can be '''PULL'''ed to have it spread onto a blanket on the ground, with servings able to be gotten in a manner similar to food carts. ''Note: Only food will be bundled and spread on the blanket.'' Basket will hold 5 unique items with 5 portions of each. |
'''Picnic baskets''' are fun, [[script]]ed containers that allow one to set up a picnic in most places. Food is automatically bundled when loaded into the basket, and when full, the basket can be '''PULL'''ed to have it spread onto a blanket on the ground, with servings able to be gotten in a manner similar to food carts. ''Note: Only food will be bundled and spread on the blanket.'' Basket will hold 5 unique items with 5 portions of each. |
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==Usage== |
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{| {{ |
{| {{verbtable}} |
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|- {{verbtableheader}} |
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!VERB !!FIRST !!THIRD |
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! style="width:5em;"|Style |
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! First |
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! Third |
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! PULL<br>Basket, with food |
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| You open up the picnic basket and unroll a large thick woolen blanket onto the ground, then quickly arrange all the food inside in an intricate spread.|| XXX opens up the picnic basket and unrolls a large thick woolen blanket onto the ground, then quickly arranges all the food inside in an intricate spread. |
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! PULL<br>Blanket |
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| You gather up the blanket and place it in your basket.|| XXX gathers up the blanket and places it in her basket. |
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! PUT<br>Single serving |
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| You put a cube of minty baked lamb in your ebonwood basket. |
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| XXX put a cube of minty baked lamb in her ebonwood basket. |
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! PUT<br>Additional serving |
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|You place the minty baked lamb alongside the other lambs within the ebonwood basket.|| N/A |
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{{iteminfo |
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[[Category: Scripted Items]] |
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|type= Fluff |
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|itemclass= Container |
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|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). --> |
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|itemclass3= |
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|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
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|itemtype2= Basket |
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|itemtype3= |
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|itemtype4= |
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|itemtype5= |
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|itemtype6= |
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|itemtype7= |
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|itemtype8= |
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|alter= Yes |
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|ld= No |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
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|feature2= |
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|feature3= |
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|feature4= |
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|feature5= |
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|feature6= |
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|feature7= |
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|feature8= |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
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|custom2= |
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|custom3= |
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|custom4= |
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|custom5= |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--> |
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|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--> |
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|unlock2= |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
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|spell2= |
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|spell3= |
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|spell4= |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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Revision as of 13:55, 1 November 2020
Picnic baskets are fun, scripted containers that allow one to set up a picnic in most places. Food is automatically bundled when loaded into the basket, and when full, the basket can be PULLed to have it spread onto a blanket on the ground, with servings able to be gotten in a manner similar to food carts. Note: Only food will be bundled and spread on the blanket. Basket will hold 5 unique items with 5 portions of each. AnalyzeYou analyze your picnic basket and sense that there is no recorded information on that item. It may or may not be able to be worked on by a merchant alterer. Usage
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