Polite Hat: Difference between revisions
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(Created page with "<table><tr valign="top"><td> '''Polite Hats''' are zested hats. {{TOC limit|2}} ==Analyze== <pre{{log2}}> This is a Polite Hat. You can BOW, WAVE, WINK, or TILT the hat, alone or at character and creature targets. There are no tiers to unlock. Alteration Rules: Must remain hat or cap-like. </pre> ==Usage== {| {{verbtable}} |- {{verbtableheader}} ! style="width:5em;"|Verb ! Condition ! First ! Second ! Third |- ! BOW ! Held | You bow deeply and wave your hat with a fl...") |
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<table><tr valign="top"><td> |
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''Polite Hats''' are zested hats. |
'''Polite Hats''' are zested hats. |
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{{TOC limit|2}} |
{{TOC limit|2}} |
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<pre{{log2}}> |
<pre{{log2}}> |
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This is a Polite Hat. You can BOW, WAVE, WINK, or TILT the hat, alone or at character and creature targets. There are no tiers to unlock. |
This is a Polite Hat. You can BOW, WAVE, WINK, or TILT the hat, alone or at character and creature targets. There are no tiers to unlock. |
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Alteration Rules: Must remain hat or cap-like. |
Alteration Rules: Must remain hat or cap-like.</pre> |
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</pre> |
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==Usage== |
==Usage== |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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{| {{verbtable}} |
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|- {{verbtableheader}} |
|- {{verbtableheader|90}} |
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! style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! Condition |
! scope="col" style="width:5em;"|Condition |
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! scope="col" style="width: 30%"|First |
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! First |
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! Second |
! scope="col" style="width: 30%"|Second |
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! scope="col" style="width: 30%"|Third |
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! Third |
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|- |
|- |
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! scope="row" role="rowheader" rowspan="4"|BOW |
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! BOW |
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! scope="row" role="rowheader"|Held |
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! Held |
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| You bow deeply and wave your hat with a flourish. |
| You bow deeply and wave your hat with a flourish. |
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| N/A |
| N/A |
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| Vanah bows deeply and waves her hat with a flourish. |
| Vanah bows deeply and waves her hat with a flourish. |
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|- |
|- |
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! scope="row" role="rowheader"|Held, Target |
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! BOW |
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! Held, Target |
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| You bow deeply before a perky bearded dabbler and wave your hat with a flourish. |
| You bow deeply before a perky bearded dabbler and wave your hat with a flourish. |
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| Vanah bows deeply before you and waves her hat with a flourish. |
| Vanah bows deeply before you and waves her hat with a flourish. |
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| Vanah bows deeply before a perky bearded dabbler and waves her hat with a flourish. |
| Vanah bows deeply before a perky bearded dabbler and waves her hat with a flourish. |
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|- |
|- |
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! scope="row" role="rowheader"|Worn |
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! BOW |
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! Worn |
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| You remove your test hat wave it overhead, trying to attract attention. |
| You remove your test hat wave it overhead, trying to attract attention. |
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| N/A |
| N/A |
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| Vanah removes her test hat waves it overhead, trying to attract attention. |
| Vanah removes her test hat waves it overhead, trying to attract attention. |
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|- |
|- |
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! scope="row" role="rowheader"|Worn, Target |
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! BOW |
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! Worn, Target |
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| You remove your test hat wave it at a perky bearded dabbler, trying to get her attention. |
| You remove your test hat wave it at a perky bearded dabbler, trying to get her attention. |
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| Vanah removes her test hat waves it at you, trying to get your attention. |
| Vanah removes her test hat waves it at you, trying to get your attention. |
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| Vanah removes her test hat waves it at a perky bearded dabbler, trying to get her attention. |
| Vanah removes her test hat waves it at a perky bearded dabbler, trying to get her attention. |
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|- |
|- |
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! scope="row" role="rowheader" rowspan="4"|TILT |
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! TILT |
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! scope="row" role="rowheader"|Held |
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! Held |
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| You hold your test hat over your heart and bow slightly. |
| You hold your test hat over your heart and bow slightly. |
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| N/A |
| N/A |
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| Vanah holds her test hat over her heart and bows slightly. |
| Vanah holds her test hat over her heart and bows slightly. |
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|- |
|- |
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! scope="row" role="rowheader"|Held, Target |
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! TILT |
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! Held, Target |
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| You hold your test hat over your heart and bow slightly to a perky bearded dabbler. |
| You hold your test hat over your heart and bow slightly to a perky bearded dabbler. |
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| Vanah holds her test hat over her heart and bows slightly to you. |
| Vanah holds her test hat over her heart and bows slightly to you. |
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| Vanah holds her test hat over her heart and bows slightly to a perky bearded dabbler. |
| Vanah holds her test hat over her heart and bows slightly to a perky bearded dabbler. |
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|- |
|- |
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! scope="row" role="rowheader"|Worn |
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! TILT |
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! Worn |
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| You bow slightly and tip your hat. |
| You bow slightly and tip your hat. |
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| N/A |
| N/A |
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| Vanah bows slightly and tips her hat. |
| Vanah bows slightly and tips her hat. |
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|- |
|- |
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! scope="row" role="rowheader"|Worn, Target |
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! TILT |
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! Worn, Target |
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| You bow slightly and tip your hat to a perky bearded dabbler. |
| You bow slightly and tip your hat to a perky bearded dabbler. |
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| Vanah bows slightly and tips her hat to you. |
| Vanah bows slightly and tips her hat to you. |
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|- |
|- |
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|- |
|- |
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! scope="row" role="rowheader" rowspan="4"|WAVE |
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! WAVE |
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! scope="row" role="rowheader"|Held |
