Sprite Armor: Difference between revisions
Jump to navigation
Jump to search
BURGHALGNOME (talk | contribs) No edit summary |
|||
Line 42: | Line 42: | ||
-------------------------------------------------------------------------------------------------- |
-------------------------------------------------------------------------------------------------- |
||
</nowiki></pre> |
</nowiki></pre> |
||
==Tier 3== |
|||
<pre{{log2}}><nowiki> |
|||
The creator has also provided the following information: |
|||
Verb |
|||
PUSH Activates/Deactivates Armor. |
|||
PROD Turns on and off sprite defensive flares. |
|||
PUNCH Clears attunement and owner. |
|||
TOUCH Allows infusion of mana and storage of mana for Spritely Reserves |
|||
PRAY Advance your bond or bind to the armor. |
|||
TAP Fluff |
|||
POINT Fluff |
|||
POKE Fluff |
|||
PULL Fluff |
|||
COVER Fluff |
|||
APPLAUD Fluff |
|||
NUZZLE Fluff |
|||
KISS Fluff |
|||
HUG Fluff |
|||
Unlocked Abilities |
|||
Spritely Intervention: The sprite will pull you to your feet and provide a defensive barrier in front of you when you are attacked. |
|||
Costs 25 mana prioritizing reserves over player mana. |
|||
Cooldown: 6 Hours. |
|||
Spritely Maneuvering: Provides a chance to increase your SMR2 defense upon being attacked lasting 60/60 seconds. (Scaling up with tier.) |
|||
Cooldown: 5 minutes. |
|||
Sprite Defensive Flares: Provides a chance to increase defensive strength upon being attacked at the cost of mana. |
|||
Costs 1-3 mana prioritizing reserves over player mana. |
|||
Verb: Prod to turn ON/OFF. |
|||
Sprite Defensive flares are currently ON. |
|||
Spritely Reserves: Once every 5 minutes the mana stored when using TOUCH fills the reserves of the armor. |
|||
Most abilities prioritize mana reserves over your mana. |
|||
Mana Master: Channeling with your sprite, you are able to create up to 5 spheres of mana. Each sphere lasts for 18 minutes and each sphere costs 10 mana. These spheres can then be reclaimed to restore 9 mana at any time. You can also send the sphere at an ally to share that mana with them using share skills. |
|||
Verb: TURN converts mana into spheres |
|||
WAVE armor will reclaim mana |
|||
WAVE armor at TARGET will send a player mana. |
|||
Spritely Bombardment: While wielding a Sprite Weapon and wearing Sprite Armor you are able to tap into a new ability. This ability, when activated, costs 25 mana (Prioritizing reserves) and can be used once an hour. This move will then cause your sprite to (pulse) send a pair of magical shackles, 1 not already immobilizing target at a random target in the room once every 3 seconds. You need at least 3 affinity collectively between the Sprite Weapon and Sprite Armor. The total number of pulses of this effect will be ((Weapon Affinity + Armor Affinity) / 3). This will happen a minimum of 1 pulse with a maximum of 6 pulses. This effect will use your MIU skill and SMR2. |
|||
Verb: RUB your armor to activate. |
|||
General Information |
|||
Tier: 3 Affinity Level: 9 |
|||
Total Mana Bound: 145982 Daily Mana Cap: 144/5000 |
|||
22 Hour Mana Tracker: Expired |
|||
Spritely Reserves: Ready Total Stored: 816/900 |
|||
Spritely Maneuvering: Ready |
|||
Spritely Intervention: Ready |
|||
Mana Infusion (TOUCH): Mana Infusion (TOUCH) Required |
|||
Customization |
|||
Sprite Color: azure |
|||
Defensive Strength Barrier Color: steel grey |
|||
Combat Maneuver Barrier Color: winter white |
|||
Inactive Armor Customization |
|||
Article: some imperfect |
|||
Adjective: vultite |
|||
Long (Post Noun): held together with straps of polar bearskin |
|||
Active Armor Customization |
|||
Article: some luminous |
|||
Adjective: ice blue |
|||
Long (Post Noun): studded with tiny blooms of rhimar |
|||
-------------------------------------------------------------------------------------------------- |
|||
</nowiki></pre> |
|||
[[Category: Scripted Items]][[Category: Functional Scripts]] |
[[Category: Scripted Items]][[Category: Functional Scripts]] |
Revision as of 10:44, 30 August 2021
This article is a Stub. You can help GSWiki by expanding it. |
The teaser was posted on the forums on 07/13/2020.
