Trip: Difference between revisions
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MILQUETOAST (talk | contribs) m (Added the template. Uhh, the article lists three different weapon rank requirements. Anyone?) |
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{{Otheruses4|the combat maneuver|the verb|TRIP (verb)}} |
{{Otheruses4|the combat maneuver|the verb|TRIP (verb)}} |
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{{Cman |
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| cost = None |
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| mnemonic = TRIP |
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| available = All |
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| cost = Base 12<br>-2 Rank 1<br>-2 Rank 2<br>-2 Rank 3 |
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| requirements = A two-handed polearm<br>or staff with at least 15<br>ranks in the relevant skill. |
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| prereqs = None |
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| sq1 = 2 |
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| sq2 = 4 |
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| sq3 = 6 |
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| sq4 = 8 |
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| sq5 = 10 |
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| se1 = 3 |
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| se2 = 6 |
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| se3 = 9 |
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| se4 = 12 |
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| se5 = 15 |
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| pu1 = 4 |
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| pu2 = 8 |
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| pu3 = 12 |
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| pu4 = 16 |
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| pu5 = 20}} |
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You need at least 20 ranks of [[Two-Handed Weapons]] or [[Polearm Weapons]] beyond the CMAN Trip itself to use it effectively. |
You need at least 20 ranks of [[Two-Handed Weapons]] or [[Polearm Weapons]] beyond the CMAN Trip itself to use it effectively. |
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*[[Deranged sentry]] |
*[[Deranged sentry]] |
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*[[Skeletal lord]] |
*[[Skeletal lord]] |
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==Messaging== |
==Messaging== |
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<div {{log}}> |
<div {{log}}> |
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... 7 points of damage!<br> |
... 7 points of damage!<br> |
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Torn muscle in your left leg!</div> |
Torn muscle in your left leg!</div> |
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{{stub}} |
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[[Category:Combat Maneuvers]] |
[[Category:Combat Maneuvers]] |
Revision as of 20:33, 20 June 2010
- This article is about the combat maneuver. For the verb, see TRIP (verb).
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Trip is a combat maneuver that allows an attacker to trip an opponent using a quarterstaff, runestaff, or two-handed polearm. Training in Two-handed Weapons or Polearm Weapons is recommended to use this maneuver.
You need at least 20 ranks of Two-Handed Weapons or Polearm Weapons beyond the CMAN Trip itself to use it effectively.
Creatures that use this maneuver
Messaging
[Roll result: 166 (open d100: 128)]
With a fluid whirl, a deranged sentry plants a pearlescent abalone-hafted halberd firmly into the ground near you and jerks the weapon sharply sideways.
Your feet are suddenly swept from under you!
Roundtime: 9 sec.
... 7 points of damage!