End roll: Difference between revisions
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(A definition) |
(Reworded for generality.) |
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The '''end roll''' is the final value obtained from an attack |
The '''end roll''' is the final value obtained from an attack after adding up all combat factors. End rolls above 100 are hits, while end rolls of 100 or below are misses. For successful hits, the positive difference between the end roll and 100 is known as the ''endroll success margin''. |
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=== Example === |
=== Example === |
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The |
The bolded red number below (<span style="font-weight: bold; color: red">+192</span>) is the end roll. |
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< |
<pre{{log2}}> |
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You swing a gleaming vultite battlesword at a thunder troll! |
You swing a gleaming vultite battlesword at a thunder troll! |
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AS: +195 vs DS: +49 with AvD: +42 + d100 roll: +4 = <span style="font-weight: bold; color: red">+192</span> |
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... and hit for 53 points of damage! |
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Strong slash to the thunder troll's right hand cuts deep. |
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The thunder troll is stunned! |
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Roundtime: 5 sec. |
Roundtime: 5 sec. |
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</ |
</pre> |
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[[Category:Basic Mechanics]] |
[[Category:Basic Mechanics]] |
Revision as of 14:56, 22 September 2015
The end roll is the final value obtained from an attack after adding up all combat factors. End rolls above 100 are hits, while end rolls of 100 or below are misses. For successful hits, the positive difference between the end roll and 100 is known as the endroll success margin.
Example
The bolded red number below (+192) is the end roll.
You swing a gleaming vultite battlesword at a thunder troll!
AS: +195 vs DS: +49 with AvD: +42 + d100 roll: +4 = +192
... and hit for 53 points of damage!
Strong slash to the thunder troll's right hand cuts deep.
The thunder troll is stunned!
Roundtime: 5 sec.