Sorcerer's Isle: Difference between revisions
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==Indigenous creatures== |
==Indigenous creatures== |
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;Daytime creatures: |
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*[[lesser wood sprite]]s |
*[[lesser wood sprite]]s |
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*[[martial eagle]]s |
*[[martial eagle]]s |
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*[[tegursh sentry|tegursh sentries]] |
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;Nighttime creatures: |
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*[[tegursh sentry|tegursh sentries]] |
*[[tegursh sentry|tegursh sentries]] |
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*[[mammoth arachnid]]s |
*[[mammoth arachnid]]s |
Revision as of 06:41, 31 July 2009
Sorcerer's Isle was located across the Mistydeep River to the southeast of the Ravelin. The river could be crossed by the boats located at the Ravelin's fishing docks.
Water Walking (112) is recommended for those traversing the Isle, as many areas are marshy. Without the water walking spell, adventurers are subjected to roundtime when moving through some rooms.
Indigenous creatures
- Daytime creatures
- Nighttime creatures
Area messaging
A black shrew darts across the path, unremarkable but for its spiked tail.
A whiff of sulfur and smoke wafts through the area.
At the edge of hearing, the constant murmur of the river's lapping waves against the shore seems almost loud against the unnatural silence of the woods.
Circling high overhead, a martial eagle screams a challenge before passing away to the north.
From somewhere in the direction of the tower comes a sharp clash of metal followed by a muffled scream.
In the tower far above, a gargoyle shifts slightly before resuming its silent vigil.
There is a loud rustling in the undergrowth, but the foliage is too dense to spot the source of the disturbance.
There is a sudden splash from the river that sounds too loud to be just a fish on its daily hunt.