RWShop:Grand Stables

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Grand Stable

To buy a horse, buy the reins, you have to enter the respective stalls to do so. a wide door, [Map Room R], Lich# 28071, go wide door

Grand Stable, Center

[Grand Stable, Center - 28100]
This large central area of the stable is bustling with activity. Fresh pine struts rise from the cobblestone floors to support rafters that create a high peaked ceiling overhead, with large windows lining the walls above that allow fresh air and light into the busy space. Travelling through the entire structure from east to west is a wide alley large enough to accommodate equine traffic. A large chalkboard with bold yellow letters scrawled across it that designates stall assignments and staffing duties has been posted here.
Obvious exits: east, west
large chalkboard
Welcome to the Grand Stable! If you are looking for tortoises, then please head out and go to the ENCLOSURE. We have a limited selection of horse genders. However, you can visit the Ostler's Den and the Ostler will assist you in your gender changing needs.

Grand Stable, Arena

[Grand Stable, Arena - 28101]
Rafters of fresh pine support a peaked roof high overhead with gaily colored pennants hanging in neat rows from the struts. Open windows allow air, and the occasional local avian, to circulate freely above. The ground is a soft loamy soil over hard packed earth with numerous hoofprints radiating in wide circles around the center of the arena.
Obvious exits: none
>look at young stablehand
Beneath the visible muck and misery of her job, this young stablehand manages to keep a cheery spirit.  She has an irrepressible lilt to her step, and seems to skip, and sometimes bounce, into her every task and duty.  At times her gaze seems to wander into the distance, almost as if she dreams of something more than this.
>ask stablehand about attend
"I have always been fascinated with the animal kingdom.  I guess it's why I went into this line of work.  So, I'd be more than happy to take your mount out for a stroll if you would like.  However, I'll need to see your calling device in order to do this."  A young stablehand nods with a smile.
>ask stablehand about buy
A young stablehand says apologetically, "I am not selling anything today.  I can ATTEND to your mount should you need that, though."
>ask stablehand about care
"We take great pride in the creatures we house in our stables and do everything we can to keep them safe and healthy," the stablehand says proudly.  "We will even take one out for a walk and ATTEND to their every need if you would like."
>ask stablehand about cost
A young stablehand says, "I don't have any stalls for sale here.  You should speak with one of your local stablehands."
>ask stablehand about horse
"Horses, and ponies, and tortoises, oh my!"  A young stablehand clicks the heels of her boots togethera few times and says, "Head over to the West Wing.  You should be able to find something there to fit your fancy.  If not there, you can try over in the Tortoise Enclosure."
>ask stablehand about hunting
A young stablehand asks, "Interested in ALL the hunting ground locations or just the LOCAL ones?"
>ask stablehand about mount
A young stablehand's face lights up like the midday sky in Lumnea.  "Mounts.  There was a time when we were unable to tame these beasts such that we could ride them!  Look how far we have come now.  Horses are probably the least temperamental of all mountable creatures, as they are so willing to let just about anyone climb up onto their back."  She eyes you up and down with slight hesitation, but then continues with a mild shrug.  "I don't have any for sale, unfortunately, but I do have stalls that I can sell to you.  I would bet that just about any mounted creature would be comfortable enough in one of these stalls."
>ask stablehand about refund
"I'm afraid I am unable to offer you any refunds for purchases that you make," the stablehand says quietly.  "This sale would definitely be final."  She nods quite matter-of-factly, but manages to let her kind demeanor slip through her stern professional act.
>ask stablehand about stable
A young stablehand says, "I don't have any stalls for sale here.  You should speak with one of your local stablehands."
>ask stablehand about stall
A young stablehand says, "I don't have any stalls for sale here.  You should speak with one of your local stablehands."
>ask stablehand about swap
"Interested in a change, are you?" a young stablehand asks.  "What will it be, exactly?  Would you like to move a new mount into your stall for 0 raikhen?  Or are you interested in changing towns completely for a cost of 0 raikhen?  Both options are fairly painless, assuming there are stalls available for the latter option.
"  She tilts her head slightly, awaiting your response.
>ask stablehand about travel
A young stablehand says, "Surely you own a mount since you're asking about travel options.  Could you hold a summoning device in your hand, please?"

Grand Stable, East Wing, inbetween

[Grand Stable, East Wing - 28098]
Numerous bales of freshly cut golden hay fill a large stall on the northern side of the spacious alley. Red-handled pitchforks stand upright, spearing the hay bales, while a small green cart stands close by. Stray stalks of hay weave themselves between the cracks of the dark grey cobblestones that make up the floor. On the southern side of the wide alley are two stalls, their lower half-doors latched with blued-steel hardware.
Obvious exits: east, west

East Wing, West Stall (inbetween)

[East Wing, West Stall - 28156]
Multiple horseshoes decorate the sycamore walls of the stall, their ends pointed towards the ceiling. A small trough houses chilled water for the occupants to sip on, while an empty bucket lays on its side in the nearby hay.
Obvious exits: out

On the athletic tan mustang you see:
Special [1]: some sleek brown reins

some sleek brown reins Weight: <1 pound
analyze
Analyze:
You analyze the brown reins and sense that the item cannot be altered in any way.

