Polearm Harness: Difference between revisions

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(Created page with "<table><tr valign="top"><td><!-- Please see Gswiki:Style guide/Item scripts for instructions on properly creating and formatting an item page. --> '''Polearm Harnesses''' are back-worn containers that hold and display a single polearm or runestaff. The {{boldmono|SLAP}} verb toggles between two sets of messaging for storing and retrieving the weapon. {{TOC limit|2}} {{itemtier |tier=Tier 1 |itemsummary=The harness holds one polearm or runestaff. {{boldmono|SLAP}} to...")
 
(Updating per Gswiki:Style guide/Item scripts)
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<table><tr valign="top"><td><!-- Please see Gswiki:Style guide/Item scripts for instructions on properly creating and formatting an item page. -->
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->

'''Polearm Harnesses''' are back-worn containers that hold and display a single polearm or runestaff. The {{boldmono|SLAP}} verb toggles between two sets of messaging for storing and retrieving the weapon.
'''Polearm Harnesses''' are back-worn containers that hold and display a single polearm or runestaff. The {{boldmono|SLAP}} verb toggles between two sets of messaging for storing and retrieving the weapon.

{{TOC limit|2}}
{{TOC limit|2}}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->

|tier=Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
{{itemtier
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|tier=Tier 1
|itemsummary=The harness holds one polearm or runestaff. {{boldmono|SLAP}} toggles between two messaging styles for {{boldmono|PUT}}/{{boldmono|DROP}} and {{boldmono|GET}}.
The harness holds one polearm or runestaff. {{boldmono|SLAP}} toggles between two messaging styles for {{boldmono|PUT}}/{{boldmono|DROP}} and {{boldmono|GET}}.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|analyze=You get the feeling that any merchant can alter the base and show of this harness (but not the long). Alterations must make sense for containers that hold polearms/runestaves.
You get the feeling that any merchant can alter the base and show of this harness (but not the long). Alterations must make sense for containers that hold polearms/runestaves.


This harness will hold a polearm/runestaff type weapon and displays it all pretty-like. Currently, you can SLAP, PUT/DROP (into), and GET (from) the harness. SLAP is a bit tricky -- it will change how you PUT and GET appropriate items from your container. This harness is currently Tier 1 (of 2), but it can be unlocked by some talented merchants.
This harness will hold a polearm/runestaff type weapon and displays it all pretty-like. Currently, you can SLAP, PUT/DROP (into), and GET (from) the harness. SLAP is a bit tricky -- it will change how you PUT and GET appropriate items from your container. This harness is currently Tier 1 (of 2), but it can be unlocked by some talented merchants.
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable=YES
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
{| {{verbtable}}
|- {{verbtableheader|90}}
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:8em;"|Style
! scope="col" style="width:5em;"|Style
! scope="col"|First
! scope="col" style="width: 40%"|First
! scope="col"|Third
! scope="col" style="width: 40%"|Third
|-
|-
! scope="row" role="rowheader"|GET
! scope="row" role="rowheader" rowspan="2"|GET
! scope="row" role="rowheader"|Default
! scope="row" role="rowheader"|Default
|You carefully unlimber your lance from your harness.
|You carefully unlimber your lance from your harness.
|XXX carefully unlimbers his lance from his harness.
|XXX carefully unlimbers his lance from his harness.
|-
|-
! scope="row" role="rowheader"|GET
! scope="row" role="rowheader"|Alternate
! scope="row" role="rowheader"|Alternate
|You reach behind you and pull your lance up until you can remove the attached sock and wheel from your lance and then pull it free from your harness. You then quickly stow the sock within the harness.
|You reach behind you and pull your lance up until you can remove the attached sock and wheel from your lance and then pull it free from your harness. You then quickly stow the sock within the harness.
|XXX reaches behind him and pulls his lance up until he can remove the attached sock and wheel from it and then pulls it free from his harness. He then quickly stows the sock into the harness.
|XXX reaches behind him and pulls his lance up until he can remove the attached sock and wheel from it and then pulls it free from his harness. He then quickly stows the sock into the harness.
|-
|-
! scope="row" role="rowheader"|PUT
! scope="row" role="rowheader" rowspan="2"|PUT
! scope="row" role="rowheader"|Default
! scope="row" role="rowheader"|Default
|You carefully slip your lance inside the harness. Since it is not large enough to hold the lance, the remaining part protrudes far over your shoulder.
|You carefully slip your lance inside the harness. Since it is not large enough to hold the lance, the remaining part protrudes far over your shoulder.
|XXX carefully slips his lance inside the harness. Since it is not large enough to hold the lance, the remaining part protrudes far over his shoulder.
|XXX carefully slips his lance inside the harness. Since it is not large enough to hold the lance, the remaining part protrudes far over his shoulder.
|-
|-
! scope="row" role="rowheader"|PUT
! scope="row" role="rowheader"|Alternate
! scope="row" role="rowheader"|Alternate
|You slip the butt end of your lance into the attached sock and wheel and strap the haft to the harness using a curious assortment of straps and buckles. The remainder protrudes overhead.
|You slip the butt end of your lance into the attached sock and wheel and strap the haft to the harness using a curious assortment of straps and buckles. The remainder protrudes overhead.
|XXX slips the butt end of his lance into the attached sock and wheel and straps the haft with a curious assortment of straps and buckles to the harness. The remaining part of the lance protrudes overhead.
|XXX slips the butt end of his lance into the attached sock and wheel and straps the haft with a curious assortment of straps and buckles to the harness. The remaining part of the lance protrudes overhead.
|-
|-
! scope="row" role="rowheader"|SLAP
! scope="row" role="rowheader" rowspan="2"|SLAP
! scope="row" role="rowheader"|
! scope="row" role="rowheader"|
|You slap your harness and feel something has changed.
|You slap your harness and feel something has changed.
|n/a
|''No third-person messaging.''
|-
| colspan="3" style="text-align:center"|Cycle between different styles of messaging.
|}
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->

