BVShop:Messy Alchemist: Difference between revisions
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==2021Q1== |
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<section begin=2021Q1 /> |
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{{Festshop |
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|shopname=The Messy Alchemist |
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|look=a slipshod building painted in bright glowing red colors |
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|location=Map Room #19, Lich# 26871, go slipshod building |
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|fest=dr|year=2021|letter=M}} |
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===The Messy Alchemist===<!--==={{{ [The Messy Alchemist] 26872 2021-02-13 16:48:42 -0600}}}===--> |
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{{RoomDescription| |
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|roomname=The Messy Alchemist - 26872 |
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|desc=Dozens upon dozens of colorful flasks and ampoules are strewn across the worktable and a counter spanning across a goodly portion of the low-ceilinged room. The remainder of the room is filled with a scattering of benches and chairs, several of which are topped with various odds and ends. Especially startling in the dim lighting, glowing stains of bright blues and greens are splattered across the black walls in a sort of artistically messy display and reflected in a series of tall mirrors. You also see a purple-painted archway. |
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|exits= out}} |
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{{sign|margin-right=40%|sign='''neatly lettered sign'''<hr><nowiki> |
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~Welcome, welcome, WELCOME!~ |
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SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs. My OWN speCial recipe. |
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(Of course it's mine. I didn't steal it, if that's what you're implying!) |
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If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion. Not BEcome!): |
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cOppeR eaRCUff - aelotoi |
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PLaTINum eaRCUff - erithian |
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WaSP eaRCUff - half-KrOlViN |
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RosE GolD eaRCUff - BUrGhAl GNome |
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sATin MOTh eaRCUff - halfLINg |
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DAmSelFLy-SEt eaRCUff - FOResT gnOME |
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BrOnZe eaRCUff - DWarF |
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flOwer bEetTLe eaRCUff - eLf |
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GraSsHOppER eaRCUff - DARK eLF |
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cRIcKet eaRCUff - sylvankIND |
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BLacK STeeL eaRCUff - Half-ELf |
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HOrNET eaRCUff - giantMAn |
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HeMatiTE bEetTLe eaRCUff - huMaN |
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smOOtH wRiST cUff - femaLe |
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tWistEd wRiST cUff - maLe |
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</nowiki>}} |
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<blockquote> |
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{{Container2||container=On the benches you see:||contents= a verdigrised copper earcuff set with a glass iron cross beetle, a platinum earcuff teeming with sculpted rainbow leaf beetles, a barb-tipped rose gold wasp earcuff, a rose gold earcuff with jewel beetle-centered spiral slivers, a glossy damselfly-set earcuff of warped black steel, an iridescent white satin moth earcuff backed by silver vines, a leaf-shaped bronze earcuff housing tiny green fruit beetles, a brushed platinum flower beetle earcuff, an intricately detailed bronze grasshopper earcuff, an earcuff of platinum links inset with bloodstone crickets, a black steel earcuff wedged with tiny jeweled orchid mantises, a gold-on-copper hornet earcuff and a silver tendril-wrapped hematite beetle earcuff.}} |
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{| class="wikitable col-5-right" {{prettytable}} |
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| a verdigrised copper earcuff set with a glass iron cross beetle || Weight: <1 pound || ear-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2)<div class="mw-customtoggle-averdigrisedcopperearcuffsetwithaglassironcrossbeetle" role="link" style="text-decoration: underline">analyze</div> |
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<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-averdigrisedcopperearcuffsetwithaglassironcrossbeetle">'''Analyze:'''<br>You analyze the copper earcuff and sense that the creator has provided the following information:<br> |
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<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br> |
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This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The earcuff has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br> |
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Each charge on this earcuff nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br> |
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Race: <b>Aelotoi</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br> |
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<br> |
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<b>-----------------------------------------------------<br></b><br></div> |
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| 125 |
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|- |
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| a platinum earcuff teeming with sculpted rainbow leaf beetles || Weight: <1 pound || ear-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2)<div class="mw-customtoggle-aplatinumearcuffteemingwithsculptedrainbowleafbeetles" role="link" style="text-decoration: underline">analyze</div> |
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<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aplatinumearcuffteemingwithsculptedrainbowleafbeetles">'''Analyze:'''<br>You analyze the platinum earcuff and sense that the creator has provided the following information:<br> |
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<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br> |
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This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The earcuff has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br> |
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Each charge on this earcuff nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br> |
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Race: <b>Erithian</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br> |
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<br> |
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<b>-----------------------------------------------------<br></b><br></div> |
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| 125 |
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|- |
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| a barb-tipped rose gold wasp earcuff || Weight: <1 pound || ear-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2)<div class="mw-customtoggle-abarb-tippedrosegoldwaspearcuff" role="link" style="text-decoration: underline">analyze</div> |
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<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abarb-tippedrosegoldwaspearcuff">'''Analyze:'''<br>You analyze the wasp earcuff and sense that the creator has provided the following information:<br> |
