Level: Difference between revisions

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'''Levels''' are gained each time you gain the requisite amount of [[experience]] and dictate the number of ranks you can learn in any [[skill]].
'''Levels''' are gained each time you gain the requisite amount of [[experience]] and dictate the number of ranks you can learn in any [[skill]].


A [[character]] starts at level 0 and can reach level 100 (the cap). [[Statistics]] also increase with level, based on their [[Stastics:growth interval|growth interval]].
A [[character]] starts at level 0 and can reach level 100 (the cap). [[Statistics]] also increase with level, based on their [[Statistic growth rate|growth rate]].


The experience needed to reach the next level is based on the character's current level.
The experience needed to reach the next level is based on the character's current level.

Revision as of 13:08, 12 December 2009

Levels are gained each time you gain the requisite amount of experience and dictate the number of ranks you can learn in any skill.

A character starts at level 0 and can reach level 100 (the cap). Statistics also increase with level, based on their growth rate.

The experience needed to reach the next level is based on the character's current level.

  • The interval between levels increases 2500 for each of the first 15 levels (ie 12500 exp to get level 6, 15000 to get level 7)
  • The interval between levels increases 2000 for each level between 16 and 25 (ie 53000 to get to level 24, 55000 to get to level 25)
  • The interval between levels increases 1500 for each level between 26 and 40
  • The interval between levels increases 1000 for each level between 41 and 50
  • The interval between levels increases 500 for each level between 51 and 100

At level 100, each 2500 exp gained gains 1 Mental and 1 Physical Training Point.