Stance
The STANCE verb can be used to change a character's stance between six different stances: offensive, forward, advancing, neutral, guarded, and defensive.
Attack modifiers
Attack strength ranges from 100% effectiveness of weapon skills in offensive stance to 50% in defensive stance.
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MODIFIER |
Defense modifiers
Each component of Defensive strength (DS) is affected by stance.
Evade
Evade (or Dodge) DS retains up to 75% of full effectiveness while in offensive stance.
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Block
Block DS retains up to 50% of full effectiveness while in offensive stance. The natural +20 DS from holding a shield and any enchantment on the shield itself are exempt from stance effects.
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Parry
Before any weapon skills are taken into account, there is a flat bonus of up to +50 Parry DS based on stance.
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DS Bonus |
For one-handed weapons (including one-handed polearms), the amount of Parry DS derived from weapon skill ranges from 20% effectiveness in offensive stance to 70% effectiveness in defensive stance.
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For two-handed weapons, effectiveness ranges from 30% in offensive stance to 105% in defensive stance.
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For two-handed polearms, effectiveness ranges from 27% to 94%, and there is an additional flat DS bonus based on stance:
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DS Bonus |
For bows (shortbows, composite bows, longbows), effectiveness ranges from 15% to 45%. The enchantment bonus on a bow contributes directly to DS and is exempt from stance effects.
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For crossbows, effectiveness ranges from 12% to 37%. The enchantment bonus on a crossbow contributes directly to DS and is exempt from stance effects.
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For runestaves, the amount of Parry DS derived from magical skills ranges from 20% effectiveness in offensive stance to 70% effectiveness in defensive stance. The enchantment bonus on a runestaff contributes directly to DS and is exempt from stance effects.
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CMAN Combat Mastery
The combat maneuver, Combat Mastery, allows a character to refine their stance to 10% (at rank 1) or 5% (at rank 2) changes in stance.