Dramatic Drapery: Difference between revisions

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Tier
Tier
1: Sigil - Unique actions, and the ability to draw a special sigil in your vicinity. Base 6 minute cooldown, reduced by 1 minute per tier.
1: Sigil [SIGIL] - Unique actions, and the ability to draw a special sigil in your vicinity. Base 6 minute cooldown, reduced by 1 minute per tier.
2: Flourish - Extravagantly gesture and throw the folds of the cape around yourself, temporarily becoming invisible for 10 seconds. Base 30 minute cooldown, reduced by 5 minutes per tier.
2: Flourish [RAISE] - Extravagantly gesture and throw the folds of the cape around yourself, temporarily becoming invisible for 10 seconds. Base 30 minute cooldown, reduced by 5 minutes per tier.
3: Masquerade - Conceal your attire fully beneath the dramatic folds of your drapery. In addition, this tier unlocks the ability for your garment to confound dispel attempts, causing your least desirable wards to be targeted first. Base 30 minute cooldown, reduced by 5 minutes per tier.
3: Masquerade [SHAKE] - Conceal your attire fully beneath the dramatic folds of your drapery. In addition, this tier unlocks the ability for your garment to confound dispel attempts, causing your least desirable wards to be targeted first. Base 30 minute cooldown, reduced by 5 minutes per tier.
Setting: Off
Setting: Off
4: Grandiose Travel - Enhance the theatrics of your movement as you amble from place to place. Even while invisible!
4: Grandiose Travel [RUB] - Enhance the theatrics of your movement as you amble from place to place. Even while invisible!
Setting: Motes of Light
Setting: Motes of Light
5: Wondrous Weave - Your drapery will flare with protective magics to help you defend against maneuvers.
5: Wondrous Weave - Your drapery will flare with protective magics to help you defend against maneuvers.

Revision as of 20:35, 24 August 2021

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Analyze


You analyze your cendal cape and sense that the creator has provided the following information:

This is a tier 5 Dramatic Drapery.

Tier
  1: Sigil [SIGIL] - Unique actions, and the ability to draw a special sigil in your vicinity.  Base 6 minute cooldown, reduced by 1 minute per tier.
  2: Flourish [RAISE] - Extravagantly gesture and throw the folds of the cape around yourself, temporarily becoming invisible for 10 seconds.  Base 30 minute cooldown, reduced by 5 minutes per tier.
  3: Masquerade [SHAKE] - Conceal your attire fully beneath the dramatic folds of your drapery.  In addition, this tier unlocks the ability for your garment to confound dispel attempts, causing your least desirable wards to be targeted first.  Base 30 minute cooldown, reduced by 5 minutes per tier.
      Setting: Off
  4: Grandiose Travel [RUB] - Enhance the theatrics of your movement as you amble from place to place.  Even while invisible!
      Setting: Motes of Light
  5: Wondrous Weave - Your drapery will flare with protective magics to help you defend against maneuvers.

Unlocked verbs: close, cover, open, pull, push, raise, rub, shake, sigil, turn

Customization settings:

        Material: cendal
           Color: cerulean
      Cover Type: none
   Sigil Article: an intricate
     Sigil Color: cerulean (defaults to the cape color if not set)
      Sigil Noun: sigil

Alteration Guidelines:

Aesthetically, the garment can be any kind of cloak, cape, or long, loose coat or robe.  It billows, it swirls, it drapes, so nothing short or cut close.  The material can be heavy like leather or canvas, but it must be pliable.

Dramatic Drapery does not have fastenings to secure it. Any buttons or clasps would be nonfunctional and decorative.

Keep customizations to a few words to best flow with the messaging that uses them.  One is ideal, two or three may be acceptable.

Color customizations should only be describing a color itself, not a quality.  'Peacock blue' is fine; 'brilliant peacock blue' is not.

Covering customizations should be an adjective describing the hood, cowl, or collar.

Sigil customizations are limited to 15 characters each (15/15/15) for the article, color (adjective), and noun.  The noun should be a sigil, symbol, rune, glyph, or similar.

You might be able to have a talented merchant lighten the cendal cape for you or deepen its pockets.