Stance: Difference between revisions

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The '''Stance''' verb can be used to change a character's stance, usually between six different stances: offensive, forward, advancing, neutral, guarded, and defensive. The stances are 20% increases or decreases in defensive or offensive capabilities. In particular, most articles that reference the variable Stance in calculations use the following modifiers:
The '''STANCE''' verb can be used to change a character's stance between six different stances: offensive, forward, advancing, neutral, guarded, and defensive.


== Attack modifiers ==
* Offensive: 0
* Advanced: 0.2
* Forward: 0.4
* Neutral: 0.6
* Guarded: 0.8
* Defensive: 1


{{addmetext}}
The articles for the various weapon skills list the manner in which the stance verb affects a character's [[attack strength]] while the [[Dodging]], [[Shield Use]], and the various weapon skill articles explain how stance affects [[defensive strength]].


== Defense modifiers ==
The [[Combat Maneuvers|combat maneuver]], [[Combat Mastery]], allows a character to refine their stance to 10% (at rank 1) or 5% (at rank 2) changes in stance.


Each component of [[Defensive strength]] (DS) is affected by stance.
:''Note: the only article that lists parry defense is the [[Two Weapon Combat]] article.


== External Links ==
=== Evade ===

[[Evade]] (or Dodge) DS retains up to 75% of full effectiveness while in offensive stance.

{| {{prettytable}}
|-style = "background:#DDD; color: blue"
!'''STANCE'''
!'''<center>OFF</center>'''
!'''<center>ADV</center>'''
!'''<center>FOR</center>'''
!'''<center>NEU</center>'''
!'''<center>GUA</center>'''
!'''<center>DEF</center>'''
|-
!MODIFIER
|<center>0.75</center>
|<center>0.80</center>
|<center>0.85</center>
|<center>0.90</center>
|<center>0.95</center>
|<center>1.00</center>
|}

=== Block ===

[[Block]] DS retains up to 50% of full effectiveness while in offensive stance. The natural +20 DS from holding a shield and any enchantment on the shield itself are exempt from stance effects.

{| {{prettytable}}
|-style = "background:#DDD; color: blue"
!'''STANCE'''
!'''<center>OFF</center>'''
!'''<center>ADV</center>'''
!'''<center>FOR</center>'''
!'''<center>NEU</center>'''
!'''<center>GUA</center>'''
!'''<center>DEF</center>'''
|-
!MODIFIER
|<center>0.50</center>
|<center>0.60</center>
|<center>0.70</center>
|<center>0.80</center>
|<center>0.90</center>
|<center>1.00</center>
|}

=== Parry ===

Before any weapon skills are taken into account, there is a flat bonus of up to +50 [[Parry]] DS based on stance.

{| {{prettytable}}
|-style = "background:#DDD; color: blue"
!'''STANCE'''
!'''<center>OFF</center>'''
!'''<center>ADV</center>'''
!'''<center>FOR</center>'''
!'''<center>NEU</center>'''
!'''<center>GUA</center>'''
!'''<center>DEF</center>'''
|-
!DS Bonus
|<center>0</center>
|<center>10</center>
|<center>20</center>
|<center>30</center>
|<center>40</center>
|<center>50</center>
|}


For '''one-handed weapons''' (including one-handed polearms), the amount of Parry DS derived from weapon skill ranges from 20% effectiveness in offensive stance to 70% effectiveness in defensive stance.

{| {{prettytable}}
|-style = "background:#DDD; color: blue"
!'''STANCE'''
!'''<center>OFF</center>'''
!'''<center>ADV</center>'''
!'''<center>FOR</center>'''
!'''<center>NEU</center>'''
!'''<center>GUA</center>'''
!'''<center>DEF</center>'''
|-
!MODIFIER
|<center>0.20</center>
|<center>0.30</center>
|<center>0.40</center>
|<center>0.50</center>
|<center>0.60</center>
|<center>0.70</center>
|}


For '''two-handed weapons''', effectiveness ranges from 30% in offensive stance to 105% in defensive stance.

{| {{prettytable}}
|-style = "background:#DDD; color: blue"
!'''STANCE'''
!'''<center>OFF</center>'''
!'''<center>ADV</center>'''
!'''<center>FOR</center>'''
!'''<center>NEU</center>'''
!'''<center>GUA</center>'''
!'''<center>DEF</center>'''
|-
!MODIFIER
|<center>0.30</center>
|<center>0.45</center>
|<center>0.60</center>
|<center>0.75</center>
|<center>0.90</center>
|<center>1.05</center>
|}


For '''two-handed polearms''', effectiveness ranges from 27% to 94%, and there is an additional flat DS bonus based on stance:

{| {{prettytable}}
|-style = "background:#DDD; color: blue"
!'''STANCE'''
!'''<center>OFF</center>'''
!'''<center>ADV</center>'''
!'''<center>FOR</center>'''
!'''<center>NEU</center>'''
!'''<center>GUA</center>'''
!'''<center>DEF</center>'''
|-
!MODIFIER
|<center>0.27</center>
|<center>0.41</center>
|<center>0.54</center>
|<center>0.68</center>
|<center>0.81</center>
|<center>0.94</center>
|}

{| {{prettytable}}
|-style = "background:#DDD; color: blue"
!'''STANCE'''
!'''<center>OFF</center>'''
!'''<center>ADV</center>'''
!'''<center>FOR</center>'''
!'''<center>NEU</center>'''
!'''<center>GUA</center>'''
!'''<center>DEF</center>'''
|-
!DS Bonus
|<center>15</center>
|<center>18</center>
|<center>21</center>
|<center>24</center>
|<center>27</center>
|<center>30</center>
|}


For '''bows''' (shortbows, composite bows, longbows), effectiveness ranges from 15% to 45%. The enchantment bonus on a bow contributes directly to DS and is exempt from stance effects.

