Inflated bladder toy: Difference between revisions
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(Created page with "<table><tr valign="top"><td> '''Inflataed bladder toys''' is a fluff item script for a balloon on a stick. {{TOC limit|2}} ===Analyze=== <pre{{log2}}> This is an inflated blad...") |
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<table><tr valign="top"><td> |
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''Inflataed bladder toys''' is a fluff item script for a balloon on a stick. |
'''Inflataed bladder toys''' is a fluff item script for a balloon on a stick. |
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{{TOC limit|2}} |
{{TOC limit|2}} |
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==Analyze== |
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<pre{{log2}}> |
<pre{{log2}}> |
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This is an inflated bladder toy. You could DANCE, DISMISS, PUNCH, RAISE, SLAP, or WAVE the bladder. There are no tiers to unlock. |
This is an inflated bladder toy. You could DANCE, DISMISS, PUNCH, RAISE, SLAP, or WAVE the bladder. There are no tiers to unlock. |
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Its appearance can be altered with a long or show so long as it remains an inflated bladder of some sort. For visual reference, it looks like a balloon on a string tied to a stick. |
Its appearance can be altered with a long or show so long as it remains an inflated bladder of some sort. For visual reference, it looks like a balloon on a string tied to a stick. |
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</pre> |
</pre> |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Usage <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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===Usage=== |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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|- {{verbtableheader}} |
|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! scope="col"|Third |
! scope="col"|Third |
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! scope="row"|DANCE |
! scope="row" role="rowheader"|DANCE |
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| You caper about, waggling your stick in the air in such a way as to make the pig's bladder dance in time to your comical steps. |
| You caper about, waggling your stick in the air in such a way as to make the pig's bladder dance in time to your comical steps. |
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| Vanah capers about, waggling her stick in the air in such a way as to make the pig's bladder dance in time to her comical steps. |
| Vanah capers about, waggling her stick in the air in such a way as to make the pig's bladder dance in time to her comical steps. |
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|- |
|- |
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! scope="row"|DISMISS |
! scope="row" role="rowheader"|DISMISS |
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| You flick the pig's bladder away with the back of your hand, only to have it reach the end of its string and fly right back at your face! |
| You flick the pig's bladder away with the back of your hand, only to have it reach the end of its string and fly right back at your face! |
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| Vanah flicks her pig's bladder away with the back of her hand, only to have it reach the end of its string and fly right back at her face! |
| Vanah flicks her pig's bladder away with the back of her hand, only to have it reach the end of its string and fly right back at her face! |
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|- |
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! scope="row"|PUNCH |
! scope="row" role="rowheader"|PUNCH |
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| Whipping your stick in a circle, you smack the pig's bladder right into your own head! |
| Whipping your stick in a circle, you smack the pig's bladder right into your own head! |
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| Whipping her stick in a circle, Vanah smacks the pig's bladder right into her own head! |
| Whipping her stick in a circle, Vanah smacks the pig's bladder right into her own head! |
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|- |
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! scope="row"|RAISE |
! scope="row" role="rowheader"|RAISE |
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| You lift your stick into the air, making the pig's bladder flop around on the end of its string. |
| You lift your stick into the air, making the pig's bladder flop around on the end of its string. |
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| Vanah lifts her stick into the air, making the pig's bladder flop around on the end of its string. |
| Vanah lifts her stick into the air, making the pig's bladder flop around on the end of its string. |
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|- |
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! scope="row"|SLAP |
! scope="row" role="rowheader"|SLAP |
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| You strike your pig's bladder with the flat of your hand, eliciting a loud, flatulent noise. |
| You strike your pig's bladder with the flat of your hand, eliciting a loud, flatulent noise. |
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| Vanah strikes her pig's bladder with the flat of her hand, eliciting a loud, flatulent noise. |
| Vanah strikes her pig's bladder with the flat of her hand, eliciting a loud, flatulent noise. |
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|- |
|- |
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! scope="row"|SLAP |
! scope="row" role="rowheader"|SLAP<br>(Not visible) |
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| You strike your pig's bladder with the flat of your hand, eliciting a loud, flatulent noise. |
| You strike your pig's bladder with the flat of your hand, eliciting a loud, flatulent noise. |
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| You hear an obnoxious flatulent noise from the shadows. |
| You hear an obnoxious flatulent noise from the shadows. |
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|- |
|- |
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!scope="row"|WAVE |
! scope="row" role="rowheader"|WAVE |
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| You wave your stick around madly, causing the tethered pig's bladder to bob and weave drunkenly about. |
| You wave your stick around madly, causing the tethered pig's bladder to bob and weave drunkenly about. |
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| Vanah waves her stick around madly, causing the tethered pig's bladder to bob and weave drunkenly about. |
| Vanah waves her stick around madly, causing the tethered pig's bladder to bob and weave drunkenly about. |
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|- |
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|} |
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</td><td> |
</td><td> |
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{{iteminfo |
{{iteminfo |
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|type= Fluff<!-- REQUIRED: Mechanical or Fluff. --> |
|type= Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|itemtype= Toy <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
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|itemclass3= |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|custom2= |
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|custom5= |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|unlock2= |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --> |
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|corrscript2= |
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|corrscript3= |
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|corrscript4= |
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|corrscript5= |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --> |
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|spell2= |
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|spell3= |
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|spell4= |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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}} |
}} |
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{{itemverb |
{{itemverb |
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|verb= DANCE<!-- Verbs MUST be capitalized when entered. --> |
|verb= DANCE <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb2= DISMISS |
|verb2= DISMISS |
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|verb3= PUNCH |
|verb3= PUNCH |
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|verb4= RAISE |
|verb4= RAISE |
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|verb5= SLAP |
|verb5= SLAP |
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|verb6= |
|verb6= RAISE |
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|verb7= |
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|verb8= |
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|verb19= |
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|verb21= |
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|verb22= |
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|verb23= |
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|verb24= |
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|verb25= |
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|verb26= |
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|verb27= |
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|verb28= |
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}} |
}} |
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</td></tr></table> |
</td></tr></table> |
Revision as of 09:52, 24 August 2022
Inflataed bladder toys is a fluff item script for a balloon on a stick. AnalyzeThis is an inflated bladder toy. You could DANCE, DISMISS, PUNCH, RAISE, SLAP, or WAVE the bladder. There are no tiers to unlock. Its appearance can be altered with a long or show so long as it remains an inflated bladder of some sort. For visual reference, it looks like a balloon on a string tied to a stick. Usage
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