Immobilized (status): Difference between revisions
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A character who is '''immobilized''' (also known as '''bound''','''frozen''', or '''paralyzed''') is unable to perform most actions involving any movement, and receives a substantial penalty to their [[Defensive Strength]] and [[evade]]/[[parry]]/[[block]]. |
A character who is '''immobilized''' (also known as '''bound''', '''frozen''', or '''paralyzed''') is unable to perform most actions involving any movement, and receives a substantial penalty to their [[Defensive Strength]] and [[evade]]/[[parry]]/[[block]]. |
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Immobilized characters can use {{boldmono|[[SAY]]}} and {{boldmono|[[WHEEZE]]}}, but others cannot {{boldmono|[[DRAG]]}} them away. |
Immobilized characters can use {{boldmono|[[SAY]]}} and {{boldmono|[[WHEEZE]]}}, but others cannot {{boldmono|[[DRAG]]}} them away. |
Revision as of 18:17, 30 December 2022
A character who is immobilized (also known as bound, frozen, or paralyzed) is unable to perform most actions involving any movement, and receives a substantial penalty to their Defensive Strength and evade/parry/block.
Immobilized characters can use SAY and WHEEZE, but others cannot DRAG them away.
Causes of this status include Bind (214) and bandit net traps.
The following abilities can break the effect:
- Bard - Troubadour's Rally (1040)
- Paladin - Divine Intervention (1635)
- Warrior - Berserk
The following abilities can be used while immobilized:
- Empath - Regeneration (1150)
- Guardians of Sunfist - Sigil of Escape
- Order of Voln - Symbol of Transcendence