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<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br> |
|||
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The earcuff has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br> |
|||
Each charge on this earcuff nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br> |
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Race: <b>Half-Krolvin</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br> |
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<br> |
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<b>-----------------------------------------------------<br></b><br></div> |
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| 125 |
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|- |
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| a rose gold earcuff with jewel beetle-centered spiral slivers || Weight: <1 pound || ear-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2)<div class="mw-customtoggle-arosegoldearcuffwithjewelbeetle-centeredspiralslivers" role="link" style="text-decoration: underline">analyze</div> |
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<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-arosegoldearcuffwithjewelbeetle-centeredspiralslivers">'''Analyze:'''<br>You analyze the rose gold earcuff and sense that the creator has provided the following information:<br> |
|||
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br> |
|||
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The earcuff has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br> |
|||
Each charge on this earcuff nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br> |
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Race: <b>Burghal Gnome</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br> |
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<br> |
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<b>-----------------------------------------------------<br></b><br></div> |
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| 125 |
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|- |
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| a glossy damselfly-set earcuff of warped black steel || Weight: <1 pound || ear-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2)<div class="mw-customtoggle-aglossydamselfly-setearcuffofwarpedblacksteel" role="link" style="text-decoration: underline">analyze</div> |
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<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aglossydamselfly-setearcuffofwarpedblacksteel">'''Analyze:'''<br>You analyze the damselfly-set earcuff and sense that the creator has provided the following information:<br> |
|||
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br> |
|||
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The earcuff has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br> |
|||
Each charge on this earcuff nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br> |
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Race: <b>Forest Gnome</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br> |
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<br> |
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<b>-----------------------------------------------------<br></b><br></div> |
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| 125 |
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|- |
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| an iridescent white satin moth earcuff backed by silver vines || Weight: <1 pound || ear-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2)<div class="mw-customtoggle-aniridescentwhitesatinmothearcuffbackedbysilvervines" role="link" style="text-decoration: underline">analyze</div> |
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<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aniridescentwhitesatinmothearcuffbackedbysilvervines">'''Analyze:'''<br>You analyze the satin moth earcuff and sense that the creator has provided the following information:<br> |
|||
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br> |
|||
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The earcuff has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br> |
|||
Each charge on this earcuff nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br> |
|||
Race: <b>Halfling</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br> |
|||
<br> |
|||
<b>-----------------------------------------------------<br></b><br></div> |
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| 125 |
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|- |
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| a leaf-shaped bronze earcuff housing tiny green fruit beetles || Weight: <1 pound || ear-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2)<div class="mw-customtoggle-aleaf-shapedbronzeearcuffhousingtinygreenfruitbeetles" role="link" style="text-decoration: underline">analyze</div> |
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<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aleaf-shapedbronzeearcuffhousingtinygreenfruitbeetles">'''Analyze:'''<br>You analyze the bronze earcuff and sense that the creator has provided the following information:<br> |
|||
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br> |
|||
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The earcuff has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br> |
|||
Each charge on this earcuff nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br> |
|||
Race: <b>Dwarf</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br> |
|||
<br> |
|||
<b>-----------------------------------------------------<br></b><br></div> |
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| 125 |
|||
|- |
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| a brushed platinum flower beetle earcuff || Weight: <1 pound || ear-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2)<div class="mw-customtoggle-abrushedplatinumflowerbeetleearcuff" role="link" style="text-decoration: underline">analyze</div> |
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<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abrushedplatinumflowerbeetleearcuff">'''Analyze:'''<br>You analyze the flower beetle earcuff and sense that the creator has provided the following information:<br> |
|||
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br> |
|||
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The earcuff has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br> |
|||
Each charge on this earcuff nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br> |
|||
Race: <b>Elf</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br> |
|||
<br> |
|||
<b>-----------------------------------------------------<br></b><br></div> |
|||
| 125 |
|||
|- |
|||
| an intricately detailed bronze grasshopper earcuff || Weight: <1 pound || ear-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2)<div class="mw-customtoggle-anintricatelydetailedbronzegrasshopperearcuff" role="link" style="text-decoration: underline">analyze</div> |
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<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anintricatelydetailedbronzegrasshopperearcuff">'''Analyze:'''<br>You analyze the grasshopper earcuff and sense that the creator has provided the following information:<br> |
|||
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br> |
|||
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The earcuff has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br> |
|||
Each charge on this earcuff nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br> |
|||
Race: <b>Dark Elf</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br> |
|||
<br> |
|||
<b>-----------------------------------------------------<br></b><br></div> |
|||
| 125 |
|||
|- |
|||
| an earcuff of platinum links inset with bloodstone crickets || Weight: <1 pound || ear-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2)<div class="mw-customtoggle-anearcuffofplatinumlinksinsetwithbloodstonecrickets" role="link" style="text-decoration: underline">analyze</div> |
