Gemstones/rare: Difference between revisions
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GS4ALASTIR (talk | contribs) (Created page with "==Rare Gemstone Properties== {|width="90%" class="wikitable sortable" {{prettytable}} !style="width: 15%;"|Property !style="width: 5%;"|Tiered !style="width: 5%;"|Type !style="width: 65%;"|Description |- |Adaptive Resistance||Yes||Passive||Upon taking damage, you have a 5/10/15/20/25% chance to gain 20/25/30/35/40 damage resistance to that damage type until this ability activates on a different damage type. This damage resistance does not stack with other forms of damag...") |
(Fix Terror's Tribute to be Passive.) |
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|Sureshot||Yes||Passive||Your aimed attacks with ranged weapons have a 1/2/3/4/5% added chance to strike an enemy's eyes or head if it possesses eyes or a head. |
|Sureshot||Yes||Passive||Your aimed attacks with ranged weapons have a 1/2/3/4/5% added chance to strike an enemy's eyes or head if it possesses eyes or a head. |
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|Terror's Tribute||Yes|| |
|Terror's Tribute||Yes||Passive||Your attacks have a chance to summon a wall of ethereal undead that charge outward. Opponents must succeed an SSR roll or be knocked down and stunned by nightmares. Cooldown: 10/5/3 mins. |
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|Tethered Strike||No||Passive||Your offensive spells and weapon attacks no longer trigger creatures' innate abilities to outright avoid incoming attacks, such as Ithzir vanishing, warg avoidance, and myling fading. |
|Tethered Strike||No||Passive||Your offensive spells and weapon attacks no longer trigger creatures' innate abilities to outright avoid incoming attacks, such as Ithzir vanishing, warg avoidance, and myling fading. |
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Revision as of 09:04, 10 September 2025
Rare Gemstone Properties
| Property | Tiered | Type | Description |
|---|---|---|---|
| Adaptive Resistance | Yes | Passive | Upon taking damage, you have a 5/10/15/20/25% chance to gain 20/25/30/35/40 damage resistance to that damage type until this ability activates on a different damage type. This damage resistance does not stack with other forms of damage resistance. |
| Advanced Spell Shielding | Yes | Passive | You resist dispel effects. This effect cannot occur more often than every 60/30/10 minutes. |
| Anointed Defender | Yes | Passive | You gain 6/7/8/9/10 Defensive Strength and 3/4/4/5/6 Target Defense. |
| Arcane Opus | Yes | Activated | Your next successful bolt spell has a 25% damage factor bonus. Cooldown: 1 min. |
| Bandit Bait | Yes | Passive | Up to 1/2/3 additional bandits will spawn in each group when you are on a bandit task for the Adventurers' Guild. |
| Blood Siphon | Yes | Activated | A vampiric aura surrounds you, siphoning blood from nearby enemy creatures with blood for 60 seconds. Every 10 seconds, up to 5 nearby enemy creatures are subject to an SMR test. On a failure, they take 10-20 hit point damage. 5/10/15/20/25% of the damage dealt is restored to you as health. Cooldown: 15 minutes. |
| Blood Wellspring | Yes | Activated | You instantly regain all of your health. Cooldown: 60/40/20 mins. |
| Chameleon Shroud | Yes | Passive | You have a 1/2/3/4/5% chance to become hidden after attacking an opponent. |
| Channeler's Epiphany | Yes | Passive | When your warding spells are successful, the endroll is increased by 2/4/6/8/10. Your warding spells have a standard flare chance to double this bonus. |
| Defensive Duelist | Yes | Passive | When an enemy directs a melee attack at you, you have a 1/2/3/4/5% chance to intercept the attack and take no damage. The enemy must make an SMR test. On a failure, the enemy is disarmed, if applicable, and suffers roundtime. |
| Evanescent Possession | Yes | Activated | You invoke a friendly spirit to possess a foe. An enemy creature must make an SSR test. On a failure, it becomes afflicted with Sympathy for you. When the effect ends, the creature takes a standard disruption flare as it rejects the spirit. Cooldown: 5 mins. |
| Grace of the Battlecaster | Yes | Passive | Your spell hindrance from armor is reduced by 1/2/3/4/5%. |
| Greater Arcane Intensity | Yes | Passive | You gain 6/7/8/9/10 Bolt AS and 3/4/4/5/6 CS. |
| Hunter's Afterimage | Yes | Passive | When you fire an arrow or crossbow, there is a 3/6/9/12/15% chance that a second arrow will fire at your target if the target survives your first shot. |
