Evade
Evade, a part of the Evade/Block/Parry system, is a form of defense generated by a character's ability to completely avoid an attack by merely moving out of the way. The primary skill involved with evasion is Dodging; the two statistics that impact evasion are agility and intuition, with agility being twice as effective as intuition. Of evade, block, and parry, evasion is affected the least by a character's stance, offering 75% in an offensive stance - the usual defensive strength derived from being in a defensive stance, as seen by the following equations:
Dodge Ranks + (Agility Bonus) + (Intuition Bonus / 4) = Base Dodge While: Stance Modifier = 0.75 + (Stance / 4) The resulting formula: Base Dodge × Stance Modifier × Shield Penalty × Armor Hindrance = Dodge DS
- Note: There is a 50% bonus to the defensive strength gained from evasion if the attacker is using a ranged attack.
Shield Penalty is 0.8 with a small shield, 0.7 with a medium shield, 0.6 for a large shield, and 0.5 for a tower shield. Armor Hindrance is half the Action Penalty subtracted in percentage, so metal breastplate (Action Penalty of -20) would be -10% or 0.9.