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<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anearcuffofplatinumlinksinsetwithbloodstonecrickets">'''Analyze:'''<br>You analyze the cricket earcuff and sense that the creator has provided the following information:<br> |
|||
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br> |
|||
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The earcuff has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br> |
|||
Each charge on this earcuff nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br> |
|||
Race: <b>Sylvankind</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br> |
|||
<br> |
|||
<b>-----------------------------------------------------<br></b><br></div> |
|||
| 125 |
|||
|- |
|||
| a black steel earcuff wedged with tiny jeweled orchid mantises || Weight: <1 pound || ear-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2)<div class="mw-customtoggle-ablacksteelearcuffwedgedwithtinyjeweledorchidmantises" role="link" style="text-decoration: underline">analyze</div> |
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<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ablacksteelearcuffwedgedwithtinyjeweledorchidmantises">'''Analyze:'''<br>You analyze the black steel earcuff and sense that the creator has provided the following information:<br> |
|||
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br> |
|||
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The earcuff has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br> |
|||
Each charge on this earcuff nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br> |
|||
Race: <b>Half-Elf</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br> |
|||
<br> |
|||
<b>-----------------------------------------------------<br></b><br></div> |
|||
| 125 |
|||
|- |
|||
| a gold-on-copper hornet earcuff || Weight: <1 pound || ear-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2)<div class="mw-customtoggle-agold-on-copperhornetearcuff" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-agold-on-copperhornetearcuff">'''Analyze:'''<br>You analyze the hornet earcuff and sense that the creator has provided the following information:<br> |
|||
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br> |
|||
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The earcuff has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br> |
|||
Each charge on this earcuff nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br> |
|||
Race: <b>Giant</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br> |
|||
<br> |
|||
<b>-----------------------------------------------------<br></b><br></div> |
|||
| 125 |
|||
|- |
|||
| a silver tendril-wrapped hematite beetle earcuff || Weight: <1 pound || ear-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2)<div class="mw-customtoggle-asilvertendril-wrappedhematitebeetleearcuff" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asilvertendril-wrappedhematitebeetleearcuff">'''Analyze:'''<br>You analyze the hematite beetle earcuff and sense that the creator has provided the following information:<br> |
|||
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br> |
|||
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The earcuff has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br> |
|||
Each charge on this earcuff nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br> |
|||
Race: <b>Human</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br> |
|||
<br> |
|||
<b>-----------------------------------------------------<br></b><br></div> |
|||
| 125 |
|||
|- |
|||
|} |
|||
{{Container2||container=On the chairs you see:||contents= a twisted blued steel wrist cuff inset with a glass moth and a smooth blued steel wrist cuff affixed with glass flies.}} |
|||
{| class="wikitable col-5-right" {{prettytable}} |
|||
| a twisted blued steel wrist cuff inset with a glass moth || Weight: <1 pound || wrist-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2)<div class="mw-customtoggle-atwistedbluedsteelwristcuffinsetwithaglassmoth" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-atwistedbluedsteelwristcuffinsetwithaglassmoth">'''Analyze:'''<br>You analyze the twisted wrist cuff and sense that the creator has provided the following information:<br> |
|||
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br> |
|||
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The cuff has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br> |
|||
Each charge on this cuff nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The cuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br> |
|||
Gender: <b>Male</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the cuff.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br> |
|||
<br> |
|||
<b>-----------------------------------------------------<br></b><br></div> |
|||
| 175 |
|||
|- |
|||
| a smooth blued steel wrist cuff affixed with glass flies || Weight: <1 pound || wrist-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2)<div class="mw-customtoggle-asmoothbluedsteelwristcuffaffixedwithglassflies" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asmoothbluedsteelwristcuffaffixedwithglassflies">'''Analyze:'''<br>You analyze the smooth wrist cuff and sense that the creator has provided the following information:<br> |
|||
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br> |
|||
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The cuff has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br> |
|||
Each charge on this cuff nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The cuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br> |
|||
Gender: <b>Female</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the cuff.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br> |
|||
<br> |
|||
<b>-----------------------------------------------------<br></b><br></div> |
|||
| 175 |
|||
|- |
|||
|} |
|||
</blockquote> |
|||
{{Festshop |
|||
|shopname=The Messy Alchemist |
|||
|look=<!--#shop look, the outside: e.g. crumbling two-story stone tower overrun with vines--> |
|||
|location=[Map Room #], Lich# 26872, go archway |
|||
|fest=dr|year=2021|letter=M}} |
|||
===The Messy Alchemist, Hallway===<!--==={{{ [The Messy Alchemist, Hallway] 26873 2021-02-13 16:49:24 -0600}}}===--> |
|||
{{RoomDescription| |
|||
|roomname=The Messy Alchemist, Hallway - 26873 |
|||
|desc=Black walls are lined with windows that are painted over so darkly that it's impossible to see out of them. Brilliant glowing pink and blue paint marks up the walls in large splashes of color, illuminating a purple-painted archway and a threadbare rug with green hexagonal patterning on it. A finely carved wooden desk sprawls out in the middle of the hallway, blocking part of the passage. |
|||
|exits= none}} |
|||
{{sign|margin-right=40%|sign='''neatly lettered sign'''<hr><nowiki> |
|||
~Welcome, welcome, WELCOME!~ |
|||
SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs. My OWN speCial recipe. |
|||
(Of course it's mine. I didn't steal it, if that's what you're implying!) |
|||
If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion. Not BEcome!): |
|||
BroNZe bAnD - feMalE FOrEst gnOMe of FElCouR |
|||
roSe GoLD BAnD - femaLE halF-ElF of TEHir |
|||
BEEtlE-liNkEd baNd - feMale DarK eLf of dHe'NAr |
|||
SiLVer BANd - maLe aeLoTOi of VaEr'sAH |
|||
coPPeR BaNd - MalE HalF-KroLViN of tHE swU'lIN |
|||
gOLd baND - maLE GIanTmAN of ArAImE CLaN</nowiki>}} |
|||
<blockquote> |
|||
{{Container2||container=On the finely carved wooden desk you see:||contents= a braided gold band caging ruby ants between each weave, a glossy black beetle-linked band of steel, a narrow rose gold band topped with a white crystal moth, a pearlescent damselfly-inset copper band, a wavy-edged bronze band etched with bronze hornets and a jagged ruby beetle-centered silver band.}} |
|||
{| class="wikitable col-5-right" {{prettytable}} |
|||
