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== Starsworn’s GSIV New Player Bullet Guide ==
{{player-guide
Game commands are listed in ALL CAPS to show what you type.
|title = Starsworn’s GSIV New Player Bullet Guide
|topic = New Player, Getting Started
|author = Starsworn
|author-displayed = [[Starsworn]]
|date = 2025-08-31
|updated =
|updateby =
}}


=== How do I ask for help? ===
== Overview ==
You can speak to other players by prefacing your comment with a leading apostrophe or by typing SAY, for example:
''Game commands are shown in CAPS.''
<pre>

'Hello!
== How to ask for help ==
You can speak locally or reach the thought net, find Mentors, and meet players in central hubs.

<pre{{log2}}>
'Say Hello!
SAY hello
SAY hello
</pre>

To reach the thought net (players anywhere can hear/respond):
<pre>
ESP TUNE HELP
ESP TUNE HELP
ESP TUNE HELP
ESP TUNE HELP
Line 23: Line 16:
THINK TO JOHN Hi!
THINK TO JOHN Hi!
THINK ON HELP Can someone help me, please?
THINK ON HELP Can someone help me, please?
DIR TOWN SQUARE
DIR SILVERWOOD MANOR
RING bell
DISCORD
</pre>
</pre>


* **Help/OOC/Merchant** channels are fine for questions; **General** is in-character.
* You can freely discuss questions in Help, Merchant, and OOC; General is in-character.
* **Mentors:** Use {{code|DIR SILVERWOOD MANOR}} then {{code|RING bell}} to call for one.
* Use DIR for directions to Silverwood Manor, then RING the bell to call for a Mentor (experienced player).
* **Town center:** {{code|DIR TOWN SQUARE}} to find other adventurers.
* <code>DIR TOWN SQUARE</code> will lead you to the town center, where other adventurers can help.
* **Discord:** {{code|DISCORD}} joins the official server (there’s a Help channel).
* <code>DISCORD</code> joins the official Discord server (there’s a Help channel).


== How should I build my character? ==
=== How should I build my character? ===
Most imaginative builds can work; some are easier than others.
Make whatever you imagine — all combinations are potentially viable, though some are easier than others. Offbeat builds can work!


'''Stats (Strength, Wisdom, etc.):'''
=== Stats ===
* Stats depend on race/profession and grow with levels.
* Stats are based on your race and class, and they grow as you level up.
* If a stat reaches 100 too early, you miss out on the growth afterwards.
* Aim to hit 100s around level 100 (avoid capping too early).
* You can change your stats up to **5** times before level 20.
* The goal is for them to just hit 100 when you reach level 100.
* You can’t actually have 100 in everything, but you can get close.
* To optimize, use a calculator (e.g., https://www.nitefallz.com/) or ask for help.
* You can change your stats a total of 5 times before you turn level 20.
* Common approaches:
* To optimize your stats, use a calculator or ask someone else to help. One calculator: https://www.nitefallz.com/
# Optimize for level 19, then swap to a longer-term spread.
* There are 3 recommended paths (choose by preference):
# Optimize for ~70 and plan a fixstat potion (~15m silver) for level-100 spreads.
# Optimize directly for level 100 and “set and forget.
# Optimize for level 19 to speed up leveling to that point, then switch to option 2 or 3.
# Optimize for level ~70, then plan to use a fixstat potion (about 15m silver) to optimize for level 100.
# Optimize for level 100 — set and forget.


=== Skills ===
'''Skills:'''
* You can freely respec skills until level 20.
* You can change skills freely and instantly as many times as you like until you turn level 20.
* Core skills vary by class. Some options to get started:
* Getting started:
** Use defaults from character creation.
** Use the default skills provided in character creation.
** Use your class’s Beginner’s Guide: https://gswiki.play.net/Category:Guides
** Read your profession’s [[Category:Guides|beginner guides]].
** Ask on the ESP Help channel or in profession Discords.
** Ask on the ESP Help channel for guidance.
** Ask in your class’s Discord channel for guidance.
* For bounties (skinning/bandits/search/herbs): Perception ×1–2, First Aid ×1–2, Survival ×1.
* If you plan to try bounties, consider the following (helps with Skinning, Bandits, Search, Herb):
** Perception 1–2x
** First Aid 1–2x
** Survival 1x


== How should I manage my items? ==
=== How should I manage my items? ===
<pre>
Keep encumbrance low; travel light.

