Announcement: Resilience Introduced: Difference between revisions

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Resilience: all characters now have an innate resistance to critical damage that originates from non-AS/DS attacks. This benefit does not stack with redux and characters with more than 20% redux would not see any benefit (in terms of how redux modifies non-AS/DS criticals). This should reduce the likelihood of most one shot criticals that result in death simply due to bad luck. We will also continue to evaluate specific abilities/spells that are outliers in this area.
Resilience: all characters now have an innate resistance to critical damage that originates from non-AS/DS attacks. This benefit does not stack with redux and characters with more than 20% redux would not see any benefit (in terms of how redux modifies non-AS/DS criticals). This should reduce the likelihood of most one shot criticals that result in death simply due to bad luck. We will also continue to evaluate specific abilities/spells that are outliers in this area.
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===tldr===
===tldr===
Resilience Released
Resilience Released

Latest revision as of 09:20, 7 January 2025

Category: Development
Subject: Resilience
Author: GS4-ESTILD
Date: 2024-11-18

Resilience: all characters now have an innate resistance to critical damage that originates from non-AS/DS attacks. This benefit does not stack with redux and characters with more than 20% redux would not see any benefit (in terms of how redux modifies non-AS/DS criticals). This should reduce the likelihood of most one shot criticals that result in death simply due to bad luck. We will also continue to evaluate specific abilities/spells that are outliers in this area.

tldr

Resilience Released