Padding: Difference between revisions

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Revision as of 17:57, 5 May 2006

Armor that provides greater-than-normal protection against some form of attack is called padded; a padding merchant is one of the more highly sought after types.

Different types of padding affect different combat results:

crit or critical
Will reduce the severity of the wound/effect of the wound caused by a damage source. Each critical hit in GemStone has certain effects associated with it, including a wide range of additional points of damage, any of three degrees of injury (from minor scratch to some degree of bleeding to severed limbs), and possible additional effects such as being knocked prone, or stunned and thus unable to act.
damage
Will reduce the raw damage points inflicted by a damage source, but will not reduce the other non-damaging effects of that source (e.g. scratches/bleeding/severed body parts, stuns, or knockdowns).
elemental
This can reduce damage taken from an elemental source, either from creatures that use fire/cold (these are the most commonly seen elemental creatures, but there can be others) in their attacks or from a hot/cold environment such as Pinefar and Aenatumgana and the Glacier on the cold side, or the Lava Flows on Teras Isle on the hot side. Probably the most common elemental padding is a Bard making use of Sonic Armor Song; this magical armor inherently has cold, heat, and lightning padding.
natural
This is another facet of padding available through the Ranger spell, Resist Nature (620).