Mana Disruption (702): Difference between revisions
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m (Mana Disruption moved to Mana Disruption (702): welcome new contributor, please read help:style (spells)) |
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Revision as of 13:26, 26 July 2006
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Casting Mana Disruption at a target causes it to suffer bone and tissue damage as if it had fallen a long distance. The greater the target fails it spirit warding failure, the greater the damage. There is additional internal damage done (hidden), which will be relative to the severity of the injury.
Other factors that can affect the damage done include casting with open hands, stance, and the target's condition. Using the CHANNEL command instead of CAST for Mana Disruption with an empty hand will increase damage done. This bonus is modified by stance and how many hands are open.
Hidden Damage | Messaging |
---|---|
0-4 | A weak blow. |
5-9 | A light strike. |
10-14 | A nice hit. |
15-19 | A strong strike. |
20-24 | A painful blow. |
25-29 | Target staggered by strong strike. |
30-34 | A painful blow. |
35-39 | A very painful blow. |
40-44 | Target staggers in pain. |
45-49 | A masterful strike. |
50-54 | A most painful blow. |
55-59 | Target reels from brutal strike. |
60-64 | A devastating hit. |
65+ | Massive internal disruption. |