Evade: Difference between revisions

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'''Evade''', a part of the [[Evade/Block/Parry system]], is a form of defense generated by a character's ability to completely avoid an attack by merely moving out of the way. The primary [[skill]] involved with evasion is [[Dodging]], and the two [[statistic]]s that impact evasion are [[agility]] and [[intuition]], with agility being twice as effective as intuition. Of evade, [[block]], and [[parry]], evastion is affected the least by a character's stance, offering 75% in an offensive stance the usual defensive strength derived from being in a defensive stance, as seen by the following equations:
'''Evade''', a part of the [[Evade/Block/Parry system]], is a form of defense generated by a character's ability to completely avoid an attack by merely moving out of the way. The primary [[skill]] involved with evasion is [[Dodging]]; the two [[statistic]]s that impact evasion are [[agility]] and [[intuition]], with agility being twice as effective as intuition. Of evade, [[block]], and [[parry]], evasion is affected the least by a character's stance, offering 75% in an offensive stance - the usual defensive strength derived from being in a defensive stance, as seen by the following equations:
Dodge Ranks + (Agility Bonus) + (Intuition Bonus / 4) = Base Dodge
Dodge Ranks + (Agility Bonus) + (Intuition Bonus / 4) = Base Dodge
'''While:'''
'''While:'''

Revision as of 16:44, 28 October 2010

Evade, a part of the Evade/Block/Parry system, is a form of defense generated by a character's ability to completely avoid an attack by merely moving out of the way. The primary skill involved with evasion is Dodging; the two statistics that impact evasion are agility and intuition, with agility being twice as effective as intuition. Of evade, block, and parry, evasion is affected the least by a character's stance, offering 75% in an offensive stance - the usual defensive strength derived from being in a defensive stance, as seen by the following equations:

Dodge Ranks + (Agility Bonus) + (Intuition Bonus / 4) = Base Dodge
While:
Stance Modifier = 0.75 + (Stance / 4)
The resulting formula:
Base Dodge × Stance Modifier × Shield Penalty × Armor Hindrance = Dodge DS
Note: There is a 50% bonus to the defensive strength gained from evasion if the attacker is using a ranged attack.

Shield Penalty is 0.8 with a small shield, 0.7 with a medium shield, 0.6 for a large shield, and 0.5 for a tower shield. Armor Hindrance is half the Action Penalty subtracted in percentage, so metal breastplate (Action Penalty of -20) would be -10% or 0.9.