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Ithzir armor is a combat script that is found on armor which provides several useful benefits. First introduced during Ebon Gate 2013, the armor is not commonly sold and it's unlocking is usually a rare service to acquire from a merchant.
Unlock Tiers
Ithzir armor consists of four different trees that can be unlocked to gain additional benefit. Off the shelf armor comes with Tier 0 Escape Flare Chance by default. When unlocking is offered, it is typically for a single unlock. The armor has a total of 16 unlocks available.
Base functionality of the armor includes:
- 3 charges / day
- Each unlock increases max daily armor charges by 1
- Tier 0 Escape Flare
Escape Flare Tree
Tier
|
Chance
|
Tier 0
|
20%
|
Tier 1
|
35%
|
Tier 2
|
50%
|
Tier 3
|
65%
|
Tier 4
|
80%
|
Status Condition Tree
Tier
|
Description
|
Charges Used
|
Tier 1
|
Remove one random condition from the following list when the armor's escape ability triggers: stunned, prone/sitting/kneeling, blind.
|
1
|
Tier 2
|
Add web, bind, and rooted to the list of potential conditions in Tier 1.
|
1
|
Tier 3
|
Manually invoke BESEECH the status clear ability to manually remove a random condition, adding sleep, poison, and disease to the above.
|
2
|
Tier 4
|
Manually invoke BESEECH the status clear ability to remove ALL of the above conditions.
|
3
|
Healing Tree
Tier
|
Description
|
Charges Used
|
Tier 1
|
Manually (SHRUG) invoke to heal an amount HPs equal to 50% of max health.
|
2
|
Tier 2
|
Tier 1 + reduce all bleeding effects by half, rounding down.
|
2
|
Tier 3
|
Tier 2 + reduce severity of worst injury by 1 rank.
|
3
|
Tier 4
|
Tier 2 + reduce severity of all injuries by 1 rank.
|
3
|
Charges Tree
Tier
|
Description
|
Charges Used
|
Tier 1
|
Additional 3 max charges to the armor
|
n/a
|
Tier 2
|
Adds a short-duration sanctuary effect (90 seconds) to the arrival room upon a triggered escape.
|
1
|
Tier 3
|
Triggered escape ability takes player to safe room.
|
2
|
Tier 4
|
Escape ability can be manually triggered (SLAP) to escape to safe room. A new exit from the room will take the player to a local fog location.
|
3
|
Analyze
Verbs
See Also