Talk:Paper map

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TO DO: Move this to Realm Map maybe? Xerria lists it as a Realm Map. WINTERDAWN (talk) 16:32, 29 June 2021 (CDT)

Cysaegir -- The dragonfly-inked atlas is unfolded. A well-traveled road meanders its way along and through a long mountain pass before curving off toward a lush forest. Emerging from the forest and rising up into its trees, is a small but beautifully sculpted town. Several dragonflies dot the map around the town.

Wehnimer's Landing -- The frontier map is unfolded. The map shows a large town with a wide river flowing through it. To the southwest, an expanse of wide grassland opens. Further south, the grasses give way to rocky trails and caves. Further to the west, a large boulder is depicted among a scattering of trails.

River's Rest -- The river map is unfolded. The map depicts a small island town, which is situated between a river and bay. An old castle lies to the east, and farther out is a cave with several images of trolls poking out from it.

Zul Logoth -- The cavern map is unfolded. The map shows a cavern deep underground. A beautifully lit city of toadstools glow on the map. Tunnels branch out toward mine carts and old mines. Deep down down one of them is a waterfall.

Old Ta'Faendryl -- The ancient map is unfolded. The map show a muddy, old cobblestone road leading towards the ruins of an ancient city. A pyramid rises from the center, surrounded by plazas and many other crumbling buildings. Forests surround the city on all sides, with a grey tower rising out of the western woods.

Feywrot Mire -- The banyan chart is unfolded. A large murky bog sprawls across the chart, with several paths set in concentric circles around the ruins of a large banyan. Dotted throughout the paths are numerous wagons, tents, and shop open for business. Set apart from the bog is a cemetery marked with what look to be freshly dug graves, sunken mausoleums partially excavated, and a curious amount of shovels. A well-trod paths from the cemetery leads below ground.

Duskruin Village -- The village map is unfolded. A large prominent river cuts across the upper left corner of the map before giving way to a cluster of wagons and carriages that sit outside the village's gates. The sprawling village has clearly seen better days, with many rundown buildings and one dark alley that has a number of rats visible around it. Looming beyond that eastern edge of the town is a large arena with many dark crimson splotches darkening the sandy floor.

Kharam-Dzu -- The volcanic atlas is unfolded. The atlas depicts a great number of lava flows and a large volcanic crater. Various roads and paths are traced in great detail around what appears to be a village.

Four Winds Isle -- The island map is unfolded. The map depicts an island surrounded by jagged black rocks. Beyond the rocks is a dense mist.

Caligos Isle -- The island chart is unfolded. A thick, silvery fog laced with deep indigo tendrils encircles a small island, with dark jagged peaks protruding from within the haze-laden blanket. Specks of silver dot the black sands of the ominous-looking beach, and several frigatebirds bedeck the otherwise empty sky. A large structure rests atop the highest pinnacle which is located in the center of the island, and a small overlook, complete with a telescope, is perched on the peak's edge.

Ta'Vaalor -- The campaign map is unfolded. The map depicts a fortress city surrounded by a river like a moat. Farm land sprawls out to the west, while a bog and swamp are to the north and south. To the east is a cemetery and forest.

Ta'Illistim -- The elven atlas is unfolded. The atlas shows a grand city with a hanging garden. Airships hover just over the area, while pathways lead in all directions. A black forest rests in the southwest and to the northeast, a magical barrier abruptly ends the atlas.

Icemule -- The glacial map is unfolded. The map depicts a fairly barren, snow-covered plain surrounded by a deep gorge, a sparse forest, and a mountain range. Images of fearsome beasts are carefully drawn in varying areas of the map. Farther out is a frontier settlement.

Sea of Fire -- The desert map is unfolded. A vast expanse of desert covers the map, dotted with a scattering of rare oases and numerous mysterious stone obelisks. A large foreboding, crumbling city stands deep within the center of the desert.

Pinefar -- The mountain map is unfolded. The map depicts a frozen mountain topped with a shrine. A small trading post lies nestled in some snow-covered woods. Dangerous slopes sprawl across the tundra terrain.

Solhaven -- The imperial atlas is unfolded. The atlas shows a vast freeport with a expansive bay to the west. Thick forests surround the area, with a coastline and foggy valley. Through the valley, a tower of bone rises.

Varunar and Trail Tower -- The parchment map is unfolded. The map shows a long, winding road leading south through a great mountain range. An image of a broken tower and a ruined castle are indicated in great detail.