This is a summoning item and will currently summon: an athletic tan mustang, which is a mountable creature that has the following characteristics:

Height: about 16 hands

Face: ideal
Ears: straight
Forelock: shaggy
Body: athletic (NOTE: this sets/changes mount article)
Coat: dappled (Optional)
CoatClr: tan (NOTE: this sets/changes mount adjective)
Mane: long
ManeQrk: of wavy lengths (Optional)
TailQrk: flowing
TailClr: pale gold
Unique: None set

This summoning item cannot be altered in any way.

USAGE: HOLD (refresh HOME timer - must be in same room), PULL, WAVE (summon mount)

Mounts cannot be: - summoned while inside. - ridden inside or in water. - used while in combat. You will be knocked off your mount if you are attacked and may be unable to mount the creature for a short time after combat has ended.

Mounts will: - return to their "home" (either permanent or otherwise) if they are summoned and not mounted within 10 minutes. (HOLD reins to refresh.) - return to their "home" (either permanent or otherwise) if they are slapped by the owner/summoner. - remain in their permanent "home" (if you have purchased a stall) indefinitely. - return to your side if summoned in an appropriate location, regardless of where you left them.

an athletic tan mustang.

15000

On the gaunt dun jade you see:
Special [1]: some weathered leather reins

some weathered leather reins Weight: <1 pound
analyze
Analyze:
You analyze the leather reins and sense that the item cannot be altered in any way.

This is a summoning item and will currently summon: a gaunt dun jade, which is a mountable creature that has the following characteristics:

Height: about 16 hands

Face: jug
Ears: straight
Forelock: thin
Body: gaunt (NOTE: this sets/changes mount article)
Coat: thin (Optional)
CoatClr: dun (NOTE: this sets/changes mount adjective)
Mane: matted
ManeQrk: of uneven lengths (Optional)
TailQrk: scraggly
TailClr: dark grey
Unique: None set

This summoning item cannot be altered in any way.

USAGE: HOLD (refresh HOME timer - must be in same room), PULL, WAVE (summon mount)

Mounts cannot be: - summoned while inside. - ridden inside or in water. - used while in combat. You will be knocked off your mount if you are attacked and may be unable to mount the creature for a short time after combat has ended.

Mounts will: - return to their "home" (either permanent or otherwise) if they are summoned and not mounted within 10 minutes. (HOLD reins to refresh.) - return to their "home" (either permanent or otherwise) if they are slapped by the owner/summoner. - remain in their permanent "home" (if you have purchased a stall) indefinitely. - return to your side if summoned in an appropriate location, regardless of where you left them.

a gaunt dun jade.

15000

On the rugged brown bronco you see:
Special [1]: some iron-studded reins

some iron-studded reins Weight: <1 pound
analyze
Analyze:
You analyze the iron-studded reins and sense that the item cannot be altered in any way.

This is a summoning item and will currently summon: a rugged brown bronco, which is a mountable creature that has the following characteristics:

Height: about 16 hands

Face: angular
Ears: pert
Forelock: short
Body: rugged (NOTE: this sets/changes mount article)
Coat: healthy (Optional)
CoatClr: brown (NOTE: this sets/changes mount adjective)
Mane: long
ManeQrk: of clean, silky locks (Optional)
TailQrk: flowing
TailClr: black
Unique: None set

This summoning item cannot be altered in any way.

USAGE: HOLD (refresh HOME timer - must be in same room), PULL, WAVE (summon mount)

Mounts cannot be: - summoned while inside. - ridden inside or in water. - used while in combat. You will be knocked off your mount if you are attacked and may be unable to mount the creature for a short time after combat has ended.

Mounts will: - return to their "home" (either permanent or otherwise) if they are summoned and not mounted within 10 minutes. (HOLD reins to refresh.) - return to their "home" (either permanent or otherwise) if they are slapped by the owner/summoner. - remain in their permanent "home" (if you have purchased a stall) indefinitely. - return to your side if summoned in an appropriate location, regardless of where you left them.

a rugged brown bronco.

15000

East Wing, East Stall (inbetween)

[East Wing, East Stall - 28099]
Warm heat ripples through the air within the stall, while singed hay lays scattered about the floor. Dark furrows in the ground bespeak repeated pawing by a hooved animal, while splintered wood displays evidence of a dark temper.
Obvious exits: out

On the short brown pony you see:
Special [1]: some short brown leather reins

some short brown leather reins Weight: <1 pound
analyze
Analyze:
You analyze the brown leather reins and sense that the item cannot be altered in any way.

This is a summoning item and will currently summon: a short brown pony, which is a mountable creature that has the following characteristics:

Height: just under 14 hands

Face: delicate
Ears: pointed
Forelock: shaggy
Body: short (NOTE: this sets/changes mount article)
Coat: woolly (Optional)
CoatClr: brown (NOTE: this sets/changes mount adjective)
Mane: silky
ManeQrk: of wavy lengths (Optional)
TailQrk: bushy
TailClr: black
Unique: None set

This summoning item cannot be altered in any way.

