Nightpixie (prime): Difference between revisions

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The Madness, as we lovingly call her, became the last of my pink fleet to grace the oceans. Alongside her, The Victory, The Serenity, The Bandit, The Krolvin, and The Lynx rock gently on the tide awaiting their next adventure.
The Madness, as we lovingly call her, became the last of my pink fleet to grace the oceans. Alongside her, The Victory, The Serenity, The Bandit, The Krolvin, and The Lynx rock gently on the tide awaiting their next adventure.


My crew and I are tightly bonded. Friendships forged at sea cannot be easily broken or dismissed. Condrysi, our Quartermaster and Navigator, often mans the helm when we sail the black from port to port. We sailed together as crewmates under our first Captain and have been inseparable since. Polveiss and Khalypso handle our enemies with ease as our Master Swashbucklers. Darrgo and Dalyan, both Master Boatswains, throw planks up quickly. There is no duo more skilled at working together to get us back up and running swiftly. Dalyan is also a talented locksmith and serving as our Chief Security Officer, she handles any boxes we may bring aboard. If we have unruly guests, she is more than happy to escort them off the gangplank. Glahnvis is our Master of Irons, manning the cannons and ensuring any ship that steps to us will get a hull for of shrapnel before we board them. Paddye, the only Dwarf on our crew, is always drunk yet remains sober enough to ensure life is given to any of us, should a stray hit bring about an unexpected death. For this crew, I would lay down my life to protect.
My crew and I are tightly bonded. Friendships forged at sea cannot be easily broken or dismissed. Condrysi, our Quartermaster and Navigator, often mans the helm when we sail the black from port to port. We sailed together as crewmates under our first Captain, learning the ropes together, and have been inseparable ever since. Polveiss and Khalypso handle our enemies with ease as our Master Swashbucklers. Darrgo and Dalyan, both Master Boatswains, throw planks up quickly. There is no duo more skilled at working together to get us back up and running in no time. Dalyan is also a talented locksmith and serves as our Chief Security Officer. She handles any boxes we may bring aboard and if we have unruly guests, she is more than happy to escort them off the gangplank. Glahnvis, our Master of Irons, mans the cannons and ensures any ship that steps to us will get a hull for of shrapnel before we board them. Paddye, the only Dwarf on our crew, is always drunk yet remains sober enough to provide life, should a stray hit bring about an unexpected death. This crew, I would protect with my life.


We sail out of many ports but tend to spend most of our time between Solhaven and Kraken's Fall. Our primary focus is on importing sugar from afar. The trade is lucrative and provides a level of comfort for myself and my crew. We also enjoy storm chasing and have been known to seek the roughest seas the dock handler can direct us toward. You always find the biggest, richest ships to encounter in the middle of a wailing storm. We often invite guests to sail with us however whether we invite them a second time is another story. Should you sail with us, we just ask that you stay out of our hold and that you never touch our crates or barrels. Tis best that you do not question our cargo.
We sail out of many ports but tend to spend most of our time between Solhaven and Kraken's Fall. Our primary work is importing sugar. The trade is lucrative and provides us with a certain level of comfort. We are known to offer transportation services and enjoy storm chasing. Seeking the roughest seas the dock handler can direct us toward allows us to find the biggest, richest ships to plunder. We often invite guests to sail with us however whether we invite them a second time remains to be seen. Should you sail with us, we just ask that you stay out of our hold and that you never touch our crates or barrels. Tis best that you do not question our cargo.

Revision as of 15:15, 15 September 2024

Portrait of Nightpixie created by Nightpixie's player using ChatGPT
Portrait of Nightpixie created by Nightpixie's player using ChatGPT
[[Category:AI artwork]] Portrait of Nightpixie created by Nightpixie's player using ChatGPT
Portrait of Nightpixie created by Nightpixie's player using ChatGPT


Appearance

You see Admiral Nightpixie the Captain.

She appears to be a youthful Ardenai Elf.

She is shorter than average with almond-shaped orchid eyes and ivory skin.  She has very long, ringleted seashell pink hair in a wild miasma of tangles.  She has a youthful countenance graced by a delicate face, a pale dusting of freckles scattered across her nose and soft, rosy cheekbones equally touched by a cascade of dusky freckles.  She has thin, lithely muscled arms and dainty wrists. Her neatly filed nails are brushed with lustrous mournbloom black lacquer tipped in tiny uncut diamond studs.

She has a scrollwork faceted crystal stud in her left nostril and a mix of faenor and rolaren rings of various sizes set along the slender tips of her pointed ears. Her abdomen is pierced with an unfaceted mistvein diamond. She has an ornery pixie tattoo on her one wrist and a mourning pixie tattoo on the other.