|tier= <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
{{itemtier
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|tier=Tier 2
|itemsummary=This tier adds {{boldmono|PULL}} and {{boldmono|RUB}}. Their messaging changes depending on whether a weapon is stored.
This tier adds {{boldmono|PULL}} and {{boldmono|RUB}}. Their messaging changes depending on whether a weapon is stored.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|analyze=You get the feeling that any merchant can alter the base and show of this harness (but not the long). Alterations must make sense for containers that hold polearms/runestaves.
You get the feeling that any merchant can alter the base and show of this harness (but not the long). Alterations must make sense for containers that hold polearms/runestaves.


This harness will hold a polearm/runestaff type weapon and displays it all pretty-like. Currently, you can PULL, RUB, SLAP, PUT/DROP (into), and GET (from) the harness. SLAP is a bit tricky -- it will change how you PUT and GET appropriate items from your container. This harness is currently fully unlocked.
This harness will hold a polearm/runestaff type weapon and displays it all pretty-like. Currently, you can PULL, RUB, SLAP, PUT/DROP (into), and GET (from) the harness. SLAP is a bit tricky -- it will change how you PUT and GET appropriate items from your container. This harness is currently fully unlocked.
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable=YES
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
{| {{verbtable}}
|- {{verbtableheader|90}}
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:8em;"|Condition
! scope="col" style="width:5em;"|Status
! scope="col"|First
! scope="col" style="width: 40%"|First
! scope="col"|Third
! scope="col" style="width: 40%"|Third
|-
|-
! scope="row" role="rowheader"|PULL
! scope="row" role="rowheader" rowspan="2"|PULL
! scope="row" role="rowheader"|Empty
! scope="row" role="rowheader"|Empty
|You carefully inspect the straps and buckles of your harness looking for any sign of wear.
|You carefully inspect the straps and buckles of your harness looking for any sign of wear.
|XXX carefully inspects the straps and buckles of his harness.
|XXX carefully inspects the straps and buckles of his harness.
|-
|-
! scope="row" role="rowheader"|PULL
! scope="row" role="rowheader"|Weapon stored
! scope="row" role="rowheader"|Weapon stored
|You pull at your harness, tugging at the straps and buckles to make certain that your weapon is quite secure.
|You pull at your harness, tugging at the straps and buckles to make certain that your weapon is quite secure.
|XXX pulls at his harness, tugging at the straps and buckles to make certain that the weapon is quite secure.
|XXX pulls at his harness, tugging at the straps and buckles to make certain that the weapon is quite secure.
|-
|-
! scope="row" role="rowheader"|RUB
! scope="row" role="rowheader" rowspan="2"|RUB
! scope="row" role="rowheader"|Empty
! scope="row" role="rowheader"|Empty
|You reach behind you and carefully adjust the fit of your harness.
|You reach behind you and carefully adjust the fit of your harness.
|XXX reaches behind himself and carefully adjusts the fit of his harness.
|XXX reaches behind himself and carefully adjusts the fit of his harness.
|-
|-
! scope="row" role="rowheader"|RUB
! scope="row" role="rowheader"|Weapon stored
! scope="row" role="rowheader"|Weapon stored
|You reach up and grab the haft of your weapon and adjust it in the harness so that it is ready to unlimber.
|You reach up and grab the haft of your weapon and adjust it in the harness so that it is ready to unlimber.
|XXX reaches up and grabs the weapon in his harness and adjusts it.
|XXX reaches up and grabs the weapon in his harness and adjusts it.
|}
|}

==Additional Information==
==Additional Information==

When the sturdy lance is stored, {{boldmono|LOOK}} produces:
When the sturdy lance is stored, {{boldmono|LOOK}} produces:
<pre{{log2}}>You carefully look at your heavy leather harness.

