User:GS4ALASTIR/Proposal:Loot Cap: Difference between revisions

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1. Orb Purchases
1. Orb Purchases

Allow daily purchase of an account bound green orb for 100k silvers
Allow daily purchase of an account bound green orb for 100k silvers
Allow weekly purchase of an account bound Blue orb for 2.5m
Allow weekly purchase of an account bound Blue orb for 2.5m
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3. Enhancive Reroll
3. Enhancive Reroll

But only if we can choose which specific enhancive line to reroll.
But only if we can choose which specific enhancive line to reroll.
If there are 4 enhancives, let me reroll the 2nd line, or 3rd line, but I choose!
If there are 4 enhancives, let me reroll the 2nd line, or 3rd line, but I choose!
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4. FixPots
4. FixPots

Sell FixSkills (5m), FixStats (20m, FixProfession (75m), FixRace (75m) and FixName (5m) for silvers.
Sell FixSkills (5m), FixStats (20m, FixProfession (75m), FixRace (75m) and FixName (5m) for silvers.
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5. Bounty Pawnshop

Allow us to sell enhancives to a "Bounty Pawnshop" for bounty points.
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Revision as of 17:37, 16 June 2025

Generation

1.  Reduce the selling price at the pawnshop/gemshop/furrier.
    Silvers generated reduced by 90%.  
    A 10000 silver diamond now sells for 1000 silvers.

    Rationale:  The idea is to compress the numbers to something smaller and more manageable.  
    For any system that relies on value (chrisms), it stays the same only silvers generated is affected.
2.  As you progress further and further towards the loot cap, the selling value of items is reduced.  
    Every 1% towards loot cap reduces selling values by 1%.  
    The (now) 1000 diamond sells for 990,980,970, etc.

    Rationale:  The idea is to spread out the silver generation over the entire month.
3.  Remove the reduction in gem quality from soft/hard loot cap.

    Rationale:  You should still be able to find high quality/value gems if you're hunting harder/riskier content.
    The selling value/silver generation will be reduced by the progressive loot cap reduction in #2.
4.  Reduce the loot cap from 35m to 10m.

    Rationale:  Smaller numbers, smaller spreads of silver generation between playstyles.
5.  During your weekly Lumnis Bonus, you receive a Major Loot Boost while the Lumnis Bonus is active.

    Rationale:  Helps the casual user.  Helps to equalize playstyles/times.
6.  Standardize loot generation. 
    Up to level 10 finds gem value/qualities of up to 100 silvers in value.
    Every 10 levels you unlock higher quality/value gems. (+100 silvers per 10 levels)

    Skins now have a set value of 10 silvers per level.

    Rationale:  Adds value to progression.
7.  Remove silvers from boxes.

    Rationale:  Silvers are part of the "boring" treasure.  Replace them with gems.

Drain

1. Orb Purchases

   Allow daily purchase of an account bound green orb for 100k silvers
   Allow weekly purchase of an account bound Blue orb for 2.5m
   Allow weekly purchase of an account bound violet orb for 15m
2. Enhancive Recharging
3. Enhancive Reroll

   But only if we can choose which specific enhancive line to reroll.  
   If there are 4 enhancives, let me reroll the 2nd line, or 3rd line, but I choose!
4. FixPots

   Sell FixSkills (5m), FixStats (20m, FixProfession (75m), FixRace (75m) and FixName (5m) for silvers.
5. Bounty Pawnshop

   Allow us to sell enhancives to a "Bounty Pawnshop" for bounty points.