Fated Fruit vissi: Difference between revisions

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(Created page with "'''Type:''' Primal '''Summary:''' Nature isn't always kind, and neither is this vissi. Use it to deliver a tart, disabling blow to anyone standing in your way, or consume the bitter harvest to harden your resolve and mend your health. '''Location:''' Lady Maivaldius' retainers at the Inquisitor's Pennant Chase, Treehouse arena harvest these vissi, and they are available to all Elanthians in exchange for aevit. : {| {{verbtable|90}} <!-- REQUIRED if there are verbs...")
 
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[[Category: Vissi Sytem]]

Revision as of 08:14, 20 June 2026

Type: Primal

Summary: Nature isn't always kind, and neither is this vissi. Use it to deliver a tart, disabling blow to anyone standing in your way, or consume the bitter harvest to harden your resolve and mend your health.

Location: Lady Maivaldius' retainers at the Inquisitor's Pennant Chase, Treehouse arena harvest these vissi, and they are available to all Elanthians in exchange for aevit.

Aversaris Vangaris
Ability They say an apple a day keeps the doctor away, especially if you throw it hard enough. Launch this tart terror to ensure your foe is weakened... or stays away for good! A restorative snack for those with a thick skin... or those who desperately need one! Consume this hardened harvest to mend your health and steel your defenses; it's easier to weather the storm when you're as tough as the fruit you eat.
Tier 1 Sling a magical crabapple at your foe. 2 minute cooldown between uses. Crabapple restores 100 health and can overheal. Can be cast 1x per day.
Tier 2 On failure, crabapple reduces target's DS by 25, TD by 15, and inflicts Feeble. 1.5 minute cooldown between uses. Crabapple restores 150 health and can overheal. Enables recipient to ignore wounds for 30 seconds. Can be cast 2x per day.
Tier 3 Retains tier 2 abilities and grants one charge of Quickness to the user. 1 minute cooldown between uses. Crabapple restores 200 health and can overheal. Enables recipient to ignore wounds for 30 seconds and grants 10 damage padding for 180 seconds. Can be cast 3x per day.
Tier 4 Retains tier 3 abilities, and upon failure the crabapple will cause the target to become more susceptible to criticals. 45 second cooldown between uses. Crabapple restores 250 health and can overheal. Enables recipient to ignore wounds for 30 seconds and grants 15 damage padding for 180 seconds. Can be cast 4x per day.
Tier 5 Retains tier 4 abilities and adds an additional charge of Quickness to the user. 30 second cooldown between uses. Crabapple restores 300 health and can overheal. Enables recipient to ignore wounds for 30 seconds and grants 20 damage padding for 180 seconds. Can be cast 5x per day.
Additional Note The crabapple will be an SMR attack, and the damage it inflicts will be cold-based. The healing crabapple can be self-cast or directed towards someone else.