Gemstones/rare: Difference between revisions

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(Created page with "==Rare Gemstone Properties== {|width="90%" class="wikitable sortable" {{prettytable}} !style="width: 15%;"|Property !style="width: 5%;"|Tiered !style="width: 5%;"|Type !style="width: 65%;"|Description |- |Adaptive Resistance||Yes||Passive||Upon taking damage, you have a 5/10/15/20/25% chance to gain 20/25/30/35/40 damage resistance to that damage type until this ability activates on a different damage type. This damage resistance does not stack with other forms of damag...")
 
(Fix Terror's Tribute to be Passive.)
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|Sureshot||Yes||Passive||Your aimed attacks with ranged weapons have a 1/2/3/4/5% added chance to strike an enemy's eyes or head if it possesses eyes or a head.
|Sureshot||Yes||Passive||Your aimed attacks with ranged weapons have a 1/2/3/4/5% added chance to strike an enemy's eyes or head if it possesses eyes or a head.
|-
|-
|Terror's Tribute||Yes||Activated||Your attacks have a chance to summon a wall of ethereal undead that charge outward. Opponents must succeed an SSR roll or be knocked down and stunned by nightmares. Cooldown: 10/5/3 mins.
|Terror's Tribute||Yes||Passive||Your attacks have a chance to summon a wall of ethereal undead that charge outward. Opponents must succeed an SSR roll or be knocked down and stunned by nightmares. Cooldown: 10/5/3 mins.
|-
|-
|Tethered Strike||No||Passive||Your offensive spells and weapon attacks no longer trigger creatures' innate abilities to outright avoid incoming attacks, such as Ithzir vanishing, warg avoidance, and myling fading.
|Tethered Strike||No||Passive||Your offensive spells and weapon attacks no longer trigger creatures' innate abilities to outright avoid incoming attacks, such as Ithzir vanishing, warg avoidance, and myling fading.

Revision as of 09:04, 10 September 2025

Rare Gemstone Properties

Property Tiered Type Description
Adaptive Resistance Yes Passive Upon taking damage, you have a 5/10/15/20/25% chance to gain 20/25/30/35/40 damage resistance to that damage type until this ability activates on a different damage type. This damage resistance does not stack with other forms of damage resistance.
Advanced Spell Shielding Yes Passive You resist dispel effects. This effect cannot occur more often than every 60/30/10 minutes.
Anointed Defender Yes Passive You gain 6/7/8/9/10 Defensive Strength and 3/4/4/5/6 Target Defense.
Arcane Opus Yes Activated Your next successful bolt spell has a 25% damage factor bonus. Cooldown: 1 min.
Bandit Bait Yes Passive Up to 1/2/3 additional bandits will spawn in each group when you are on a bandit task for the Adventurers' Guild.
Blood Siphon Yes Activated A vampiric aura surrounds you, siphoning blood from nearby enemy creatures with blood for 60 seconds. Every 10 seconds, up to 5 nearby enemy creatures are subject to an SMR test. On a failure, they take 10-20 hit point damage. 5/10/15/20/25% of the damage dealt is restored to you as health. Cooldown: 15 minutes.
Blood Wellspring Yes Activated You instantly regain all of your health. Cooldown: 60/40/20 mins.
Chameleon Shroud Yes Passive You have a 1/2/3/4/5% chance to become hidden after attacking an opponent.
Channeler's Epiphany Yes Passive When your warding spells are successful, the endroll is increased by 2/4/6/8/10. Your warding spells have a standard flare chance to double this bonus.
Defensive Duelist Yes Passive When an enemy directs a melee attack at you, you have a 1/2/3/4/5% chance to intercept the attack and take no damage. The enemy must make an SMR test. On a failure, the enemy is disarmed, if applicable, and suffers roundtime.
Evanescent Possession Yes Activated You invoke a friendly spirit to possess a foe. An enemy creature must make an SSR test. On a failure, it becomes afflicted with Sympathy for you. When the effect ends, the creature takes a standard disruption flare as it rejects the spirit. Cooldown: 5 mins.
Grace of the Battlecaster Yes Passive Your spell hindrance from armor is reduced by 1/2/3/4/5%.
Greater Arcane Intensity Yes Passive You gain 6/7/8/9/10 Bolt AS and 3/4/4/5/6 CS.
Hunter's Afterimage Yes Passive When you fire an arrow or crossbow, there is a 3/6/9/12/15% chance that a second arrow will fire at your target if the target survives your first shot.
Infusion of [Damage Type] No Passive You gain a standard chance to flare with [Damage Type] after attacking an enemy.
Innate Focus Yes Passive Your profession point gain is increased by 5/10/15/20/25%.
Mana Wellspring Yes Activated You instantly regain all of your mana. Cooldown: 60/40/20 mins.
Martial Impulse Yes Passive After hitting an enemy with an attack, you have a 2/4/6/8/10% chance to gain Martial Momentum for 60 seconds. Your next combat maneuver used under the effects of Martial Momentum incurs no stamina cost.
Master Tactician Yes Passive You gain 6/7/8/9/10 AS and 3/4/4/5/6 SMR Offense with Combat Maneuvers.
Relentless Yes Passive When an attack of yours would otherwise miss, it has a 5/10/15/20/25% chance to trigger again. The triggered attack can hit or miss as normal.
Relentless Warder Yes Passive When a warding attack of yours would otherwise miss, it has a 5/10/15/20/25% chance to be recast.
Ripe Melon Yes Passive Your aimed attacks with melee weapons have a 1/2/3/4/5% added chance to strike an enemy's eyes or head if it possesses eyes or a head.
Serendipitous Hex Yes Passive Your offensive spells have a standard flare rate chance to cast an additional disabler spell, including Bind, Blind, Cold Snap, Confusion, Limb Disruption, Mystic Impedance, Power Sink, Sleep, Sounds, or Vertigo. This chance is reduced for each tier below 3.
Spirit Wellspring Yes Activated You instantly regain all of your spirit. Cooldown: 60/40/20 mins.
Stamina Wellspring Yes Activated You instantly regain all of your stamina. Cooldown: 60/40/20 mins.
Strong Back Yes Passive Your encumbrance thresholds are increased by 15/20/25/30/35 pounds.
Sureshot Yes Passive Your aimed attacks with ranged weapons have a 1/2/3/4/5% added chance to strike an enemy's eyes or head if it possesses eyes or a head.
Terror's Tribute Yes Passive Your attacks have a chance to summon a wall of ethereal undead that charge outward. Opponents must succeed an SSR roll or be knocked down and stunned by nightmares. Cooldown: 10/5/3 mins.
Tethered Strike No Passive Your offensive spells and weapon attacks no longer trigger creatures' innate abilities to outright avoid incoming attacks, such as Ithzir vanishing, warg avoidance, and myling fading.
Thirst for Brutality Yes Passive Your attacks gain 6/7/8/9/10% Damage Factor and attacks against you gain 6/7/8/9/10% Damage Factor.