| a braided gold band caging ruby ants between each weave || Weight: <1 pound || finger-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2)<div class="mw-customtoggle-abraidedgoldbandcagingrubyantsbetweeneachweave" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abraidedgoldbandcagingrubyantsbetweeneachweave">'''Analyze:'''<br>You analyze the gold band and sense that the creator has provided the following information:<br> |
|||
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br> |
|||
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The band has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br> |
|||
Each charge on this band nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br> |
|||
Race: <b>Giant</b><br> |
|||
Culture: <b>Araime Clan</b><br> |
|||
Gender: <b>Male</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br> |
|||
<br> |
|||
<b>-----------------------------------------------------<br></b><br></div> |
|||
| 250 |
|||
|- |
|||
| a glossy black beetle-linked band of steel || Weight: <1 pound || finger-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2)<div class="mw-customtoggle-aglossyblackbeetle-linkedbandofsteel" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aglossyblackbeetle-linkedbandofsteel">'''Analyze:'''<br>You analyze the beetle-linked band and sense that the creator has provided the following information:<br> |
|||
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br> |
|||
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The band has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br> |
|||
Each charge on this band nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br> |
|||
Race: <b>Dark Elf</b><br> |
|||
Culture: <b>Dhe'nar</b><br> |
|||
Gender: <b>Female</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br> |
|||
<br> |
|||
<b>-----------------------------------------------------<br></b><br></div> |
|||
| 250 |
|||
|- |
|||
| a narrow rose gold band topped with a white crystal moth || Weight: <1 pound || finger-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2)<div class="mw-customtoggle-anarrowrosegoldbandtoppedwithawhitecrystalmoth" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anarrowrosegoldbandtoppedwithawhitecrystalmoth">'''Analyze:'''<br>You analyze the rose gold band and sense that the creator has provided the following information:<br> |
|||
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br> |
|||
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The band has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br> |
|||
Each charge on this band nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br> |
|||
Race: <b>Half-Elf</b><br> |
|||
Culture: <b>Tehir</b><br> |
|||
Gender: <b>Female</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br> |
|||
<br> |
|||
<b>-----------------------------------------------------<br></b><br></div> |
|||
| 250 |
|||
|- |
|||
| a pearlescent damselfly-inset copper band || Weight: <1 pound || finger-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2)<div class="mw-customtoggle-apearlescentdamselfly-insetcopperband" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-apearlescentdamselfly-insetcopperband">'''Analyze:'''<br>You analyze the copper band and sense that the creator has provided the following information:<br> |
|||
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br> |
|||
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The band has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br> |
|||
Each charge on this band nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br> |
|||
Race: <b>Half-Krolvin</b><br> |
|||
Culture: <b>Swu'lin</b><br> |
|||
Gender: <b>Male</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br> |
|||
<br> |
|||
<b>-----------------------------------------------------<br></b><br></div> |
|||
| 250 |
|||
|- |
|||
| a wavy-edged bronze band etched with bronze hornets || Weight: <1 pound || finger-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2)<div class="mw-customtoggle-awavy-edgedbronzebandetchedwithbronzehornets" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awavy-edgedbronzebandetchedwithbronzehornets">'''Analyze:'''<br>You analyze the bronze band and sense that the creator has provided the following information:<br> |
|||
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br> |
|||
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The band has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br> |
|||
Each charge on this band nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br> |
|||
Race: <b>Forest Gnome</b><br> |
|||
Culture: <b>Felcour Bloodline</b><br> |
|||
Gender: <b>Female</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br> |
|||
<br> |
|||
<b>-----------------------------------------------------<br></b><br></div> |
|||
| 250 |
|||
|- |
|||
| a jagged ruby beetle-centered silver band || Weight: <1 pound || finger-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2)<div class="mw-customtoggle-ajaggedrubybeetle-centeredsilverband" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ajaggedrubybeetle-centeredsilverband">'''Analyze:'''<br>You analyze the silver band and sense that the creator has provided the following information:<br> |
|||
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br> |
|||
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The band has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br> |
|||
Each charge on this band nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br> |
|||
Race: <b>Aelotoi</b><br> |
|||
Culture: <b>Vaer'sah</b><br> |
|||
Gender: <b>Male</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br> |
|||
<br> |
|||
<b>-----------------------------------------------------<br></b><br></div> |
|||
| 250 |
|||
|- |
|||
|} |
|||
</blockquote> |
|||
<!-- Other Rooms Here --> |
|||
<section end=2021Q1 /> |
|||
<!-- Shop:The_Messy_Alchemist --> |
<!-- Shop:The_Messy_Alchemist --> |
||
==2020Q3== |
==2020Q3== |
Revision as of 16:26, 13 February 2021
2021Q1
a slipshod building painted in bright glowing red colors, Map Room #19, Lich# 26871, go slipshod building
The Messy Alchemist
[The Messy Alchemist - 26872] | |
Dozens upon dozens of colorful flasks and ampoules are strewn across the worktable and a counter spanning across a goodly portion of the low-ceilinged room. The remainder of the room is filled with a scattering of benches and chairs, several of which are topped with various odds and ends. Especially startling in the dim lighting, glowing stains of bright blues and greens are splattered across the black walls in a sort of artistically messy display and reflected in a series of tall mirrors. You also see a purple-painted archway. | |
Obvious exits: out |
neatly lettered sign
~Welcome, welcome, WELCOME!~ SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs. My OWN speCial recipe. (Of course it's mine. I didn't steal it, if that's what you're implying!) If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion. Not BEcome!): cOppeR eaRCUff - aelotoi PLaTINum eaRCUff - erithian WaSP eaRCUff - half-KrOlViN RosE GolD eaRCUff - BUrGhAl GNome sATin MOTh eaRCUff - halfLINg DAmSelFLy-SEt eaRCUff - FOResT gnOME BrOnZe eaRCUff - DWarF flOwer bEetTLe eaRCUff - eLf GraSsHOppER eaRCUff - DARK eLF cRIcKet eaRCUff - sylvankIND BLacK STeeL eaRCUff - Half-ELf HOrNET eaRCUff - giantMAn HeMatiTE bEetTLe eaRCUff - huMaN smOOtH wRiST cUff - femaLe tWistEd wRiST cUff - maLe
On the benches you see: a verdigrised copper earcuff set with a glass iron cross beetle, a platinum earcuff teeming with sculpted rainbow leaf beetles, a barb-tipped rose gold wasp earcuff, a rose gold earcuff with jewel beetle-centered spiral slivers, a glossy damselfly-set earcuff of warped black steel, an iridescent white satin moth earcuff backed by silver vines, a leaf-shaped bronze earcuff housing tiny green fruit beetles, a brushed platinum flower beetle earcuff, an intricately detailed bronze grasshopper earcuff, an earcuff of platinum links inset with bloodstone crickets, a black steel earcuff wedged with tiny jeweled orchid mantises, a gold-on-copper hornet earcuff and a silver tendril-wrapped hematite beetle earcuff.