Tucked into the harness is a sturdy lance.</pre>
<pre{{log2}}>
You carefully look at your heavy leather harness.
Tucked into the harness is a sturdy lance.
</pre>


The harness's displayed description also changes according to the messaging style selected with {{boldmono|SLAP}}:
The harness's displayed description also changes according to the messaging style selected with {{boldmono|SLAP}}:
{| class="wikitable"

{| {{verbtable}}
|- {{verbtableheader|90}}
! scope="col"|Style
! scope="col"|Style
! scope="col"|Displayed description
! scope="col"|Displayed description
|-
|-
! scope="row" role="rowheader"|Default
! scope="row" role="rowheader"|Default
|a heavy leather harness with a sturdy lance poking high overhead
|a heavy leather harness with ''a sturdy lance'' poking high overhead
|-
|-
! scope="row" role="rowheader"|Alternate
! scope="row" role="rowheader"|Alternate
|a heavy leather harness with a sturdy lance poking overhead with the butt dragging behind attached to a leather sock and wheel
|a heavy leather harness with ''a sturdy lance'' poking overhead with the butt dragging behind attached to a leather sock and wheel
|}
|}

</td><td>
</td><td>
{{iteminfo
{{iteminfo
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|type=Mechanical
|itemclass=Container <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemclass=Container
|itemtype=Harness <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|itemtype=Back-worn
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|itemtype2=Harness
|ld=Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|alter=Yes
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|ld=Yes
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|tiered=Yes
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|tiersnumber=2
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|unlock=Merchant
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber=2 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock=Merchant <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|unlock2=Premium Unlocker
|unlock2=Premium Unlocker
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|restrictions=See Analyze
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
}}
{{itemverb
{{itemverb
|verb=GET <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb=GET
|verb2=PULL
|verb2=PULL
|verb3=PUT
|verb3=PUT

Revision as of 08:53, 23 July 2026

Polearm Harnesses are back-worn containers that hold and display a single polearm or runestaff. The SLAP verb toggles between two sets of messaging for storing and retrieving the weapon.

Tier 1

The harness holds one polearm or runestaff. SLAP toggles between two messaging styles for PUT/DROP and GET.

Analyze

You get the feeling that any merchant can alter the base and show of this harness (but not the long).  Alterations must make sense for containers that hold polearms/runestaves.

This harness will hold a polearm/runestaff type weapon and displays it all pretty-like.  Currently, you can SLAP, PUT/DROP (into), and GET (from) the harness.  SLAP is a bit tricky -- it will change how you PUT and GET appropriate items from your container.  This harness is currently Tier 1 (of 2), but it can be unlocked by some talented merchants.

Usage

Verb Style First Third
GET Default You carefully unlimber your lance from your harness. XXX carefully unlimbers his lance from his harness.
Alternate You reach behind you and pull your lance up until you can remove the attached sock and wheel from your lance and then pull it free from your harness. You then quickly stow the sock within the harness. XXX reaches behind him and pulls his lance up until he can remove the attached sock and wheel from it and then pulls it free from his harness. He then quickly stows the sock into the harness.
PUT Default You carefully slip your lance inside the harness. Since it is not large enough to hold the lance, the remaining part protrudes far over your shoulder. XXX carefully slips his lance inside the harness. Since it is not large enough to hold the lance, the remaining part protrudes far over his shoulder.
Alternate You slip the butt end of your lance into the attached sock and wheel and strap the haft to the harness using a curious assortment of straps and buckles. The remainder protrudes overhead. XXX slips the butt end of his lance into the attached sock and wheel and straps the haft with a curious assortment of straps and buckles to the harness. The remaining part of the lance protrudes overhead.
SLAP You slap your harness and feel something has changed. n/a
Cycle between different styles of messaging.

This tier adds PULL and RUB. Their messaging changes depending on whether a weapon is stored.

Analyze

You get the feeling that any merchant can alter the base and show of this harness (but not the long).  Alterations must make sense for containers that hold polearms/runestaves.

This harness will hold a polearm/runestaff type weapon and displays it all pretty-like.  Currently, you can PULL, RUB, SLAP, PUT/DROP (into), and GET (from) the harness.  SLAP is a bit tricky -- it will change how you PUT and GET appropriate items from your container.  This harness is currently fully unlocked.
Verb Status First Third
PULL Empty You carefully inspect the straps and buckles of your harness looking for any sign of wear. XXX carefully inspects the straps and buckles of his harness.
Weapon stored You pull at your harness, tugging at the straps and buckles to make certain that your weapon is quite secure. XXX pulls at his harness, tugging at the straps and buckles to make certain that the weapon is quite secure.
RUB Empty You reach behind you and carefully adjust the fit of your harness. XXX reaches behind himself and carefully adjusts the fit of his harness.
Weapon stored You reach up and grab the haft of your weapon and adjust it in the harness so that it is ready to unlimber. XXX reaches up and grabs the weapon in his harness and adjusts it.

Additional Information

When the sturdy lance is stored, LOOK produces:

You carefully look at your heavy leather harness.
Tucked into the harness is a sturdy lance.

The harness's displayed description also changes according to the messaging style selected with SLAP:

Style Displayed description
Default a heavy leather harness with a sturdy lance poking high overhead
Alternate a heavy leather harness with a sturdy lance poking overhead with the butt dragging behind attached to a leather sock and wheel
Polearm Harness Information
Type Fluff
Item Classification Container
Item(s) Applied to Harness
Alterable Yes
Light/Deep Yes
Tiered Yes
Number of Tiers 2
How to Unlock Merchant
Premium Unlocker
Item Verbs
GET PULL PUT RUB
SLAP