Settlement of Reim: Difference between revisions
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== Tips for Success == |
== Tips for Success == |
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You can leave during your 2 hours and re-enter penalty free. You can check your time left using REIM TIME. |
You can leave during your 2 hours and re-enter penalty free. You can check your time left using REIM TIME.<br> |
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Know where your safe rooms are, your going to get overwhelmed sometime and need a rest. |
Know where your safe rooms are, your going to get overwhelmed sometime and need a rest.<br> |
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Pitfalls are safe rooms after you kill the mob inside it, Don't be afraid to jump in if you need a rest! |
Pitfalls are safe rooms after you kill the mob inside it, Don't be afraid to jump in if you need a rest!<br> |
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Make sure your weapons are magical and blessed. Ranged users generally are the ones that encounter issues with this. |
Make sure your weapons are magical and blessed. Ranged users generally are the ones that encounter issues with this.<br> |
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Have your group individually meet inside the first mist safe room. This will help prevent the crazy initial swarming when you first enter. |
Have your group individually meet inside the first mist safe room. This will help prevent the crazy initial swarming when you first enter.<br> |
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Make sure your first-timers know about the REIM verb and how the flagging system works. |
Make sure your first-timers know about the REIM verb and how the flagging system works.<br> |
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Don't wait around in the very first room of Reim! The first area swarms much more easily than anywhere else in Reim. MOVE IT! |
Don't wait around in the very first room of Reim! The first area swarms much more easily than anywhere else in Reim. MOVE IT!<br> |
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==See Also== |
==See Also== |
Revision as of 09:48, 2 August 2016
The level instance groups are as follows:
Group 1: 1-30
Group 2: 31-60
Group 3: 61-90
Group 4: 91-100
The quest itself is roughly 200 rooms split into four quadrants of dungeon crawling fun. You have two hours to complete the quest or hunt within the area. This is a scaling and instanced quest entirely made up of undead.
Entry
Lich room # 9147, then thru the vortex.
To access this quest you will need to make your way to Icemule Trace and travel down to Thurfel’s Island. Once there, you will find a watery vortex just off of a pier. Venture into the vortex and through the cavernous approach to begin your journey. At the end of the cavern you will find your point of entry. This is not available yet so don’t go looking!
Premium/Platinum subscribers will be able to access this quest on a daily cooldown of 22 hours. Non-prem/plat subscribers will need to purchase a token which will be available in the Simucoin shop. There will be transport options from other realms to the quest as you unlock a higher reputation level. This will cost energy that you earn by killing creatures within Reim.
If you are looking to group up with someone but they are in a lower instance group they can flag themselves to enter a higher level instance with REIM LEVEL, but be warned, you will find that your creatures are much harder.
Progression and Rare Spawns
As you progress through the quest you will encounter “Rarely Spawned” creatures. These are beefed up and have different names. You will need to hunt these down in order to flag yourself for progression through the quest. If you are blocked when trying to go through a gate/door, this is most likely it.
Death
There is no need to fear. If you die, you will be swept up by gentle, groping, ethereal hands. This will take you on a unique adventure to come back to life. (It will cost you energy and reputation) You will be dumped out in a safe room back at the entrance or where you entered the quest from with Transport. To avoid being pulled away you can life keep yourself at any time or have a friend do so. You are limited to one death per quest run. You are also able to turn off the resurrection mechanics and just have it dump your body out.
Invasions
Automated within the quest environment itself you will find that if you adventure with 4 or more players you may be chosen to win a free invasion! This consists of 2-4 creatures for each player throughout the area of the quest you are in. Prepare to die, clowns. This has a cooldown and will not happen all the time.
Reputation
We have a new reputation system that players earn reputation by killing within the quest. Reputation will allow access to new features and gain more quest energy. Your attack and defense boosts will also be scaled up based on your reputation!
Quest Energy
Quest energy is earned by killing creatures within Reim. This energy can be used for a few BOOSTS, SHOP access, and TRANSPORT into the quest.
Traps
Randomized throughout the quest area are traps. Some will require you to react and respond. Example, if a bow is pointed at your head...DUCK! You will have 5 seconds to respond after prompted to react. If you respond wrong you will still have a randomized chance to avoid the trap... or suffer. There are some traps you cannot avoid.
Here is a little preview of one trap, the Pitfall Trap. This takes the group leader, or you if you are a loner, and drops you into a pitfall trap with another creature. You can try to escape but the creature has a chance to block you. Other members of your group can jump in and help you, or random people walking by.
Retsgirl asks, "Hey Retser, you're looking cute today. Want to go for a walk in this village?" You say, "Why yes, yes I would, this is so romantic." RETSGIRL DECIDES TO MOVE NORTHEAST. Retsgirl plummets into a pitfall trap as something chases her in. You exclaim, "OMG NO! I SAIF YOU!" l [Reim Settlement, Village] A bucket attached to a frayed rope sits on a low stone well in the middle of this corner of the village square. Carefully laid cobblestones run north and east past small shops. A glimpse of a bazaar can be spied through the gap between two empty houses, their fronts identical but for the color of the doors. You also see a pitfall trap and a large glowing chest. Obvious paths: north, east, southwest go trap You make a flying leap into the pitfall trap! [Pitfall Trap] The pit is barren sans carved lengths of sharpened logs stuck into the ground. The ground is stained with dried blood and other fluids pooling around a pile of impaled suits of armor in the exact center. A frayed rope dangles into the pit from above, its excess length messily coiled on the barren floor. You also see an unworldly servant. Also here: Retsgirl Obvious paths: none incant DEATHbyretser You trace an intricate sign that contorts in the air while forcefully invoking deathbyretser... Your spell is ready. You gesture at an unworldly servant. It dies You feel a sudden surge of energy rush over your body! Your reputation with Reim just got better. The unworldly servant is consumed by ethereal flames as she falls to the ground. Cast Roundtime 3 Seconds. You say, "Ladies first." Retsgirl climbs up the frayed rope. You climb up the frayed rope. [Reim Settlement, Village] A bucket attached to a frayed rope sits on a low stone well in the middle of this corner of the village square. Carefully laid cobblestones run north and east past small shops. A glimpse of a bazaar can be spied through the gap between two empty houses, their fronts identical but for the color of the doors. You also see a large glowing chest. Obvious paths: north, east, southwest Retsgirl exclaims, "My HERO!"
Treasures
Randomly generated throughout the quest are treasure chests that you can search. These have a chance for creatures, quest energy/rep, and clumps of dirt that have potential for nice prizes!
Achievements
There are 3 achievements available and each will unlock a post-name title for your character that you achieved it with.
Reach 100,000 kills within the Settlement of Reim. Progress: 0/100000
Reach maximum reputation within the Settlement of Reim. Progress: 1000/10000
Slay all the rare creatures within Reim.
Tips for Success
You can leave during your 2 hours and re-enter penalty free. You can check your time left using REIM TIME.
Know where your safe rooms are, your going to get overwhelmed sometime and need a rest.
Pitfalls are safe rooms after you kill the mob inside it, Don't be afraid to jump in if you need a rest!
Make sure your weapons are magical and blessed. Ranged users generally are the ones that encounter issues with this.
Have your group individually meet inside the first mist safe room. This will help prevent the crazy initial swarming when you first enter.
Make sure your first-timers know about the REIM verb and how the flagging system works.
Don't wait around in the very first room of Reim! The first area swarms much more easily than anywhere else in Reim. MOVE IT!