Analyze
You take a closer look at some marred full plate. You analyze the full plate and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: Verb PUSH Activates/Deactivates Armor. PROD Turns on and off sprite defensive flares. PUNCH Clears attunement and owner. TOUCH Allows infusion of mana and storage of mana for Spritely Reserves PRAY Advance your bond or bind to the armor. Unlocked Abilities General Information Tier: 0 Affinity Level: 0 Total Mana Bound: 0 Daily Mana Cap: 0/1000 22 Hour Mana Tracker: Expired Spritely Reserves: Locked Spritely Maneuvering: Locked Spritely Intervention: Locked Mana Infusion (TOUCH): Mana Infusion (TOUCH) Required Customization Sprite Color: white Defensive Strength Barrier Color: black Combat Maneuver Barrier Color: green Inactive Armor Customization Article: some marred Adjective: full Long (Post Noun): Active Armor Customization Article: some glowing Adjective: full Long (Post Noun): --------------------------------------------------------------------------------------------------
Tier 3
The creator has also provided the following information: Verb PUSH Activates/Deactivates Armor. PROD Turns on and off sprite defensive flares. PUNCH Clears attunement and owner. TOUCH Allows infusion of mana and storage of mana for Spritely Reserves PRAY Advance your bond or bind to the armor. TAP Fluff POINT Fluff POKE Fluff PULL Fluff COVER Fluff APPLAUD Fluff NUZZLE Fluff KISS Fluff HUG Fluff Unlocked Abilities Spritely Intervention: The sprite will pull you to your feet and provide a defensive barrier in front of you when you are attacked. Costs 25 mana prioritizing reserves over player mana. Cooldown: 6 Hours. Spritely Maneuvering: Provides a chance to increase your SMR2 defense upon being attacked lasting 60/60 seconds. (Scaling up with tier.) Cooldown: 5 minutes. Sprite Defensive Flares: Provides a chance to increase defensive strength upon being attacked at the cost of mana. Costs 1-3 mana prioritizing reserves over player mana. Verb: Prod to turn ON/OFF. Sprite Defensive flares are currently ON. Spritely Reserves: Once every 5 minutes the mana stored when using TOUCH fills the reserves of the armor. Most abilities prioritize mana reserves over your mana. Mana Master: Channeling with your sprite, you are able to create up to 5 spheres of mana. Each sphere lasts for 18 minutes and each sphere costs 10 mana. These spheres can then be reclaimed to restore 9 mana at any time. You can also send the sphere at an ally to share that mana with them using share skills. Verb: TURN converts mana into spheres WAVE armor will reclaim mana WAVE armor at TARGET will send a player mana. Spritely Bombardment: While wielding a Sprite Weapon and wearing Sprite Armor you are able to tap into a new ability. This ability, when activated, costs 25 mana (Prioritizing reserves) and can be used once an hour. This move will then cause your sprite to (pulse) send a pair of magical shackles, 1 not already immobilizing target at a random target in the room once every 3 seconds. You need at least 3 affinity collectively between the Sprite Weapon and Sprite Armor. The total number of pulses of this effect will be ((Weapon Affinity + Armor Affinity) / 3). This will happen a minimum of 1 pulse with a maximum of 6 pulses. This effect will use your MIU skill and SMR2. Verb: RUB your armor to activate. General Information Tier: 3 Affinity Level: 9 Total Mana Bound: 145982 Daily Mana Cap: 144/5000 22 Hour Mana Tracker: Expired Spritely Reserves: Ready Total Stored: 816/900 Spritely Maneuvering: Ready Spritely Intervention: Ready Mana Infusion (TOUCH): Mana Infusion (TOUCH) Required Customization Sprite Color: azure Defensive Strength Barrier Color: steel grey Combat Maneuver Barrier Color: winter white Inactive Armor Customization Article: some imperfect Adjective: vultite Long (Post Noun): held together with straps of polar bearskin Active Armor Customization Article: some luminous Adjective: ice blue Long (Post Noun): studded with tiny blooms of rhimar --------------------------------------------------------------------------------------------------