a verdigrised copper earcuff set with a glass iron cross beetle Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2) analyzeAnalyze:
You analyze the copper earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Aelotoi
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
125 a platinum earcuff teeming with sculpted rainbow leaf beetles Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2) analyzeAnalyze:
You analyze the platinum earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Erithian
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
125 a barb-tipped rose gold wasp earcuff Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2) Analyze:
You analyze the wasp earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Half-Krolvin
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
125 a rose gold earcuff with jewel beetle-centered spiral slivers Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2) analyzeAnalyze:
You analyze the rose gold earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Burghal Gnome
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
125 a glossy damselfly-set earcuff of warped black steel Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2) analyzeAnalyze:
You analyze the damselfly-set earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Forest Gnome
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
125 an iridescent white satin moth earcuff backed by silver vines Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2) analyzeAnalyze:
You analyze the satin moth earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Halfling
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
125 a leaf-shaped bronze earcuff housing tiny green fruit beetles Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2) analyzeAnalyze:
You analyze the bronze earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Dwarf
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
125 a brushed platinum flower beetle earcuff Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2) analyzeAnalyze:
You analyze the flower beetle earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Elf
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
125 an intricately detailed bronze grasshopper earcuff Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2) analyzeAnalyze:
You analyze the grasshopper earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Dark Elf
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
125 an earcuff of platinum links inset with bloodstone crickets Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2) analyzeAnalyze:
You analyze the cricket earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Sylvankind
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
125 a black steel earcuff wedged with tiny jeweled orchid mantises Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2) analyzeAnalyze:
You analyze the black steel earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Half-Elf
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
125 a gold-on-copper hornet earcuff Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2) analyzeAnalyze:
You analyze the hornet earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Giant
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
125 a silver tendril-wrapped hematite beetle earcuff Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2) analyzeAnalyze:
You analyze the hematite beetle earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Human
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
125 On the chairs you see: a twisted blued steel wrist cuff inset with a glass moth and a smooth blued steel wrist cuff affixed with glass flies.
a twisted blued steel wrist cuff inset with a glass moth Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2) analyzeAnalyze:
You analyze the twisted wrist cuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The cuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this cuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The cuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Gender: Male
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the cuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
175 a smooth blued steel wrist cuff affixed with glass flies Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2) analyzeAnalyze:
You analyze the smooth wrist cuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The cuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this cuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The cuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Gender: Female
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the cuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
175
, [Map Room #], Lich# 26872, go archway
The Messy Alchemist, Hallway
[The Messy Alchemist, Hallway - 26873] | |
Black walls are lined with windows that are painted over so darkly that it's impossible to see out of them. Brilliant glowing pink and blue paint marks up the walls in large splashes of color, illuminating a purple-painted archway and a threadbare rug with green hexagonal patterning on it. A finely carved wooden desk sprawls out in the middle of the hallway, blocking part of the passage. | |
Obvious exits: none |
neatly lettered sign
~Welcome, welcome, WELCOME!~ SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs. My OWN speCial recipe. (Of course it's mine. I didn't steal it, if that's what you're implying!) If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion. Not BEcome!): BroNZe bAnD - feMalE FOrEst gnOMe of FElCouR roSe GoLD BAnD - femaLE halF-ElF of TEHir BEEtlE-liNkEd baNd - feMale DarK eLf of dHe'NAr SiLVer BANd - maLe aeLoTOi of VaEr'sAH coPPeR BaNd - MalE HalF-KroLViN of tHE swU'lIN gOLd baND - maLE GIanTmAN of ArAImE CLaN
On the finely carved wooden desk you see: a braided gold band caging ruby ants between each weave, a glossy black beetle-linked band of steel, a narrow rose gold band topped with a white crystal moth, a pearlescent damselfly-inset copper band, a wavy-edged bronze band etched with bronze hornets and a jagged ruby beetle-centered silver band.