<pre{{log2}}>
SET SORTED ON
SET SORTED ON
STOW SET BACKPACK
STOW SET BACKPACK
Line 65: Line 58:
STOW LEFT
STOW LEFT
</pre>
</pre>
* Encumbrance is an ongoing battle — try to stay lean. Don’t carry extra armor sets, dozens of skins, or heavy quartz orbs.
* If you’re attacking things, try to keep your roundtime under 5–6 seconds.
* Early on, all you really need is one or two big containers (cloak and backpack), armor, weapon, and shield if you use it.


=== How do I kill things? ===
* Don’t carry extra armor sets, piles of skins, or heavy quartz orbs.
'''Attack'''
* Early necessities: 1–2 big containers (cloak/backpack), armor, weapon, and (if used) shield.
* <code>KILL &lt;target&gt;</code>


'''Stance system'''
== How do I kill things? ==
* <code>STANCE D</code> = defensive (most DS); used by most casters (except wizards early on).
Understand stances, roundtime, and your attack options.
* <code>STANCE O</code> = offensive (most AS).
* <code>STANCE ADV</code> = a middle ground for physical attackers.
* You will incur roundtime (time before you can act again). If it goes over 5–6s, empty your backpack.


'''Cast'''
<pre{{log2}}>
* <code>INCANT &lt;spell#&gt;</code> (e.g., <code>INCANT 1700</code>)
KILL (target)
STANCE D
STANCE O
STANCE ADV
INCANT 1700
WEAP LIST
SHIELD LIST
QSTRIKE -3 (target)
MSTRIKE
GLD
FEAT
</pre>

* **STANCE D** (defensive): max DS; common for casters early.
* **STANCE O** (offensive): max AS.
* **STANCE ADV**: balanced for physicals.
* If roundtime exceeds ~5–6 seconds, lighten your load.


'''Special attacks'''
== How do I level up? ==
* <code>WEAP LIST</code> to see weapon abilities.
* <code>SHIELD LIST</code> to see shield abilities.
* <code>QSTRIKE -3 &lt;target&gt;</code> does an attack with −3s RT at a stamina cost.
* <code>MSTRIKE</code>, largely deprecated in favor of WEAP abilities.
* <code>GLD</code> for guild skills (later).
* <code>FEAT</code> for other abilities (later).


=== Quick boosts ===
=== How do I level up? ===
* Do the introductory quest.
* Do the introductory quest.
* Visit local {{code|DIR}} landmarks for one-time EXP.
* Visit each of the DIR areas in your town for a one-time EXP reward.
* Some NPCs (e.g., Thraak in Wehnimer’s Landing) give an intro Q&A EXP.
* Many towns have an NPC (e.g., Warrior Thraak in Wehnimer’s Landing) who gives an intro speech and EXP after a few questions.
* Deliver messages for town bondsmen for silver/EXP.
* Go to the town bondsman or similar NPC and deliver messages for silver and EXP.


'''Hunt'''
=== Hunting loop ===
* Kill in the wilds, then rest in town to absorb Field EXP faster on nodes (taverns, town centers).
* “Hunting” = killing things in the wilds, then resting in town.
* Check progress with {{code|EXP}}.
* Check your experience via <code>EXP</code>.
* Killing grants Field Exp that you absorb over time.
* You absorb faster on “nodes,” often places like Town Center or a tavern.


=== Bounties ===
'''Bounties'''
<pre{{log2}}>
<pre>
ASK TASK FOR BOUNTY
ASK TASK FOR BOUNTY
ASK (name) FOR BOUNTY
ASK &lt;name&gt; FOR BOUNTY
BOUNTY
BOUNTY
ASK TASK TO REMOVE BOUNTY
ASK TASK TO REMOVE BOUNTY
</pre>
</pre>
* Complete the task, return, and {{code|ASK TASK FOR BOUNTY}} again for EXP, silver, and bounty points.
* When complete, return and <code>ASK TASK FOR BOUNTY</code> again.
* Rewards: experience, silver, bounty points.