Messaging

For messaging for some rare properties, click here.

Arcane Opus:

  • First-person: A deep well of power stirs within you, magic aligning and amplifying with each breath, waiting for release.
  • Third-person: The atmosphere around Leafiara thickens with energy, shimmering as magic coils and concentrates in the air.


Chameleon Shroud:

  • First-person: A tenebrous shroud stitches itself into existence around you as you gracefully retreat into the shadows!
  • Third-person: A tenebrous shroud stitches itself into existence around Leafiara, and a moment later she is gone!


Evanescent Possession:

  • First-person: You focus intently on a roiling crimson angargeist. A soft glow emerges from the ambient air, and a tranquil spirit floats toward a roiling crimson angargeist, carried by unseen winds.
  • Third-person: Leafiara focuses intently on a roiling crimson angargeist. A soft glow emerges from the ambient air, and a tranquil spirit floats toward a roiling crimson angargeist, carried by unseen winds.

Combat messaging:

[SSR result: 195 (Open d100: 80)]
The spirit melts into a roiling crimson angargeist, leaving behind only a fleeting glow as it settles into place.
A roiling crimson angargeist's eyes begin to glow pure white.

Infusion of Lightning:

  • ** A crackling arc of lightning leaps toward an eyeless black valravn, thunderous in its reverberation! **


Relentless:

  • First-person: ** Recapturing the momentum of your attack, you let loose a lightning-quick follow-up strike! **
  • Third-person: ** Recapturing the momentum of her attack, Leafiara lets loose a lightning-quick follow-up strike! **


Serendipitous Hex:

  • First-person: ** A deep emerald green mist coils around your forearms as your spell reforms into a hex of Limb Disruption! **
  • Third-person: ???


Spirit Wellspring:

  • First-person: Niveous lights coalesce around you in a scintillating nimbus. A surge of raw spirit infuses you, nearly scalding your very soul with its intensity.
  • Third-person: Niveous lights coalesce around Leafiara in a scintillating nimbus.