Tremors (909): Difference between revisions
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(put a bit of substance here - anyone know what factors affecting this are?) |
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'''Tremors''' causes the ground to begin to shake violently, making it hard to stand. The quake is followed by a series of aftershocks, which function identically. Everyone outside of the caster's group in the area is subject to a (probably level based) warding roll to remain standing. |
'''Tremors''' causes the ground to begin to shake violently, making it hard to stand. The quake is followed by a series of aftershocks, which function identically. Everyone outside of the caster's group in the area is subject to a (probably level based) warding roll to remain standing. |
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Although this spells functions similarly to the [[Sorcerer]] spell [[Quake (709)]], it is less disruptive in that it does not affect adjacent rooms. |
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== Factors Affecting Tremors == |
== Factors Affecting Tremors == |
Revision as of 02:10, 20 August 2006
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Tremors causes the ground to begin to shake violently, making it hard to stand. The quake is followed by a series of aftershocks, which function identically. Everyone outside of the caster's group in the area is subject to a (probably level based) warding roll to remain standing.
Although this spells functions similarly to the Sorcerer spell Quake (709), it is less disruptive in that it does not affect adjacent rooms.
Factors Affecting Tremors
- Level?
Spell Usage
Reference
Official Spell Description: http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#909