*Other options (more advanced):* Reim, Open Seas Adventures, healing (empaths), raising the dead (clerics after level 18).
=== Advanced options (later) ===
* Reim, Open Seas Adventures, empath healing, cleric resurrection (post-18).


== Early combat tips ==
=== What are some tips for early success in combat? ===
* Strong early weapon bases:
* Early strong weapon bases:
** Two-handed: '''claidhmore'''
** Two-handed: claidhmore
** UAC: gloves + boots
** UAC (unarmed): gloves + boots
** Edged: '''falchion''', '''longsword''', '''handaxe''', '''katana''', '''short sword''' (ambush)
** Edged: falchion, longsword, handaxe, katana, short sword (ambushing)
** Blunt: '''morning star''', '''mace''' (ambush)
** Blunt: morning star, mace (ambushing)
** Ranged: '''longbow''', '''heavy crossbow'''
** Ranged: longbow, heavy crossbow
** Polearm: '''naginata'''
** Polearms: naginata
* For early levels, consider a drake weapon (periodic fire flares).
* Drake weapons flare with fire; great early pick.
* Enchant adds directly to AS (weapons) or DS (runestaves/shields/armor).
* Armaments can have an enchantment bonus added directly to AS (weapons) or DS (runestaves, shields, armor).
* Common material bonuses:
* Common material bonuses:
** Mithril +5
** Mithril +5
** Ora +10
** Ora +10
** Imflass +12 (light)
** Imflass +12 (lightweight)
** Glaes +15 (heavy)
** Glaes +15 (very heavy)
** Vultite +20
** Vultite +20
* Level requirement half the bonus (rounded up): 3/5/6/8/10 respectively.
* Minimum level to use magical metals is half the bonus (rounded up): mithril 3, ora 5, imflass 6, glaes 8, vultite 10.
* Ask around for spares or check pawnshops.
* Ask other players for spares or check your town’s pawnshop.
* Players will cast buff spells if you ask; many last up to 4 hours. Wizards can provide large sets:
** THINK ON HELP Can anyone please provide some spells?
** THINK ON GENERAL Can anyone please provide some spells?
** DIR TOWN SQUARE and ask there.


'''If you’re a caster, primary attack spells (look up by number, e.g., “GSIV cleric 302”):'''
=== Buffs & wands ===
* Cleric — 302
* Many players (especially wizards) will spell you for up to ~4 hours.
* Sorcerer — 702
<pre{{log2}}>
* Wizard — 901, 904, 903 (after 20 ranks Elemental Lore: Fire, 903 becomes steam)
THINK ON HELP Can anyone please provide some spells?
* Empath — 1106; intermingle 1101 and 1700 to save mana
THINK ON GENERAL Can anyone please provide some spells?
* Helpful wands: twisted (sorc/empath/cleric), gold, glass, aquamarine, metal, slender blue (wizard)
DIR TOWN SQUARE
</pre>
* Primary attack spells by profession (look up by number):
** Cleric: 302
** Sorcerer: 702
** Wizard: 901, 904, 903 (after 20 ranks Elemental Lore—Fire)
** Empath: 1106; weave in 1101 and 1700 to conserve mana
* Helpful wands: twisted (sorc/empath/cleric), gold, glass, aquamarine, metal, slender blue (wizard).


== I got injured or died! ==
=== I got injured or died! Now what? ===
* **Injured:** go to town center; ask an empath to heal you.
* If injured, go to your town center and ask an empath for healing.
* **Dead:** ask for rescue on Help—someone will bring you in, then a cleric can raise you.
* If dead, ask for help on the Help channel; someone will bring you back to town.
<pre{{log2}}>
<pre>
THINK ON HELP I'm dead, can someone please rescue me?
THINK ON HELP I'm dead, can someone please rescue me?
</pre>
</pre>
* Once back in town, an empath can heal you and a cleric can raise you.