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! Held |
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| You wave your test hat overhead, trying to attract attention. |
| You wave your test hat overhead, trying to attract attention. |
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| N/A |
| N/A |
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| Vanah waves her test hat overhead, trying to attract attention. |
| Vanah waves her test hat overhead, trying to attract attention. |
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|- |
|- |
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! scope="row" role="rowheader"|Held, Target |
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! WAVE |
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! Held, Target |
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| You wave your test hat at a perky bearded dabbler, trying to get her attention. |
| You wave your test hat at a perky bearded dabbler, trying to get her attention. |
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| Vanah waves her test hat at you, trying to get your attention. |
| Vanah waves her test hat at you, trying to get your attention. |
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| Vanah waves her test hat at a perky bearded dabbler, trying to get her attention. |
| Vanah waves her test hat at a perky bearded dabbler, trying to get her attention. |
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|- |
|- |
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! scope="row" role="rowheader"|Worn |
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! WAVE |
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! Worn |
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| You briefly remove your test hat and wave it overhead, trying to attract attention. |
| You briefly remove your test hat and wave it overhead, trying to attract attention. |
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| N/A |
| N/A |
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| Vanah briefly removes her test hat and waves it overhead, trying to attract attention. |
| Vanah briefly removes her test hat and waves it overhead, trying to attract attention. |
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|- |
|- |
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! scope="row" role="rowheader"|Worn, Target |
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! WAVE |
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! Worn, Target |
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| You briefly remove your test hat and wave it at a perky bearded dabbler, trying to get her attention. |
| You briefly remove your test hat and wave it at a perky bearded dabbler, trying to get her attention. |
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| Vanah briefly removes her test hat and waves it at you, trying to get your attention. |
| Vanah briefly removes her test hat and waves it at you, trying to get your attention. |
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| Vanah briefly removes her test hat and waves it at a perky bearded dabbler, trying to get her attention. |
| Vanah briefly removes her test hat and waves it at a perky bearded dabbler, trying to get her attention. |
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|- |
|- |
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! scope="row" role="rowheader" rowspan="3"|WINK |
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! WINK |
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! scope="row" role="rowheader"| |
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! |
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| You run your hand along your hat and wink. |
| You run your hand along your hat and wink. |
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| N/A |
| N/A |
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| Vanah runs her hand along her hat and winks. |
| Vanah runs her hand along her hat and winks. |
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|- |
|- |
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! scope="row" role="rowheader"|Target |
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! WINK |
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! Target |
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| You run your hand along your hat and wink to a perky bearded dabbler. |
| You run your hand along your hat and wink to a perky bearded dabbler. |
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| Vanah runs her hand along her hat and winks to you. |
| Vanah runs her hand along her hat and winks to you. |
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|- |
|- |
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|- |
|- |
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! scope="row" role="rowheader"|Not Held or Worn |
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! WINK |
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! Not Held or Worn |
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| You move to touch a test hat, but realizing you don't have it, you lower your hand with an embarrassed grin. |
| You move to touch a test hat, but realizing you don't have it, you lower your hand with an embarrassed grin. |
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| N/A |
| N/A |
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</td><td> |
</td><td> |
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{{iteminfo |
{{iteminfo |
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|type= |
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass=Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|itemtype=Hat <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|itemclass= Clothing<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --> |
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|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
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|ld=No <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|itemclass3= |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|itemtype2= |
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|itemtype3= |
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|itemtype4= |
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|itemtype5= |
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|itemtype6= |
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|itemtype7= |
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|itemtype8= |
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|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|ld= No<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
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|feature2= |
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|feature3= |
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|feature4= |
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|feature5= |
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|feature6= |
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|feature7= |
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|feature8= |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|custom2= |
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|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|custom3= |
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|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|custom4= |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|custom5= |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--> |
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|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or " |
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|unlock2= |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
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|spell2= |
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|spell3= |
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|spell4= |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= |
|restrictions=Must be hatlike. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
}} |
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{{itemverb |
{{itemverb |
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|verb=BOW <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb= BOW |
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|verb2= |
|verb2=TILT |
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|verb3= |
|verb3=WAVE |
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|verb4= |
|verb4=WINK |
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}} |
}} |
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</td></tr></table> |
</td></tr></table> |
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Latest revision as of 08:25, 27 January 2026
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Polite Hats are zested hats. AnalyzeThis is a Polite Hat. You can BOW, WAVE, WINK, or TILT the hat, alone or at character and creature targets. There are no tiers to unlock. Alteration Rules: Must remain hat or cap-like. Usage
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