Immobilized (status): Difference between revisions
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WHIGHTCNIGHT (talk | contribs) (Added additional abilities/spells that can apply the immobilized effect) |
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Immobilized characters can use {{boldmono|[[SAY]]}} and {{boldmono|[[WHEEZE]]}}, but others cannot {{boldmono|[[DRAG]]}} them away. |
Immobilized characters can use {{boldmono|[[SAY]]}} and {{boldmono|[[WHEEZE]]}}, but others cannot {{boldmono|[[DRAG]]}} them away. |
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Causes of this status include |
Causes of this status include: |
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* [[Bind (214)]] |
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* [[Cold Snap (512)]] |
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* [[Empathy (1108)]] |
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* [[Prayer of Holding (301)]] |
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* [[Subdue]] |
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* [[Censure (316)]] |
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* [[Moonbeam (611)]] |
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* [[Bandit#Net|bandit net traps]] |
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The following abilities can break the effect: |
The following abilities can break the effect: |
Revision as of 18:21, 30 December 2022
A character who is immobilized (also known as bound, frozen, or paralyzed) is unable to perform most actions involving any movement, and receives a substantial penalty to their Defensive Strength and evade/parry/block.
Immobilized characters can use SAY and WHEEZE, but others cannot DRAG them away.
Causes of this status include:
- Bind (214)
- Cold Snap (512)
- Empathy (1108)
- Prayer of Holding (301)
- Subdue
- Censure (316)
- Moonbeam (611)
- bandit net traps
The following abilities can break the effect:
- Bard - Troubadour's Rally (1040)
- Paladin - Divine Intervention (1635)
- Warrior - Berserk
The following abilities can be used while immobilized:
- Empath - Regeneration (1150)
- Guardians of Sunfist - Sigil of Escape
- Order of Voln - Symbol of Transcendence