== What else is fun? ==
=== What else can I do that’s fun? ===
* Check the play.net calendar for daily official events.
* Check the calendar at play.net for official events (often several per day).
* Explore Elanthia’s many regions and towns; socialize and roleplay.
* Explore! Elanthia is huge and hand-crafted with tens of thousands of rooms.
* Talk to other players in town, socialize, and roleplay as you discover your character.
* Use services and shops:
* Ask someone to join you for a hunt, or to join them.
<pre{{log2}}>
SERVICE
* Check SERVICE.
* Check shops to find equipment you like:
SHOP DIR
** <code>SHOP DIR</code> in game.
</pre>
* Browse player shops: https://ps.lichproject.org/
** https://ps.lichproject.org/ on the web.
* Group up for bounties, Grimswarm warcamps, Reim, or repeatable quests (e.g., Black Swan Castle).
* Look for groups for bounties, Grimswarm warcamps, Reim, or repeatable quests like Black Swan Castle.
* Non-combat systems to sample:
* Sample non-combat systems: artisan crafts (EXP), forging, cobbling, fletching, fishing, bird-watching, bug-catching, knitting, jewelry-making, spirit beasts (EXP), siegery miniatures, professional guilds, and player Houses.
** Artisan crafts (give EXP)

** Forging, cobbling, fletching, fishing
== Credits ==
** Bird watching, bug catching, knitting, jewelry-making
Special thanks for edits and feedback: Drizdark
** Spirit beasts (EXP)
** Siegy miniatures
** Professional guilds
** Player-run Houses


''Special thanks for edits and feedback: Drizdark''
[[Category:Guides]]
[[Category:New Player]]

Revision as of 17:46, 31 August 2025

Starsworn’s GSIV New Player Bullet Guide

Game commands are listed in ALL CAPS to show what you type.

How do I ask for help?

You can speak to other players by prefacing your comment with a leading apostrophe or by typing SAY, for example:

'Hello!
SAY hello

To reach the thought net (players anywhere can hear/respond):

ESP TUNE HELP
ESP TUNE HELP
THINK Hello, I have a question!
THINK TO JOHN Hi!
THINK ON HELP Can someone help me, please?
  • You can freely discuss questions in Help, Merchant, and OOC; General is in-character.
  • Use DIR for directions to Silverwood Manor, then RING the bell to call for a Mentor (experienced player).
  • DIR TOWN SQUARE will lead you to the town center, where other adventurers can help.
  • DISCORD joins the official Discord server (there’s a Help channel).

How should I build my character?

Make whatever you imagine — all combinations are potentially viable, though some are easier than others. Offbeat builds can work!

Stats (Strength, Wisdom, etc.):

  • Stats are based on your race and class, and they grow as you level up.
  • If a stat reaches 100 too early, you miss out on the growth afterwards.
  • The goal is for them to just hit 100 when you reach level 100.
  • You can’t actually have 100 in everything, but you can get close.
  • You can change your stats a total of 5 times before you turn level 20.
  • To optimize your stats, use a calculator or ask someone else to help. One calculator: https://www.nitefallz.com/
  • There are 3 recommended paths (choose by preference):
  1. Optimize for level 19 to speed up leveling to that point, then switch to option 2 or 3.
  2. Optimize for level ~70, then plan to use a fixstat potion (about 15m silver) to optimize for level 100.
  3. Optimize for level 100 — set and forget.

Skills:

  • You can change skills freely and instantly as many times as you like until you turn level 20.
  • Core skills vary by class. Some options to get started:
    • Use the default skills provided in character creation.
    • Use your class’s Beginner’s Guide: https://gswiki.play.net/Category:Guides
    • Ask on the ESP Help channel for guidance.
    • Ask in your class’s Discord channel for guidance.
  • If you plan to try bounties, consider the following (helps with Skinning, Bandits, Search, Herb):
    • Perception 1–2x
    • First Aid 1–2x
    • Survival 1x

How should I manage my items?

SET SORTED ON
STOW SET BACKPACK
STOW ITEM
STOW RIGHT
STOW LEFT
  • Encumbrance is an ongoing battle — try to stay lean. Don’t carry extra armor sets, dozens of skins, or heavy quartz orbs.
  • If you’re attacking things, try to keep your roundtime under 5–6 seconds.
  • Early on, all you really need is one or two big containers (cloak and backpack), armor, weapon, and shield if you use it.

How do I kill things?

Attack

  • KILL <target>

Stance system

  • STANCE D = defensive (most DS); used by most casters (except wizards early on).
  • STANCE O = offensive (most AS).
  • STANCE ADV = a middle ground for physical attackers.
  • You will incur roundtime (time before you can act again). If it goes over 5–6s, empty your backpack.

