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Enchant page scratch
Marginal Enchant Difficulty Modifier Formula
The difficulty in enchanting an item to a target enchant value (e.g. from +25 to +26) is computed as the sum of the base difficulty determined by a Bardic Loresong and a marginal enchanting difficulty modifier (mED) that is a function of the target enchant value, i.e., base + mED(x). A wizard's skills are assessed against this composite difficulty. The marginal difficulty modifier makes it increasingly difficult to enchant an item to higher values.
For a given enchant value
define the Cumulative Enchant Difficulty (cED) to be

i.e., the truncation of the quadratic
.
Then the marginal Enchant Difficulty modifier mED(x) applied when enchanting to the target enchant value x from current enchant value (x-1) is given by

Note that since truncation is applied to the cumulative enchant difficulty, the marginal difficulty is not monotonically increasing. In particular, mED actually decreases when the target enchant

.
Example
An item has a current enchant of +25. Then the marginal Enchant Difficulty to enchant to the target value +26 is

as

. We can also compute this directly from the definition via

Thus there is a +6 difficulty penalty modifier applied to the base diffuclty (as determined by a Loresong).
Enchant Difficulty Modifier Tables
Below we present the truncated linear estimates (first table) and exact marginal Enchant Difficulty modifier values for target enchant values
.