Scroll
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Scrolls are printed materials with the magic of one or more spells written upon them. Vellum, paper, papyrus, parchment, and palimpsest are also common nouns for a scroll.
- To prepare a spell from a scroll, invoke it.
- To determine which spells are on the scroll, read it.
- Both of these actions are subject to Arcane Symbols skill checks.
Scroll Infusion
Sorcerers with knowledge of Scroll Infusion may unlock fresh (never invoked) scrolls, allowing more mana to be infused into them, thus increasing the charges. Each spell as well as the entire scroll itself will possess a finite mana capacity, which is tied to the value of the scroll.
- To determine the number of charges remaining, wave an odeir'cos runestone at the scroll. Only sorcerers may detect charges in this manner.
- Phase (704) can be used to detect if a scroll can be unlocked. Locked scrolls resist attempts at phasing.
Messaging
The messaging of a successful invocation is as follows:
>invoke 205 1d100: 24 + Modifiers: 151 == 175 You raise the ancient scroll and gesture to invoke the Light spell. Sparks begin to fly between the ancient scroll and your fingers. With a sudden burst of enthusiasm, the sparks jump into your hand and a charged feeling surrounds you.
When the last charge of a particular spell is invoked, the spell name fades from the scroll. An example of this messaging is as follows:
>invoke 205 1d100: 94 + Modifiers: 151 == 245 You raise the ancient scroll and gesture to invoke the Light spell. Sparks begin to fly between the ancient scroll and your fingers. With a sudden burst of enthusiasm, the sparks jump into your hand and a charged feeling surrounds you. As your voice fades, so too does the ink on the scroll, leaving a blank space where the Light spell had previously been written.