a braided gold band caging ruby ants between each weave Weight: <1 pound finger-worn Disguise Elixir Item - Tier 1 (of 2) analyzeAnalyze:
You analyze the gold band and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Giant
Culture: Araime Clan
Gender: Male
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
250 a glossy black beetle-linked band of steel Weight: <1 pound finger-worn Disguise Elixir Item - Tier 1 (of 2) analyzeAnalyze:
You analyze the beetle-linked band and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Dark Elf
Culture: Dhe'nar
Gender: Female
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
250 a narrow rose gold band topped with a white crystal moth Weight: <1 pound finger-worn Disguise Elixir Item - Tier 1 (of 2) analyzeAnalyze:
You analyze the rose gold band and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Half-Elf
Culture: Tehir
Gender: Female
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
250 a pearlescent damselfly-inset copper band Weight: <1 pound finger-worn Disguise Elixir Item - Tier 1 (of 2) analyzeAnalyze:
You analyze the copper band and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Half-Krolvin
Culture: Swu'lin
Gender: Male
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
250 a wavy-edged bronze band etched with bronze hornets Weight: <1 pound finger-worn Disguise Elixir Item - Tier 1 (of 2) analyzeAnalyze:
You analyze the bronze band and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Forest Gnome
Culture: Felcour Bloodline
Gender: Female
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
250 a jagged ruby beetle-centered silver band Weight: <1 pound finger-worn Disguise Elixir Item - Tier 1 (of 2) analyzeAnalyze:
You analyze the silver band and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Aelotoi
Culture: Vaer'sah
Gender: Male
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
250
2020Q3
a slipshod building painted in bright glowing red colors, Map Room #19, Lich# 26871, go slipshod building
The Messy Alchemist
[The Messy Alchemist, Entry - 26872] | |
Dozens upon dozens of colorful flasks and ampoules are strewn across the worktable and a counter spanning across a goodly portion of the low-ceilinged room. The remainder of the room is filled with a scattering of benches and chairs, several of which are topped with various odds and ends. Especially startling in the dim lighting, glowing stains of bright blues and greens are splattered across the black walls in a sort of artistically messy display and reflected in a series of tall mirrors. You also see a purple-painted archway. | |
Obvious exits: out |
neatly lettered sign
~Welcome, welcome, WELCOME!~ SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs. My OWN speCial recipe. (Of course it's mine. I didn't steal it, if that's what you're implying!) If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion. Not BEcome!): cOppeR eaRCUff - aelotoi PLaTINum eaRCUff - erithian WaSP eaRCUff - half-KrOlViN RosE GolD eaRCUff - BUrGhAl GNome sATin MOTh eaRCUff - halfLINg DAmSelFLy-SEt eaRCUff - FOResT gnOME BrOnZe eaRCUff - DWarF flOwer bEetTLe eaRCUff - eLf GraSsHOppER eaRCUff - DARK eLF cRIcKet eaRCUff - sylvankIND BLacK STeeL eaRCUff - Half-ELf HOrNET eaRCUff - giantMAn HeMatiTE bEetTLe eaRCUff - huMaN smOOtH wRiST cUff - femaLe tWistEd wRiST cUff - maLe
On the benches you see: a verdigrised copper earcuff set with a glass iron cross beetle, a platinum earcuff teeming with sculpted rainbow leaf beetles, a barb-tipped rose gold wasp earcuff, a rose gold earcuff with jewel beetle-centered spiral slivers, a glossy damselfly-set earcuff of warped black steel, an iridescent white satin moth earcuff backed by silver vines, a leaf-shaped bronze earcuff housing tiny green fruit beetles, a brushed platinum flower beetle earcuff, an intricately detailed bronze grasshopper earcuff, an earcuff of platinum links inset with bloodstone crickets, a black steel earcuff wedged with tiny jeweled orchid mantises, a gold-on-copper hornet earcuff and a silver tendril-wrapped hematite beetle earcuff.
a verdigrised copper earcuff set with a glass iron cross beetle Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2 analyzeAnalyze:
You analyze the copper earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Aelotoi
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
125 a platinum earcuff teeming with sculpted rainbow leaf beetles Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2 analyzeAnalyze:
You analyze the platinum earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Erithian
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
125 a barb-tipped rose gold wasp earcuff Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2 Analyze:
You analyze the wasp earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Half-Krolvin
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
125 a rose gold earcuff with jewel beetle-centered spiral slivers Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2 analyzeAnalyze:
You analyze the rose gold earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Burghal Gnome
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
125 a glossy damselfly-set earcuff of warped black steel Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2 analyzeAnalyze:
You analyze the damselfly-set earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Forest Gnome
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
125 an iridescent white satin moth earcuff backed by silver vines Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2 analyzeAnalyze:
You analyze the satin moth earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Halfling
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
125 a leaf-shaped bronze earcuff housing tiny green fruit beetles Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2 analyzeAnalyze:
You analyze the bronze earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Dwarf
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
125 a brushed platinum flower beetle earcuff Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2 analyzeAnalyze:
You analyze the flower beetle earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Elf
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
125 an intricately detailed bronze grasshopper earcuff Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2 analyzeAnalyze:
You analyze the grasshopper earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Dark Elf
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
125 an earcuff of platinum links inset with bloodstone crickets Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2 analyzeAnalyze:
You analyze the cricket earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Sylvankind
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
125 a black steel earcuff wedged with tiny jeweled orchid mantises Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2 analyzeAnalyze:
You analyze the black steel earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Half-Elf
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
125 a gold-on-copper hornet earcuff Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2 analyzeAnalyze:
You analyze the hornet earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Giant
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
125 a silver tendril-wrapped hematite beetle earcuff Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2 analyzeAnalyze:
You analyze the hematite beetle earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Human
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
125 On the chairs you see: a twisted blued steel wrist cuff inset with a glass moth and a smooth blued steel wrist cuff affixed with glass flies.
a twisted blued steel wrist cuff inset with a glass moth Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2 analyzeAnalyze:
You analyze the twisted wrist cuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The cuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this cuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The cuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Gender: Male
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the cuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
175 a smooth blued steel wrist cuff affixed with glass flies Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2 analyzeAnalyze:
You analyze the smooth wrist cuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The cuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this cuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The cuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Gender: Female
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the cuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
175
, [Map Room #], Lich# 26872, go archway
The Messy Alchemist, Hallway
[The Messy Alchemist, Hallway - 26873] | |
Black walls are lined with windows that are painted over so darkly that it's impossible to see out of them. Brilliant glowing pink and blue paint marks up the walls in large splashes of color, illuminating a purple-painted archway and a threadbare rug with green hexagonal patterning on it. A finely carved wooden desk sprawls out in the middle of the hallway, blocking part of the passage. | |
Obvious exits: none |
neatly lettered sign
~Welcome, welcome, WELCOME!~ SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs. My OWN speCial recipe. (Of course it's mine. I didn't steal it, if that's what you're implying!) If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion. Not BEcome!): BroNZe bAnD - feMalE FOrEst gnOMe of FElCouR roSe GoLD BAnD - femaLE halF-ElF of TEHir BEEtlE-liNkEd baNd - feMale DarK eLf of dHe'NAr SiLVer BANd - maLe aeLoTOi of VaEr'sAH coPPeR BaNd - MalE HalF-KroLViN of tHE swU'lIN gOLd baND - maLE GIanTmAN of ArAImE CLaN
On the finely carved wooden desk you see: a braided gold band caging ruby ants between each weave, a glossy black beetle-linked band of steel, a narrow rose gold band topped with a white crystal moth, a pearlescent damselfly-inset copper band, a wavy-edged bronze band etched with bronze hornets and a jagged ruby beetle-centered silver band.