Backstory

Nightpixie (Pixie)
Race Elf
Culture Ardenai
Hometown Wehnimer's Landing
Class Healer | Bloodletter
Profession Piercing | Scarification
In-a-Word Opps!
Disposition Quirky
Demeanor Friendly
Greatest Strength Loyalty
Greatest Weakness Her Lack of Empathy
Habits Coffee, Coffee, Coffee
Hobbies Brewing Coffee
Soft Spots People Asking Her for Heals
Likes Sailing and Hunting Pirates
Dislikes Demons
Fears The Wilds
Loyalties To Her Friends and Family
Best Friend Condrysi

Nightpixie was abandoned as a toddler in the wilds and does not remember her real parents. Wandering aimlessly with only pieces of an ancient, tattered Ardenai kilt in hand, she was found by a Faendryl Sorcerer who decided to take her home to his wife and family. While he wasn't the warmest of Faendryl, he knew his wife would not be happy with him, had he left the little one to succumb to the elements.

Since she was found at night and reminded him of a sprite, he decided to give her the name of Nightpixie. As this name reflected the general disregard her father had for her, she prefers to be called Pixie to help her forget that she has always been unwanted.

Growing up in a family of dark elves, wasn't easy. While one sister took care of her and protected her when she could, her other sister took great pleasure in torturing the little elf. This sibling would often break Pixie's bones when she was left in charge of her. She would starve her, scar her, and even went so far as to brand her on one occasion. She looked at the addition of Pixie to her family as a disgrace to her Faendryl heritage. Pixie now avoids her whenever possible but does occasionally sneak into her workshop to steal magical items.

It was through this hardship that Pixie learned to heal. She would mend her broken bones, remove her own scars, and used makeup to cover what could not be healed. Eventually she even learned how piercings and scars could be given with the least amount of pain. With so much mental and physical damage, she can be a little eccentric, unpredictable, quirky, loud, and brash. She simply has no filter, yet wants everyone to be her friend.

Today

Nowadays, you can sometimes find Pixie healing in whatever town she's drawn to that day. She prides herself on a fast heal and being able to tend her patients from afar. She is a bloodletter and believes a good gushing wound is good for you.

While she is very afraid of the wilds and she tries to never kill critters, she loves to sail and has become an Admiral of her very own fleet of pink ships. She loves everything pink and considers the sea her home now.

She supplements her silvers with providing services such as healing house calls as well as piercing, scarification, and bloodletting services.

Go Down the Rabbit Hole with Pixie's Diary Entries


Picture of The Madness created by Nightpixie's player using ChatGPT
Picture of The Madness created by Nightpixie's player using ChatGPT

Pixie's Diary

The Story of Trin

Embark on The Madness

The sun was shining the day I became an Admiral. I handed over an obscene amount of silver to the ship salesman in Kraken's Fall and became the proud owner of a sturdy, seaworthy Man o' War. With the deed in hand, I wandered around town making upgrades to The Silky Plum Madness. I oversaw the carving of the pink rosewood fairy figurehead and watched as they affixed her to the bow. As with all of my ships, her hull was painted pink and the Vexillology Visions shop made my signature flag of pink leather.

The Madness, as we lovingly call her, became the last of my pink fleet to grace the oceans. Alongside her, The Victory, The Serenity, The Bandit, The Krolvin, and The Lynx rock gently on the tide awaiting their next adventure.

My crew and I are tightly bonded. Friendships forged at sea cannot be easily broken or dismissed. Condrysi, our Quartermaster and Navigator, often mans the helm when we sail the black from port to port. We sailed together as crewmates under our first Captain, learning the ropes together, and have been inseparable ever since. Polveiss and Khalypso handle our enemies with ease as our Master Swashbucklers. Darrgo and Dalyan, both Master Boatswains, throw planks up quickly. There is no duo more skilled at working together to get us back up and running in no time. Dalyan is also a talented locksmith and serves as our Chief Security Officer. She handles any boxes we may bring aboard and if we have unruly guests, she is more than happy to escort them off the gangplank. Glahnvis, our Master of Irons, mans the cannons and ensures any ship that steps to us will get a hull for of shrapnel before we board them. Paddye, the only Dwarf on our crew, is always drunk yet remains sober enough to provide life, should a stray hit bring about an unexpected death. This crew, I would protect with my life.

We sail out of many ports but tend to spend most of our time between Solhaven and Kraken's Fall. Our primary work is importing sugar. The trade is lucrative and provides us with a certain level of comfort. We are known to offer transportation services and enjoy storm chasing. Seeking the roughest seas the dock handler can direct us toward allows us to find the biggest, richest ships to plunder. We often invite guests to sail with us however whether we invite them a second time remains to be seen. Should you sail with us, we just ask that you stay out of our hold and that you never touch our crates or barrels. Tis best that you do not question our cargo.