Stance: Difference between revisions
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(Included stance modifiers for various DS components.) |
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The ''' |
The '''STANCE''' verb can be used to change a character's stance between six different stances: offensive, forward, advancing, neutral, guarded, and defensive. |
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== Attack modifiers == |
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* Offensive: 0 |
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* Advanced: 0.2 |
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* Forward: 0.4 |
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* Neutral: 0.6 |
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* Guarded: 0.8 |
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* Defensive: 1 |
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{{addmetext}} |
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The articles for the various weapon skills list the manner in which the stance verb affects a character's [[attack strength]] while the [[Dodging]], [[Shield Use]], and the various weapon skill articles explain how stance affects [[defensive strength]]. |
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== Defense modifiers == |
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The [[Combat Maneuvers|combat maneuver]], [[Combat Mastery]], allows a character to refine their stance to 10% (at rank 1) or 5% (at rank 2) changes in stance. |
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Each component of [[Defensive strength]] (DS) is affected by stance. |
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:''Note: the only article that lists parry defense is the [[Two Weapon Combat]] article. |
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== |
=== Evade === |
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[[Evade]] (or Dodge) DS retains up to 75% of full effectiveness while in offensive stance. |
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{| {{prettytable}} |
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|-style = "background:#DDD; color: blue" |
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!'''STANCE''' |
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!'''<center>OFF</center>''' |
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!'''<center>ADV</center>''' |
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!'''<center>FOR</center>''' |
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!'''<center>NEU</center>''' |
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!'''<center>GUA</center>''' |
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!'''<center>DEF</center>''' |
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|- |
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!MODIFIER |
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|<center>0.75</center> |
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|<center>0.80</center> |
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|<center>0.85</center> |
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|<center>0.90</center> |
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|<center>0.95</center> |
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|<center>1.00</center> |
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|} |
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=== Block === |
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[[Block]] DS retains up to 50% of full effectiveness while in offensive stance. The natural +20 DS from holding a shield and any enchantment on the shield itself are exempt from stance effects. |
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{| {{prettytable}} |
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|-style = "background:#DDD; color: blue" |
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!'''STANCE''' |
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!'''<center>OFF</center>''' |
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!'''<center>ADV</center>''' |
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!'''<center>FOR</center>''' |
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!'''<center>NEU</center>''' |
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!'''<center>GUA</center>''' |
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!'''<center>DEF</center>''' |
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|- |
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!MODIFIER |
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|<center>0.50</center> |
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|<center>0.60</center> |
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|<center>0.70</center> |
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|<center>0.80</center> |
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|<center>0.90</center> |
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|<center>1.00</center> |
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|} |
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=== Parry === |
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Before any weapon skills are taken into account, there is a flat bonus of up to +50 [[Parry]] DS based on stance. |
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{| {{prettytable}} |
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|-style = "background:#DDD; color: blue" |
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!'''STANCE''' |
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!'''<center>OFF</center>''' |
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!'''<center>ADV</center>''' |
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!'''<center>FOR</center>''' |
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!'''<center>NEU</center>''' |
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!'''<center>GUA</center>''' |
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!'''<center>DEF</center>''' |
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|- |
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!DS Bonus |
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|<center>0</center> |
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|<center>10</center> |
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|<center>20</center> |
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|<center>30</center> |
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|<center>40</center> |
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|<center>50</center> |
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|} |
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For '''one-handed weapons''' (including one-handed polearms), the amount of Parry DS derived from weapon skill ranges from 20% effectiveness in offensive stance to 70% effectiveness in defensive stance. |