a braided gold band caging ruby ants between each weave Weight: <1 pound finger-worn Disguise Elixir Item - Tier 1 (of 2 analyzeAnalyze:
You analyze the gold band and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Giant
Culture: Araime Clan
Gender: Male
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
250 a glossy black beetle-linked band of steel Weight: <1 pound finger-worn Disguise Elixir Item - Tier 1 (of 2 analyzeAnalyze:
You analyze the beetle-linked band and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Dark Elf
Culture: Dhe'nar
Gender: Female
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
250 a narrow rose gold band topped with a white crystal moth Weight: <1 pound finger-worn Disguise Elixir Item - Tier 1 (of 2 analyzeAnalyze:
You analyze the rose gold band and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Half-Elf
Culture: Tehir
Gender: Female
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
250 a pearlescent damselfly-inset copper band Weight: <1 pound finger-worn Disguise Elixir Item - Tier 1 (of 2 analyzeAnalyze:
You analyze the copper band and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Half-Krolvin
Culture: Swu'lin
Gender: Male
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
250 a wavy-edged bronze band etched with bronze hornets Weight: <1 pound finger-worn Disguise Elixir Item - Tier 1 (of 2 analyzeAnalyze:
You analyze the bronze band and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Forest Gnome
Culture: Felcour Bloodline
Gender: Female
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
250 a jagged ruby beetle-centered silver band Weight: <1 pound finger-worn Disguise Elixir Item - Tier 1 (of 2 analyzeAnalyze:
You analyze the silver band and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
-----------------------------------------------------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Aelotoi
Culture: Vaer'sah
Gender: Male
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
250
Previous Inventory
Opened: Unknown; Inventory Updates: December 2018, August 2019; Verified: 2/24/18, 6/15/18, 12/21/18, 8/14/19, 2/13/2020
Exchanged a pendant for pearls -- December 2018
a slipshod building painted in bright glowing red colors, Lich #26872, Room 19, go slipshod building
Messy Entry
[The Messy Alchemist] | |
Dozens upon dozens of colorful flasks and ampoules are strewn across the worktable and a counter spanning across a goodly portion of the low-ceilinged room. The remainder of the room is filled with a scattering of benches and chairs, several of which are topped with various odds and ends. Especially startling in the dim lighting, glowing stains of bright blues and greens are splattered across the black walls in a sort of artistically messy display and reflected in a series of tall mirrors. You also see a tall mirror, a neatly lettered sign propped up between two chairs and a purple-painted archway. | |
Obvious exits: out |
~Welcome, welcome, WELCOME!~ SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs. My OWN speCial recipe. (Of course it's mine. I didn't steal it, if that's what you're implying!) If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion. Not BEcome!): tiLeD CHokEr - aelotoi silver nEcKlAcE - erithian PLAtiNuM PendANT- half-KrOlViN silver BiRCh meDaLLIoN - BUrGhAl GNome reD stEEL rOse NEckLET - halfLINg thReE-Dark bLUE pEArLs - FOResT gnOME reD OAK amUlEt - DWarF MUlTi-StRAnDeD chOKEr - eLf aQUAMarINe TaLiSMan - DARK eLF PLAtiNuM NEckLET - sylvankIND GaRnET aNd oNyX amUlEt - Half-ELf PLAtiNuM CHokEr - giantMAn EUcaLYPtuS PendANT - huMaN blUEd stEEL riNg - femaLe aZuRE bLAZeStAr baNd - maLe
On the benches you see:
a sanguine ruby-centered eucalyptus pendant Weight: <1 pound analyze
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The pendant has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this pendant nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The pendant is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Human
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the pendant.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------125 a blue dreamstone and white oak-inlaid platinum choker Weight: <1 pound analyze
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The choker has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this choker nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The choker is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Giant
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the choker.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------125 a lustrous black garnet and crimson-flecked onyx amulet Weight: <1 pound analyze
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The amulet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this amulet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The amulet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Half-Elf
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the amulet.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------125 a lace-patterned platinum necklet peppered with blue onyx Weight: <1 pound analyze
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The necklet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this necklet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The necklet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Sylvankind
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the necklet.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------125 a silver-haloed milky azure aquamarine talisman Weight: <1 pound analyze
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The talisman has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this talisman nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The talisman is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Dark Elf
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the talisman.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------125 a multi-stranded choker set with a white-point star diamond Weight: <1 pound analyze
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The choker has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this choker nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The choker is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Elf
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the choker.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------125 a red oak amulet traced with black diamond veins Weight: <1 pound analyze
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The amulet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this amulet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The amulet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Dwarf
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the amulet.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------125 a twisted strand of dark blue pearls shot with silver Weight: <1 pound analyze
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The pearls has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this pearls nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The pearls is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Forest Gnome
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the pearls.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------125 a necklet of red steel roses edged in clear blue gem thorns Weight: <1 pound analyze
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The necklet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this necklet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The necklet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Halfling
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the necklet.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------125 a tree-shaped silver birch medallion on a silver cord Weight: <1 pound analyze
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The medallion has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this medallion nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The medallion is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Burghal Gnome
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the medallion.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------125 a platinum pendant dripping black crimson diamond tears Weight: <1 pound analyze