| Infusion of [Damage Type] | No | Passive | You gain a standard chance to flare with [Damage Type] after attacking an enemy. |
| Innate Focus | Yes | Passive | Your profession point gain is increased by 5/10/15/20/25%. |
| Mana Wellspring | Yes | Activated | You instantly regain all of your mana. Cooldown: 60/40/20 mins. |
| Martial Impulse | Yes | Passive | After hitting an enemy with an attack, you have a 2/4/6/8/10% chance to gain Martial Momentum for 60 seconds. Your next combat maneuver used under the effects of Martial Momentum incurs no stamina cost. |
| Master Tactician | Yes | Passive | You gain 6/7/8/9/10 AS and 3/4/4/5/6 SMR Offense with Combat Maneuvers. |
| Relentless | Yes | Passive | When an attack of yours would otherwise miss, it has a 5/10/15/20/25% chance to trigger again. The triggered attack can hit or miss as normal. |
| Relentless Warder | Yes | Passive | When a warding attack of yours would otherwise miss, it has a 5/10/15/20/25% chance to be recast. |
| Ripe Melon | Yes | Passive | Your aimed attacks with melee weapons have a 1/2/3/4/5% added chance to strike an enemy's eyes or head if it possesses eyes or a head. |
| Serendipitous Hex | Yes | Passive | Your offensive spells have a standard flare rate chance to cast an additional disabler spell, including Bind, Blind, Cold Snap, Confusion, Limb Disruption, Mystic Impedance, Power Sink, Sleep, Sounds, or Vertigo. This chance is reduced for each tier below 3. |
| Spirit Wellspring | Yes | Activated | You instantly regain all of your spirit. Cooldown: 60/40/20 mins. |
| Stamina Wellspring | Yes | Activated | You instantly regain all of your stamina. Cooldown: 60/40/20 mins. |
| Strong Back | Yes | Passive | Your encumbrance thresholds are increased by 15/20/25/30/35 pounds. |
| Sureshot | Yes | Passive | Your aimed attacks with ranged weapons have a 1/2/3/4/5% added chance to strike an enemy's eyes or head if it possesses eyes or a head. |
| Terror's Tribute | Yes | Passive | Your attacks have a chance to summon a wall of ethereal undead that charge outward. Opponents must succeed an SSR roll or be knocked down and stunned by nightmares. Cooldown: 10/5/3 mins. |
| Tethered Strike | No | Passive | Your offensive spells and weapon attacks no longer trigger creatures' innate abilities to outright avoid incoming attacks, such as Ithzir vanishing, warg avoidance, and myling fading. |
| Thirst for Brutality | Yes | Passive | Your attacks gain 6/7/8/9/10% Damage Factor and attacks against you gain 6/7/8/9/10% Damage Factor. |
Messaging
For messaging for some rare properties, click here.
Arcane Opus:
- First-person: A deep well of power stirs within you, magic aligning and amplifying with each breath, waiting for release.
- Third-person: The atmosphere around Leafiara thickens with energy, shimmering as magic coils and concentrates in the air.
Chameleon Shroud:
- First-person: A tenebrous shroud stitches itself into existence around you as you gracefully retreat into the shadows!
- Third-person: A tenebrous shroud stitches itself into existence around Leafiara, and a moment later she is gone!
Evanescent Possession:
- First-person: You focus intently on a roiling crimson angargeist. A soft glow emerges from the ambient air, and a tranquil spirit floats toward a roiling crimson angargeist, carried by unseen winds.
- Third-person: Leafiara focuses intently on a roiling crimson angargeist. A soft glow emerges from the ambient air, and a tranquil spirit floats toward a roiling crimson angargeist, carried by unseen winds.
Combat messaging:
[SSR result: 195 (Open d100: 80)] The spirit melts into a roiling crimson angargeist, leaving behind only a fleeting glow as it settles into place. A roiling crimson angargeist's eyes begin to glow pure white.
Infusion of Lightning:
- ** A crackling arc of lightning leaps toward an eyeless black valravn, thunderous in its reverberation! **
Relentless:
- First-person: ** Recapturing the momentum of your attack, you let loose a lightning-quick follow-up strike! **
- Third-person: ** Recapturing the momentum of her attack, Leafiara lets loose a lightning-quick follow-up strike! **
Serendipitous Hex:
- First-person: ** A deep emerald green mist coils around your forearms as your spell reforms into a hex of Limb Disruption! **
- Third-person: ???
Spirit Wellspring:
- First-person: Niveous lights coalesce around you in a scintillating nimbus. A surge of raw spirit infuses you, nearly scalding your very soul with its intensity.
- Third-person: Niveous lights coalesce around Leafiara in a scintillating nimbus.