{| {{prettytable}}
|-style = "background:#DDD; color: blue"
!'''STANCE'''
!'''<center>OFF</center>'''
!'''<center>ADV</center>'''
!'''<center>FOR</center>'''
!'''<center>NEU</center>'''
!'''<center>GUA</center>'''
!'''<center>DEF</center>'''
|-
!MODIFIER
|<center>0.15</center>
|<center>0.21</center>
|<center>0.27</center>
|<center>0.33</center>
|<center>0.39</center>
|<center>0.45</center>
|}


For '''crossbows''', effectiveness ranges from 12% to 37%. The enchantment bonus on a crossbow contributes directly to DS and is exempt from stance effects.

{| {{prettytable}}
|-style = "background:#DDD; color: blue"
!'''STANCE'''
!'''<center>OFF</center>'''
!'''<center>ADV</center>'''
!'''<center>FOR</center>'''
!'''<center>NEU</center>'''
!'''<center>GUA</center>'''
!'''<center>DEF</center>'''
|-
!MODIFIER
|<center>0.12</center>
|<center>0.17</center>
|<center>0.22</center>
|<center>0.27</center>
|<center>0.32</center>
|<center>0.37</center>
|}


For '''runestaves''', the amount of Parry DS derived from weapon skill ranges from 20% effectiveness in offensive stance to 70% effectiveness in defensive stance. The enchantment bonus on a runestaff contributes directly to DS and is exempt from stance effects.

{| {{prettytable}}
|-style = "background:#DDD; color: blue"
!'''STANCE'''
!'''<center>OFF</center>'''
!'''<center>ADV</center>'''
!'''<center>FOR</center>'''
!'''<center>NEU</center>'''
!'''<center>GUA</center>'''
!'''<center>DEF</center>'''
|-
!MODIFIER
|<center>0.20</center>
|<center>0.30</center>
|<center>0.40</center>
|<center>0.50</center>
|<center>0.60</center>
|<center>0.70</center>
|}

== CMAN Combat Mastery ==

The [[Combat Maneuvers|combat maneuver]], [[Combat Mastery]], allows a character to refine their stance to 10% (at rank 1) or 5% (at rank 2) changes in stance.

== External links ==
*http://www.play.net/gs4/info/combatguide.asp#combatfactors
*http://www.play.net/gs4/info/combatguide.asp#combatfactors

[[Category:Verbs]]
[[Category:Verbs]]

Revision as of 18:27, 14 May 2015

The STANCE verb can be used to change a character's stance between six different stances: offensive, forward, advancing, neutral, guarded, and defensive.

Attack modifiers

This section has not been added yet; please add to it now!

Defense modifiers

Each component of Defensive strength (DS) is affected by stance.

Evade

Evade (or Dodge) DS retains up to 75% of full effectiveness while in offensive stance.

STANCE
OFF
ADV
FOR
NEU
GUA
DEF
MODIFIER
0.75
0.80
0.85
0.90
0.95
1.00

Block

Block DS retains up to 50% of full effectiveness while in offensive stance. The natural +20 DS from holding a shield and any enchantment on the shield itself are exempt from stance effects.

STANCE
OFF
ADV
FOR
NEU
GUA
DEF
MODIFIER
0.50
0.60
0.70
0.80
0.90
1.00

Parry

Before any weapon skills are taken into account, there is a flat bonus of up to +50 Parry DS based on stance.

STANCE
OFF
ADV
FOR
NEU
GUA
DEF
DS Bonus
0
10
20
30
40
50


For one-handed weapons (including one-handed polearms), the amount of Parry DS derived from weapon skill ranges from 20% effectiveness in offensive stance to 70% effectiveness in defensive stance.

STANCE
OFF
ADV
FOR
NEU
GUA
DEF
MODIFIER
0.20
0.30
0.40
0.50
0.60
0.70


For two-handed weapons, effectiveness ranges from 30% in offensive stance to 105% in defensive stance.

STANCE
OFF
ADV
FOR
NEU
GUA
DEF
MODIFIER
0.30
0.45
0.60
0.75
0.90
1.05


For two-handed polearms, effectiveness ranges from 27% to 94%, and there is an additional flat DS bonus based on stance:

STANCE
OFF
ADV
FOR
NEU
GUA
DEF
MODIFIER
0.27
0.41
0.54
0.68
0.81
0.94
STANCE
OFF
ADV
FOR
NEU
GUA
DEF
DS Bonus
15
18
21
24
27
30


For bows (shortbows, composite bows, longbows), effectiveness ranges from 15% to 45%. The enchantment bonus on a bow contributes directly to DS and is exempt from stance effects.

STANCE
OFF
ADV
FOR
NEU
GUA
DEF
MODIFIER
0.15
0.21
0.27
0.33
0.39
0.45


For crossbows, effectiveness ranges from 12% to 37%. The enchantment bonus on a crossbow contributes directly to DS and is exempt from stance effects.

STANCE
OFF
ADV
FOR
NEU
GUA
DEF
MODIFIER
0.12
0.17
0.22
0.27
0.32
0.37


For runestaves, the amount of Parry DS derived from weapon skill ranges from 20% effectiveness in offensive stance to 70% effectiveness in defensive stance. The enchantment bonus on a runestaff contributes directly to DS and is exempt from stance effects.

STANCE
OFF
ADV
FOR
NEU
GUA
DEF
MODIFIER
0.20
0.30
0.40
0.50
0.60
0.70

CMAN Combat Mastery

The combat maneuver, Combat Mastery, allows a character to refine their stance to 10% (at rank 1) or 5% (at rank 2) changes in stance.

External links