Cast

  • INCANT <spell#> (e.g., INCANT 1700)

Special attacks

  • WEAP LIST to see weapon abilities.
  • SHIELD LIST to see shield abilities.
  • QSTRIKE -3 <target> does an attack with −3s RT at a stamina cost.
  • MSTRIKE, largely deprecated in favor of WEAP abilities.
  • GLD for guild skills (later).
  • FEAT for other abilities (later).

How do I level up?

  • Do the introductory quest.
  • Visit each of the DIR areas in your town for a one-time EXP reward.
  • Many towns have an NPC (e.g., Warrior Thraak in Wehnimer’s Landing) who gives an intro speech and EXP after a few questions.
  • Go to the town bondsman or similar NPC and deliver messages for silver and EXP.

Hunt

  • “Hunting” = killing things in the wilds, then resting in town.
  • Check your experience via EXP.
  • Killing grants Field Exp that you absorb over time.
  • You absorb faster on “nodes,” often places like Town Center or a tavern.

Bounties

ASK TASK FOR BOUNTY
ASK <name> FOR BOUNTY
BOUNTY
ASK TASK TO REMOVE BOUNTY
  • When complete, return and ASK TASK FOR BOUNTY again.
  • Rewards: experience, silver, bounty points.
  • Other options (more advanced):* Reim, Open Seas Adventures, healing (empaths), raising the dead (clerics after level 18).

What are some tips for early success in combat?

  • Early strong weapon bases:
    • Two-handed: claidhmore
    • UAC (unarmed): gloves + boots
    • Edged: falchion, longsword, handaxe, katana, short sword (ambushing)
    • Blunt: morning star, mace (ambushing)
    • Ranged: longbow, heavy crossbow
    • Polearms: naginata
  • For early levels, consider a drake weapon (periodic fire flares).
  • Armaments can have an enchantment bonus added directly to AS (weapons) or DS (runestaves, shields, armor).
  • Common material bonuses:
    • Mithril +5
    • Ora +10
    • Imflass +12 (lightweight)
    • Glaes +15 (very heavy)
    • Vultite +20
  • Minimum level to use magical metals is half the bonus (rounded up): mithril 3, ora 5, imflass 6, glaes 8, vultite 10.
  • Ask other players for spares or check your town’s pawnshop.
  • Players will cast buff spells if you ask; many last up to 4 hours. Wizards can provide large sets:
    • THINK ON HELP Can anyone please provide some spells?
    • THINK ON GENERAL Can anyone please provide some spells?
    • DIR TOWN SQUARE and ask there.

If you’re a caster, primary attack spells (look up by number, e.g., “GSIV cleric 302”):

  • Cleric — 302
  • Sorcerer — 702
  • Wizard — 901, 904, 903 (after 20 ranks Elemental Lore: Fire, 903 becomes steam)
  • Empath — 1106; intermingle 1101 and 1700 to save mana
  • Helpful wands: twisted (sorc/empath/cleric), gold, glass, aquamarine, metal, slender blue (wizard)

I got injured or died! Now what?

  • If injured, go to your town center and ask an empath for healing.
  • If dead, ask for help on the Help channel; someone will bring you back to town.
THINK ON HELP I'm dead, can someone please rescue me?
  • Once back in town, an empath can heal you and a cleric can raise you.

What else can I do that’s fun?

  • Check the calendar at play.net for official events (often several per day).
  • Explore! Elanthia is huge and hand-crafted with tens of thousands of rooms.
  • Talk to other players in town, socialize, and roleplay as you discover your character.
  • Ask someone to join you for a hunt, or to join them.
  • Check SERVICE.
  • Check shops to find equipment you like:
  • Look for groups for bounties, Grimswarm warcamps, Reim, or repeatable quests like Black Swan Castle.
  • Non-combat systems to sample:
    • Artisan crafts (give EXP)
    • Forging, cobbling, fletching, fishing
    • Bird watching, bug catching, knitting, jewelry-making
    • Spirit beasts (EXP)
    • Siegy miniatures
    • Professional guilds
    • Player-run Houses

Special thanks for edits and feedback: Drizdark