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{| {{prettytable}} |
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|-style = "background:#DDD; color: blue" |
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!'''STANCE''' |
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!'''<center>OFF</center>''' |
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!'''<center>ADV</center>''' |
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!'''<center>FOR</center>''' |
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!'''<center>NEU</center>''' |
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!'''<center>GUA</center>''' |
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!'''<center>DEF</center>''' |
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|- |
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!MODIFIER |
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|<center>0.20</center> |
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|<center>0.30</center> |
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|<center>0.40</center> |
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|<center>0.50</center> |
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|<center>0.60</center> |
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|<center>0.70</center> |
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|} |
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For '''two-handed weapons''', effectiveness ranges from 30% in offensive stance to 105% in defensive stance. |
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{| {{prettytable}} |
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|-style = "background:#DDD; color: blue" |
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!'''STANCE''' |
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!'''<center>OFF</center>''' |
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!'''<center>ADV</center>''' |
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!'''<center>FOR</center>''' |
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!'''<center>NEU</center>''' |
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!'''<center>GUA</center>''' |
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!'''<center>DEF</center>''' |
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|- |
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!MODIFIER |
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|<center>0.30</center> |
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|<center>0.45</center> |
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|<center>0.60</center> |
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|<center>0.75</center> |
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|<center>0.90</center> |
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|<center>1.05</center> |
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|} |
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For '''two-handed polearms''', effectiveness ranges from 27% to 94%, and there is an additional flat DS bonus based on stance: |
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{| {{prettytable}} |
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|-style = "background:#DDD; color: blue" |
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!'''STANCE''' |
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!'''<center>OFF</center>''' |
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!'''<center>ADV</center>''' |
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!'''<center>FOR</center>''' |
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!'''<center>NEU</center>''' |
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!'''<center>GUA</center>''' |
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!'''<center>DEF</center>''' |
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|- |
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!MODIFIER |
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|<center>0.27</center> |
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|<center>0.41</center> |
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|<center>0.54</center> |
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|<center>0.68</center> |
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|<center>0.81</center> |
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|<center>0.94</center> |
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|} |
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{| {{prettytable}} |
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|-style = "background:#DDD; color: blue" |
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!'''STANCE''' |
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!'''<center>OFF</center>''' |
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!'''<center>ADV</center>''' |
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!'''<center>FOR</center>''' |
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!'''<center>NEU</center>''' |
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!'''<center>GUA</center>''' |
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!'''<center>DEF</center>''' |
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|- |
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!DS Bonus |
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|<center>15</center> |
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|<center>18</center> |
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|<center>21</center> |
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|<center>24</center> |
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|<center>27</center> |
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|<center>30</center> |
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|} |
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For '''bows''' (shortbows, composite bows, longbows), effectiveness ranges from 15% to 45%. The enchantment bonus on a bow contributes directly to DS and is exempt from stance effects. |
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{| {{prettytable}} |
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|-style = "background:#DDD; color: blue" |
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!'''STANCE''' |
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!'''<center>OFF</center>''' |
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!'''<center>ADV</center>''' |
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!'''<center>FOR</center>''' |
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!'''<center>NEU</center>''' |
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!'''<center>GUA</center>''' |
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!'''<center>DEF</center>''' |
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|- |
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!MODIFIER |