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The pendant has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this pendant nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The pendant is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Half-Krolvin
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the pendant.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------125 a silver necklace suspending an ice blue diamond songbird Weight: <1 pound analyze
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The necklace has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this necklace nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The necklace is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Erithian
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the necklace.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------125 a choker of alternating white cedar and black diamond tiles Weight: <1 pound analyze
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The choker has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this choker nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The choker is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Aelotoi
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the choker.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------125 On the chairs you see:
a spiraled white gold and azure blazestar band Weight: <1 pound analyze
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Gender: Male
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------175 a golden blazestar-spliced blued steel ring Weight: <1 pound analyze
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The ring has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this ring nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The ring is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Gender: Female
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the ring.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------175
Hallway
[The Messy Alchemist, Hallway] | |
Black walls are lined with windows that are painted over so darkly that it's impossible to see out of them. Brilliant glowing pink and blue paint marks up the walls in large splashes of color, illuminating a purple-painted archway and a threadbare rug with green hexagonal patterning on it. A finely carved wooden desk sprawls out in the middle of the hallway, blocking part of the passage. You also see a neatly lettered sign propped up against the wall. | |
Obvious exits: none |
~Welcome, welcome, WELCOME!~ SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs. My OWN speCial recipe. (Of course it's mine. I didn't steal it, if that's what you're implying!) If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion. Not BEcome!): wIDe wRIsTlEt- maLe eLF of ta'lOEntHrA blAck wRIsTlEt - MalE HaLfLiNG of tHE mHOragIAn pINk PEarL bRACeLeT - maLE DWARF of paRkSHnuuM CLaN stEEL wRiST cUfF - femaLE eLf of tA'ARdenAi bLaCK bRACeLeT - feMale HUmaN of tALaDOOr dREAmSTonE wRIsTlEt - feMalE ErItHIaN of YAcHAN daI
On the finely carved wooden desk you see:
a wide wristlet of sinuous pink coral tendrils Weight: <1 pound analyze
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The wristlet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this wristlet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The wristlet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Elf
Culture: Loenthra
Gender: Male
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the wristlet.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------250 a pink sapphire-swirled black opal wristlet Weight: <1 pound analyze
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The wristlet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this wristlet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The wristlet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Halfling
Culture: Mhoragian
Gender: Male
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the wristlet.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------250 a bracelet of black jade-centered pink pearl blossoms Weight: <1 pound analyze
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The bracelet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this bracelet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The bracelet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Dwarf
Culture: Parkshnuum Clan
Gender: Male
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the bracelet.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------250 a blackened steel wrist cuff edged with a spray of pink topaz Weight: <1 pound analyze
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The cuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this cuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The cuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Elf
Culture: Ardenai
Gender: Female
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the cuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------250 a black moonstone bracelet inset with pink dreamstone shards Weight: <1 pound analyze
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The bracelet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this bracelet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The bracelet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Human
Culture: Talador
Gender: Female
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the bracelet.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------250 a rose cut-out thinly sheared black dreamstone wristlet Weight: <1 pound analyze
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The wristlet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this wristlet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The wristlet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Erithian
Culture: Yachan Dai
Gender: Female
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the wristlet.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------250
Archived Inventory
Updated 8/14/2019
~Welcome, welcome, WELCOME!~ SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs. My OWN speCial recipe. (Of course it's mine. I didn't steal it, if that's what you're implying!) If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion. Not BEcome!): caRApace-linked Anklet - aelotoi rotted WooD armbAnd - erithian ROA'TER-shaped earring - half-KrOlViN topAz PROmiSE baN - BUrGhAl GNome OPAL TeardROp NEckLAcE - halfLINg thReE-sTranDeD chOKEr - FOResT gnOME ebON ANd jADE peaRLs - DWarF mud-Encrusted WristleT - eLf JET bead anklet - DARK eLF grEEn skelEton bracElet - sylvankIND WORM-shaped RiNg - Half-ELf black diamond eaRRing - giantMAn goLD aRMbanD - huMaN pendant of twisted ZIRCOn - femaLe pendant of curved ZIRCOn - maLe
On the bright pink bench you see:
a bronze carapace-linked anklet Aelotoi 100 a center-split rotted wood armband Erithian a beveled roa'ter-shaped earring Half-Krolvin a chipped topaz promise band Burghal Gnome a scratched opal teardrop necklace Halfling a dull steel three-stranded choker Forest Gnome a strand of ebon and jade pearls Dwarf a warped mud-encrusted wristlet Elf a rough-edged jet bead anklet Dark Elf a bright green skeletal bracelet Sylvankind a segmented worm-shaped ring Half-Elf an ovular black diamond earring Giantman a rusted gold armband Human On the pale yellow chair you see:
a subtly curved zircon pendant male 150 a tightly twisted zircon pendant female 150
~Welcome, welcome, WELCOME!~ SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs. My OWN speCial recipe. (Of course it's mine. I didn't steal it, if that's what you're implying!) If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion. Not BEcome!): JEt-scAlED tALisman - femaLE halFlING of BrUGHAN IVoRY fIsH talisMaN - feMale ErItHIaN of SUrATH daI bEar-SHAped talismAn - REalLy? feMalE gianTMan of T'kiREm clAN BRANCh-ShaPED talisMAM - maLe sYlVaNKiND of laSSAraN GlASs gADgET taLIsman - MalE BURgHAl gnOme of nYlEM coOpER pYRaMID TaLIsman - maLE DarK eLf of FaeNDryL
On the carved wooden desk you see:
a ruby-limned copper pyramid talisman pin-worn 250 a warped glass gadget talisman pin-worn 250 a flowering branch-shaped talisman pin-worn 250 a slate rearing bear-shaped talisman pin-worn 250 an emerald-eyed ivory ram talisman pin-worn 250 an opalescent jet-scaled fish talisman pin-worn 250
Created February 2018; Removed December 2018
On the bright pink bench you see:
a speckled toad-shaped pendant | Dwarf |