Twin Weapons/saved posts
SAVED POSTS
Topic: Duskruin
Message #: 11544
Author: GS4-RETSER
Date: 03/23/2017 10:45 PM EST
Subject: Parasitic Weapons, Coming to a Duskruin near you!
Hey everyone. I have a new TWC weapon line that will be released this Duskruin at some point, probably, maybe. (Finishing a few things up.)
The weapon line requires you to be wielding one in each hand. If you're only using one, the abilities will not work.
Lets start with the basics...
FLARES Twin Rising: Hitting an opponent with these weapons applies a counter. Consecutive strikes against the target increase the effects of these counters which in turn increases the weapon's flare strength. The counters last for 10 seconds before falling off. This effect works with both weapons and will only work if wielding two weapons. Wielding two weapons of the same flare type will increase the counter application rate.
These are script flares so the standard flare slot is still open. There will be the standard 4 flare types in the shop. There will be certificates available to change this to an uncommon flare.
These work OFF THE SHELF! (T0)
Example:
You swing a blue longsword at an Ithzir adept!
AS: +433 vs DS: +271 with AvD: +27 + d100 roll: +76 = +265
... and hit for 70 points of damage!
Amazing shot through the Ithzir adept's nose enters the brain!
Strands of blue-colored energy lash onto the Ithzir adept from the blue longsword!
You swing a red main gauche at an Ithzir adept!
AS: +428 vs DS: +264 with AvD: +27 + d100 roll: +88 = +279
... and hit for 79 points of damage!
Strike punctures thigh and shatters femur!
An Ithzir adept falls to the ground grasping her mangled left leg!
Strands of red-colored energy lash onto the Ithzir adept from the main gauche!
The strands attaching are the counters. They will happen as long as you hit the target.
TWIN DETONATION When you reach the maximum number of counters on a target creature a detonation will occur. This will essentially be a forced flare at the target at maximum counter strength and will remove the counters on the target.
Here is an example of a round of combat using the fully unlocked weapons with grapple flares in the standard slot and the script flares set to grapple.
You swing a blue longsword at an Ithzir adept!
AS: +433 vs DS: +210 with AvD: +27 + d100 roll: +32 = +282 ... and hit for 65 points of damage!
Jagged slash to the Ithzir adept's right arm!
Cut clean through at the wrist.
Need a hand?
Your blue longsword releases a twisted tendril of force!
... 15 points of damage! Hard pull on head strains neck.
Strands of blue-colored energy lash onto the Ithzir adept from the blue longsword!
You feel as if your main gauche is guiding your strike!
You swing a red main gauche at an Ithzir adept!
AS: +440 vs DS: +210 with AvD: +27 + d100 roll: +92 = +349
... and hit for 83 points of damage!
Jagged slash to the Ithzir adept's left arm!
Cut clean through at the wrist.
Need a hand?
Your main gauche releases a twisted tendril of force!
... 35 points of damage!
Grapple pins weapon arm, and twists it severely!
Strands of red-colored energy lash onto the Ithzir adept from the main gauche!
The buildup of red-colored energy surrounding the Ithzir adept explodes!
The main gauche glows slightly as it unleashes a wave of red-colored energy!
Tendrils of white and red-colored energy lash out from your a red main gauche hitting an Ithzir adept's left arm!
... 25 points of damage!
Solid arm grapple, pulls muscles to their limits!
Below we'll be outlining by tiers as follows: OTS/T1/T2
TWIN STANCE
Twin Primary: While the weapon is held in the primary hand it has a 1%/3%/5% chance to strike again. Twin Offhand: If the weapon is held in the offhand it has a 5%/10%/10% to increase your DS by 4/8/12 when attacked by enemies.
TWIN APPRENTICE/ADEPT/MASTER Twin Primary: While the weapon is held in the primary hand it has a 5%/10%/10% chance to increase the wielders Two Weapon Combat skill bonus by 5/10/10 for that attack. Twin Offhand: If the weapon is held in the offhand it has a 5%/10%/10% to increase your AS by 4/8/12 when attacking.
TWIN GRIP BOTH WEAPONS UNLOCKED TO T1 Allows the ability to flip your offhand into your mainhand and pull it back out. NOTE: This requires both weapons to be unlocked to tier 1.
grip longs You quickly flip your main gauche against your blue longsword into your other hand! grip longs You deftly flip your main gauche from against your blue longsword and into your awaiting hand! (This allows you to free your second hand by storing your weapon in your primary.)
BOTH WEAPONS UNLOCKED TO T2
Your Twin Grip will now allow you to auto-draw your second weapon when the first is stored with GRIP. In addition, your Twin Grip will auto wield your weapon when attacked. Both of these require you to be holding the main weapon in your primary (right) hand. NOTE: This requires both weapons to be unlocked to tier 2.
grip longs You quickly flip your main gauche against your blue longsword into your other hand! glance You glance down to see a blue longsword in your right hand and nothing in your left hand. at You deftly flip your main gauche from against your blue longsword and into your awaiting hand! You swing a blue longsword at an Ithzir adept! AS: +433 vs DS: +212 with AvD: +27 + d100 roll: +77
grip longs You quickly flip your main gauche against your blue longsword into your other hand! glance You glance down to see a blue longsword in your right hand and nothing in your left hand.
You deftly flip your main gauche from against your blue longsword and into your awaiting hand!
THING1 swings a closed fist at you!
Amazingly, you manage to parry the attack with your longsword!
There are TWO abilities on the weapons that you can activate outside of the GRIP function.
TIER1
TWIN LUNGE Twin Lunge: Applies Max Stacks of Twin Rising Counters. Cooldown: 15 minutes. Verb: WAVE longsword AT TARGET
This will be a forced detonation.
TIER2
Twin Strikes: When active, all strikes will apply double the counters for the duration. Cooldown: 30 minutes. Duration: 2 Minutes. Verb: RAISE
There is a collection of fluff verbs, but I wanted to get something up.
PRICING & AVAILABILITY
Weapon: 7500 Each Unlock 1: 20000 Unlock 2: 40000 Uncommon Flare Change: 30000
Weapons: Unlimited
Unlock 1: 32
Unlock 2: 16
Exotic Flare Change: Unlimited
There are probably some things I'm forgetting, but I wanted to get something out there for everyone to digest prior. These are cutting it close otherwise I would have teased sooner.
If you enjoy TWC as much as I do you'll have a blast with these!
Retser, SGM