Valence armament: Difference between revisions

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(Future "landing" page for Valence weapons and armors)
(Future "landing" page for Valence weapons and armors)

'''Valence Blunt Weapon'''

Tier 1 Verbs: DROP, GET
Tier 1 Ability: Veil of Shien'tyr (WAVE) - An AoE SMR attack to debuff enemies.
Cooldown: 6 minutes (-1 per tier above 1, minimum 3 minutes).
Tier 2 Verbs: POKE, TOUCH
Tier 2 Ability: Winds of Wrath (RAISE) - An AoE SMR attack to knock down foes.
Cooldown: 5 minutes (-1 per tier above 2, minimum 3 minutes).
Tier 3 Verbs: PROD, RUB
Tier 3 Ability: Wail of the Vishmiir (POINT) - An SMR attack to do cold damage and root a foe in place.
Cooldown: 5 minutes (-2 per tier above 3, minimum 3 minutes).
Tier 4 Verbs: CLENCH, TAP
Tier 4 Ability: Herald of Oblivion (PUSH) - Increase AS/CS per successful attack for 30 seconds, costing health.
Cooldown: 30 minutes.
Extraplanar Bane Affinity - Increases potency of extraplanar bane by +10 AS.
Special Ability: Onslaught of Grik'tyr (TURN) - Only available when used in conjunction with Valence Armor
An AoE SMR attack inflicting damage/knockdown. Cooldown: 30 minutes.

'''Valence Ranged Weapon'''

Tier 1 Verbs: DROP, GET
Tier 1 Ability: Shroud of Shien'tyr (WAVE) - An AoE SMR attack to debuff enemies.
Cooldown: 6 minutes (-1 per tier above 1, minimum 3 minutes).
Tier 2 Verbs: POKE, TOUCH
Tier 2 Ability: Winds of War (RAISE) - An AoE SMR attack to knock down foes.
Cooldown: 5 minutes (-1 per tier above 2, minimum 3 minutes).
Tier 3 Verbs: PROD, RUB
Tier 3 Ability: Grip of the Vishmiir (POINT) - An SMR attack to do cold damage and root a foe in place.
Cooldown: 5 minutes (-2 per tier above 3, minimum 3 minutes).
Tier 4 Verbs: CLENCH, TAP
Tier 4 Ability: The Bringer of Death (PUSH) - Increase AS/CS per successful attack for 30 seconds, costing health.
Cooldown: 30 minutes.
Extraplanar Bane Affinity - Increases potency of extraplanar bane by +10 AS.
Special Ability: Barbs of Lorae'tyr (TURN) - Only available when used in conjunction with Valence Armor
An SMR attack with multiple waves of damage. Cooldown: 30 minutes.



==See Also==
==See Also==

Revision as of 13:01, 5 August 2025

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(Future "landing" page for Valence weapons and armors)

Valence Blunt Weapon

Tier 1 Verbs:    DROP, GET
Tier 1 Ability:  Veil of Shien'tyr (WAVE) - An AoE SMR attack to debuff enemies.
Cooldown: 6 minutes (-1 per tier above 1, minimum 3 minutes).
Tier 2 Verbs:    POKE, TOUCH
Tier 2 Ability:  Winds of Wrath (RAISE) - An AoE SMR attack to knock down foes.
Cooldown: 5 minutes (-1 per tier above 2, minimum 3 minutes).
Tier 3 Verbs:    PROD, RUB
Tier 3 Ability:  Wail of the Vishmiir (POINT) - An SMR attack to do cold damage and root a foe in place.
Cooldown: 5 minutes (-2 per tier above 3, minimum 3 minutes).
Tier 4 Verbs:    CLENCH, TAP
Tier 4 Ability:  Herald of Oblivion (PUSH) - Increase AS/CS per successful attack for 30 seconds, costing health.
Cooldown: 30 minutes.
Extraplanar Bane Affinity - Increases potency of extraplanar bane by +10 AS.
Special Ability: Onslaught of Grik'tyr (TURN) - Only available when used in conjunction with Valence Armor
An AoE SMR attack inflicting damage/knockdown. Cooldown: 30 minutes.

Valence Ranged Weapon

Tier 1 Verbs:    DROP, GET
Tier 1 Ability:  Shroud of Shien'tyr (WAVE) - An AoE SMR attack to debuff enemies.
Cooldown: 6 minutes (-1 per tier above 1, minimum 3 minutes).
Tier 2 Verbs:    POKE, TOUCH
Tier 2 Ability:  Winds of War (RAISE) - An AoE SMR attack to knock down foes.
Cooldown: 5 minutes (-1 per tier above 2, minimum 3 minutes).
Tier 3 Verbs:    PROD, RUB
Tier 3 Ability:  Grip of the Vishmiir (POINT) - An SMR attack to do cold damage and root a foe in place.
Cooldown: 5 minutes (-2 per tier above 3, minimum 3 minutes).
Tier 4 Verbs:    CLENCH, TAP
Tier 4 Ability:  The Bringer of Death (PUSH) - Increase AS/CS per successful attack for 30 seconds, costing health.
Cooldown: 30 minutes.
Extraplanar Bane Affinity - Increases potency of extraplanar bane by +10 AS.
Special Ability: Barbs of Lorae'tyr (TURN) - Only available when used in conjunction with Valence Armor
An SMR attack with multiple waves of damage. Cooldown: 30 minutes.


See Also