Forehead gem: Difference between revisions
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'''Forehead gems''' are heavily scripted jewels that affix to the wearer's forehead. |
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There are several types of forehead gem. |
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==Faendryl== |
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Forehead gems with the Faendryl loresong are considered old-style. They are alterable only with owner permission (GM Xynwen) because there are some touchy restrictions. |
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Your song coaxes the gem in your hand to open up a whole new world for you. Suddenly, you see yourself within the corridors of a magnificent palace. Everyone else in the castle seems to be either unaware of you or is ignoring you. Beautifully embroidered crimson tapestries adorn the walls of the great halls within. Centered upon each tapestry is the regal crest of House Faendryl. You reach your destination, a door at the end of the hall, right before the vision fades from your sight. |
Your song coaxes the gem in your hand to open up a whole new world for you. Suddenly, you see yourself within the corridors of a magnificent palace. Everyone else in the castle seems to be either unaware of you or is ignoring you. Beautifully embroidered crimson tapestries adorn the walls of the great halls within. Centered upon each tapestry is the regal crest of House Faendryl. You reach your destination, a door at the end of the hall, right before the vision fades from your sight. |
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You barely begin to carry a tune as the gem unravels its mysteries for you. Two halflings are diving to the ocean surface, equipped with raggedy equipment, and fishing nets, their lines coming from a large ship sailing with a pirate flag on its mast. They catch various forms of tropical fish and other ocean habitations, placing them in small jars they've brought with them. Once the jar is filled they tie it to a line and the jar is quickly snatched back up towards the ship. After some time, some shiny objects on the ocean floor catch their attention and they dive for them. After examining the faintly glowing gems they retrieve, they smile brightly, and return to the ship. |
You barely begin to carry a tune as the gem unravels its mysteries for you. Two halflings are diving to the ocean surface, equipped with raggedy equipment, and fishing nets, their lines coming from a large ship sailing with a pirate flag on its mast. They catch various forms of tropical fish and other ocean habitations, placing them in small jars they've brought with them. Once the jar is filled they tie it to a line and the jar is quickly snatched back up towards the ship. After some time, some shiny objects on the ocean floor catch their attention and they dive for them. After examining the faintly glowing gems they retrieve, they smile brightly, and return to the ship. |
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==Other== |
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There is a new forehead gem script. It has a new loresong. You can find one in the digging game. The 4 raffled here are also in the new style, which adds way more flexibility in altering, but these 4 are not alterable. They are special and have a shared custom loresong that tells a specific story. New-style ones also require my permission, but are more customizable. I'm also very generous with my permissions to alter. Mostly I just want to make sure I explain the weirdness personally to those going to alter it, to make sure everyone's clear on the restrictions. Things you can do now: pick the colour of the sheen that it casts (must make sense to the gem), put on a custom loresong if you win one and the merchant is willing (provided it isn't already a loresonged item), a LONG and a SHOW. |
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[[Category:Legendary Items]] |
[[Category:Legendary Items]] |
Revision as of 20:03, 3 November 2009
Forehead gems are heavily scripted jewels that affix to the wearer's forehead.
There are several types of forehead gem.
Faendryl
Forehead gems with the Faendryl loresong are considered old-style. They are alterable only with owner permission (GM Xynwen) because there are some touchy restrictions.
Lore Song
Your song coaxes the gem in your hand to open up a whole new world for you. Suddenly, you see yourself within the corridors of a magnificent palace. Everyone else in the castle seems to be either unaware of you or is ignoring you. Beautifully embroidered crimson tapestries adorn the walls of the great halls within. Centered upon each tapestry is the regal crest of House Faendryl. You reach your destination, a door at the end of the hall, right before the vision fades from your sight.
The blue sapphire gives up its secrets willingly to your voice. Your eyes are filled with the scene of a plush bedroom occupied by a beautiful dark elven lass and her handmaidens. A silver tiara sits upon a mirrored armoire in one corner of the room. Your eyes scan the mirror quickly, which reveals the reflection of a wizened dark elf entering the room. Slowly, the vision removes itself from your sight.
You continue to bathe your blue sapphire in gentle melody. Soon, your nostrils are assaulted by the scent of rose petals. Your eyes cloud over and you're back in the dark elven lass' bedchamber, a room fit for a princess. The old man is there too, but you catch him as he is embracing the young girl affectionately, but not passionately. A small pin bearing the Sorcerer's Guild insignia adorns his black robes. As he retreats from the embrace, he opens his hand, revealing a number of sparkling gems within. He says to the girl, "For you and your handmaidens, my dear, on the occasion of your wedding. It is only a small token of my fondness for you and your father. May the beauty of these gems always pale in comparison to your own." A smile lights up the girl's face as she gets up to hug the old mage. Just as you begin to understand what you're seeing, the vision spins away in a haze.
Your song gets the blue sapphire to reveal its long-held story. Images begin pouring into your mind at a frantic pace. You see a majestic ship getting ready to set sail. A beautiful elven princess, wearing a faintly glowing gem on her forehead, is surrounded by a number of handmaidens all wearing similar gems. They wave from the deck of the ship at a large crowd assembled at the dock. At the front of the crowd is the old sorcerer from the previous visions standing next to an aged Faendryl wearing a golden crown. The scene fades and is replaced by another, of the crown-wearing Faendryl and the sorcerer standing in a torch-lit chamber. A single tear sweeps down the face of the monarch. The sorcerer pauses for a moment and speaks, "Sire, they will pay with a thousand deaths for what they did to our beloved princess or I will die trying to make it so." That vision too spins away, and is replaced by another of a large island filled with what were once magnificent buildings that are now wrecked and ruined. Smoldering heaps mark the landscape of the island. A scant number of ships dot the harbor of the isle. Your view soars towards one of the ships, upon which stands the aged sorcerer, anger and hate filling totally black eyes. You snap out of the vision a bit startled.
Your singing allows you to pull a vision from the grasp of the blue sapphire. It starts slowly at first, part of your field of view still being filled with your actual surroundings. Soon, though, your attention is focused on a cache of gems falling through ocean-green water, causing ripples as they do. Finally, after what seems like a very long time they hit the bottom. The vision fades as this happens and is replaced with image-after-image of storm and wave crashing across the surface and floor of the ocean you were just staring at. Large and small things alike from the ocean's depth are thrust here and there, and spread across the vastness of the ocean. The tides leave some strangely untouched, and others are spread to the four corners of Elanthia.
You barely begin to carry a tune as the gem unravels its mysteries for you. Two halflings are diving to the ocean surface, equipped with raggedy equipment, and fishing nets, their lines coming from a large ship sailing with a pirate flag on its mast. They catch various forms of tropical fish and other ocean habitations, placing them in small jars they've brought with them. Once the jar is filled they tie it to a line and the jar is quickly snatched back up towards the ship. After some time, some shiny objects on the ocean floor catch their attention and they dive for them. After examining the faintly glowing gems they retrieve, they smile brightly, and return to the ship.
Other
There is a new forehead gem script. It has a new loresong. You can find one in the digging game. The 4 raffled here are also in the new style, which adds way more flexibility in altering, but these 4 are not alterable. They are special and have a shared custom loresong that tells a specific story. New-style ones also require my permission, but are more customizable. I'm also very generous with my permissions to alter. Mostly I just want to make sure I explain the weirdness personally to those going to alter it, to make sure everyone's clear on the restrictions. Things you can do now: pick the colour of the sheen that it casts (must make sense to the gem), put on a custom loresong if you win one and the merchant is willing (provided it isn't already a loresonged item), a LONG and a SHOW.
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