Template:Town shops: Difference between revisions
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|roomname = {{{roomname}}} |
|roomname = {{{roomname}}} |
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|desc = {{{desc}}} |
|desc = {{{desc}}} |
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|realrnum = {{{realrnum|}}} |
|realrnum = {{#if: {{{realrnum|}}} | [[Room number::{{{realrnum|}}}]] |}} |
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|rnum = {{{rnum|}}} |
|rnum = {{#if: {{{rnum|}}} | [[Lich room number::{{{rnum|}}}]] |}} |
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|exits = {{{exits|}}} |
|exits = {{{exits|}}} |
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|paths = {{{paths|}}} |
|paths = {{{paths|}}} |
Latest revision as of 16:31, 27 November 2024
Please see the town shops style guide for instructions on how to use this template. This template will only handle a single room. If a shop has multiple rooms, please use town shops addroom template for each additional room. A semantic form is available to use in lieu of using the template, as well: Form:Town shop.
Town shops is a shop in {{{realm}}} that sells .
[{{{roomname}}}] | |
{{{desc}}} |
{{Town shops |collapseall = <!-- Required if there are collapsible tables or sections in use. This allows for all toggles needed to uncollapse the information to be entered as: mw-customtoggle-(toggle). |type = <!-- Required. Valid choices are inn or eatery. Leave blank if just a shop. --> |realm = <!-- Required. Valid choices are realm only. For in depth location information, use "location" parameter. |article = <!-- Optional. To be used with location parameter if the location has "the" in the official name, ie. the Ravelin. Leave blank otherwise. --> |location = <!-- Optional. Meant to denote if a shop is found in a small town/settlement outside the "town proper," ie. Ravelin, which is outside of Ta'Vaalor. --> |specialtyshop = <!-- Optional. Any entry will populate "specializes in". Leave blank for "sells" --> |wares = <!-- Required in all but specialty shops. Valid choices are apparel, armor, beverage, brewing, clerical, fishing, fletching, floral goods, food, general, grocery, herb, instrument, jewelry, locksmith, magic, ship, tobacco, weapon --> |addwares = <!-- Optional. Should only be used if a store specializes in two main types of items, eg. brewing supplies AND tobacco. Valid choices are same as wares. --> |specialty = <!-- Optional. Specialty item. To be used with specialtyshop parameter or if a shop falls within the regular wares, but has a focus, ie. a shoe store falls under apparel wares, but only sells shoes. --> |addinfo = <!-- Optional. Any additional information for the shop. --> |proprietor = <!-- Optional. This is either the merchant that displays when you ORDER or the NPC within the room. They can either be a base description (15/15/15) or named. --> |npcarticle = <!-- Optional. Set an article for the proprietor if not named. --> |npc = <!-- Optional. This creates a link to the NPC's page if there is on present in the shop. --> |propdesignnpc= <!-- Optional. This is if the proprietor NPC is also a specialty design NPC. Anything entered will automatically transclude the specialty designs from the proprietor NPC's page to the shop. --> |designnpcart = <!-- Optional. Set an article for the design NPC if not named. --> |designnpc = <!-- Optional. This is if there is a specialty design NPC in the room that is not the proprietor. This will additionally automatically transclude the specialty designs from the NPC's page to the shop. --> |propinfo = <!-- Optional. This is a small blurb of information about the proprietor, if known. This should not be used if the proprietor is an NPC. --> |multiroom = <!-- Optional. Any entry will populate the header for the first room only. Other room headers will need to be manually created, and the room description template added.--> |roomname = <!-- Required. Name of the room. --> |desc = <!-- Required. Description of the room. --> |realrnum = <!-- Optional. Real room ID. Will only populate if rnum is present. --> |rnum = <!-- Optional. Lich room ID. --> |exits = <!-- Optional. Inside rooms only. --> |paths = <!-- Optional. Outside rooms only. --> |sign = <!-- Optional. This should be used if there is a sign in the room. |inventory = <!-- Required. This should be a copy and paste of the output when using ORDER, or in some cases the sign indicating a menu, as well as the customization options available.--> |backroom = <!-- Optional. Optional. This displays inventory that is only available for purchase after a character has built up a rapport with the shop owner and is granted access to it.--> }}