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|<center>0.15</center> |
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|<center>0.21</center> |
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|<center>0.27</center> |
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|<center>0.33</center> |
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|<center>0.39</center> |
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|<center>0.45</center> |
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|} |
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For '''crossbows''', effectiveness ranges from 12% to 37%. The enchantment bonus on a crossbow contributes directly to DS and is exempt from stance effects. |
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{| {{prettytable}} |
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|-style = "background:#DDD; color: blue" |
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!'''STANCE''' |
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!'''<center>OFF</center>''' |
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!'''<center>ADV</center>''' |
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!'''<center>FOR</center>''' |
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!'''<center>NEU</center>''' |
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!'''<center>GUA</center>''' |
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!'''<center>DEF</center>''' |
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|- |
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!MODIFIER |
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|<center>0.12</center> |
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|<center>0.17</center> |
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|<center>0.22</center> |
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|<center>0.27</center> |
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|<center>0.32</center> |
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|<center>0.37</center> |
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|} |
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For '''runestaves''', the amount of Parry DS derived from weapon skill ranges from 20% effectiveness in offensive stance to 70% effectiveness in defensive stance. The enchantment bonus on a runestaff contributes directly to DS and is exempt from stance effects. |
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{| {{prettytable}} |
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|-style = "background:#DDD; color: blue" |
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!'''STANCE''' |
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!'''<center>OFF</center>''' |
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!'''<center>ADV</center>''' |
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!'''<center>FOR</center>''' |
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!'''<center>NEU</center>''' |
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!'''<center>GUA</center>''' |
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!'''<center>DEF</center>''' |
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|- |
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!MODIFIER |
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|<center>0.20</center> |
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|<center>0.30</center> |
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|<center>0.40</center> |
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|<center>0.50</center> |
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|<center>0.60</center> |
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|<center>0.70</center> |
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|} |
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== CMAN Combat Mastery == |
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The [[Combat Maneuvers|combat maneuver]], [[Combat Mastery]], allows a character to refine their stance to 10% (at rank 1) or 5% (at rank 2) changes in stance. |
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== External links == |
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*http://www.play.net/gs4/info/combatguide.asp#combatfactors |
*http://www.play.net/gs4/info/combatguide.asp#combatfactors |
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[[Category:Verbs]] |
[[Category:Verbs]] |
Revision as of 18:27, 14 May 2015
The STANCE verb can be used to change a character's stance between six different stances: offensive, forward, advancing, neutral, guarded, and defensive.
Attack modifiers
This section has not been added yet; please add to it now!
Defense modifiers
Each component of Defensive strength (DS) is affected by stance.
Evade
Evade (or Dodge) DS retains up to 75% of full effectiveness while in offensive stance.
STANCE | ||||||
---|---|---|---|---|---|---|
MODIFIER |
Block
Block DS retains up to 50% of full effectiveness while in offensive stance. The natural +20 DS from holding a shield and any enchantment on the shield itself are exempt from stance effects.
STANCE | ||||||
---|---|---|---|---|---|---|
MODIFIER |
Parry
Before any weapon skills are taken into account, there is a flat bonus of up to +50 Parry DS based on stance.
STANCE | ||||||
---|---|---|---|---|---|---|
DS Bonus |
For one-handed weapons (including one-handed polearms), the amount of Parry DS derived from weapon skill ranges from 20% effectiveness in offensive stance to 70% effectiveness in defensive stance.
STANCE | ||||||
---|---|---|---|---|---|---|
MODIFIER |
For two-handed weapons, effectiveness ranges from 30% in offensive stance to 105% in defensive stance.
STANCE | ||||||
---|---|---|---|---|---|---|
MODIFIER |
For two-handed polearms, effectiveness ranges from 27% to 94%, and there is an additional flat DS bonus based on stance:
STANCE | ||||||
---|---|---|---|---|---|---|
MODIFIER |
STANCE | ||||||
---|---|---|---|---|---|---|
DS Bonus |
For bows (shortbows, composite bows, longbows), effectiveness ranges from 15% to 45%. The enchantment bonus on a bow contributes directly to DS and is exempt from stance effects.
STANCE | ||||||
---|---|---|---|---|---|---|
MODIFIER |
For crossbows, effectiveness ranges from 12% to 37%. The enchantment bonus on a crossbow contributes directly to DS and is exempt from stance effects.
STANCE | ||||||
---|---|---|---|---|---|---|
MODIFIER |
For runestaves, the amount of Parry DS derived from weapon skill ranges from 20% effectiveness in offensive stance to 70% effectiveness in defensive stance. The enchantment bonus on a runestaff contributes directly to DS and is exempt from stance effects.
STANCE | ||||||
---|---|---|---|---|---|---|
MODIFIER |
CMAN Combat Mastery
The combat maneuver, Combat Mastery, allows a character to refine their stance to 10% (at rank 1) or 5% (at rank 2) changes in stance.