USAGE: HOLD (refresh HOME timer - must be in same room), PULL, WAVE (summon mount)

Mounts cannot be: - summoned while inside. - ridden inside or in water. - used while in combat. You will be knocked off your mount if you are attacked and may be unable to mount the creature for a short time after combat has ended.

Mounts will: - return to their "home" (either permanent or otherwise) if they are summoned and not mounted within 10 minutes. (HOLD reins to refresh.) - return to their "home" (either permanent or otherwise) if they are slapped by the owner/summoner. - remain in their permanent "home" (if you have purchased a stall) indefinitely. - return to your side if summoned in an appropriate location, regardless of where you left them.

a short brown pony.

15000

Grand Stable, East Wing

[Grand Stable, East Wing - 28095]
On the northern side of the wide cobblestone alley, an area has been reserved for feed storage. The space is filled with barrels of various grains, canvas bags of apples and carrots, and numerous leather feed bags awaiting deployment to the stable's residents. On the south side of the alley, two stalls reside together, their lower doors latched with blued-steel hardware.
Obvious exits: west

East Wing, West Stall

[East Wing, West Stall - 28096]
Freshly scrubbed and tidy, the stall has clean straw bedding strewn about the floor and a small lantern strung from the ceiling provides ample illumination. An empty bucket and its companion, a long-handled brush, rests against the western wall.
Obvious exits: out

On the tall white draft horse you see:
Special [1]: some rough white leather reins

some rough white leather reins Weight: <1 pound
analyze
Analyze:
You analyze the white leather reins and sense that the item cannot be altered in any way.

This is a summoning item and will currently summon: a tall white horse, which is a mountable creature that has the following characteristics:

Height: about 17 hands

Face: refined
Ears: short
Forelock: wavy
Body: tall (NOTE: this sets/changes mount article)
Coat: thick (Optional)
CoatClr: white (NOTE: this sets/changes mount adjective)
Mane: thin
ManeQrk: of uneven lengths (Optional)
TailQrk: loose
TailClr: russet
Unique: None set

This summoning item cannot be altered in any way.

USAGE: HOLD (refresh HOME timer - must be in same room), PULL, WAVE (summon mount)

Mounts cannot be: - summoned while inside. - ridden inside or in water. - used while in combat. You will be knocked off your mount if you are attacked and may be unable to mount the creature for a short time after combat has ended.

Mounts will: - return to their "home" (either permanent or otherwise) if they are summoned and not mounted within 10 minutes. (HOLD reins to refresh.) - return to their "home" (either permanent or otherwise) if they are slapped by the owner/summoner. - remain in their permanent "home" (if you have purchased a stall) indefinitely. - return to your side if summoned in an appropriate location, regardless of where you left them.

a tall white horse.

15000

East Wing, East Stall

[East Wing, East Stall - 28097]
Steam trickles down from the lantern above as its golden glow warms the air of the stall. A thick bed of hay occupies one corner, while a rack leans against the stall's exit.
Obvious exits: out

On the tall black filly you see:
Special [1]: some thin leather reins

some thin leather reins Weight: <1 pound
analyze
Analyze:
You analyze the leather reins and sense that the item cannot be altered in any way.

This is a summoning item and will currently summon: a muscular black filly, which is a mountable creature that has the following characteristics:

Height: just under 16 hands

Face: wide-eyed
Ears: pointed
Forelock: softly draped
Body: tall (NOTE: this sets/changes mount article)
Coat: lustrous (Optional)
CoatClr: ebon (NOTE: this sets/changes mount adjective)
Mane: glossy
ManeQrk: woven with button braids (Optional)
TailQrk: plaited
TailClr: black
Unique: None set

This summoning item cannot be altered in any way.

USAGE: HOLD (refresh HOME timer - must be in same room), PULL, WAVE (summon mount)

Mounts cannot be: - summoned while inside. - ridden inside or in water. - used while in combat. You will be knocked off your mount if you are attacked and may be unable to mount the creature for a short time after combat has ended.

Mounts will: - return to their "home" (either permanent or otherwise) if they are summoned and not mounted within 10 minutes. (HOLD reins to refresh.) - return to their "home" (either permanent or otherwise) if they are slapped by the owner/summoner. - remain in their permanent "home" (if you have purchased a stall) indefinitely. - return to your side if summoned in an appropriate location, regardless of where you left them.

a muscular black filly.

15000

On the thick-boned mahogany mare you see:
Special [1]: a set of soft brown leather reins

a set of soft brown leather reins Weight: <1 pound
analyze
Analyze:
You analyze the brown leather reins and sense that the item cannot be altered in any way.

This is a summoning item and will currently summon: a thick-boned mahogany mare, which is a mountable creature that has the following characteristics:

Height: about 16 hands

Face: angular
Ears: curl-tipped
Forelock: side-draped
Body: thick-boned (NOTE: this sets/changes mount article)
Coat: satiny (Optional)
CoatClr: mahogany (NOTE: this sets/changes mount adjective)
Mane: plaited
ManeQrk: decorated with white silk flowers (Optional)
TailQrk: wavy
TailClr: brown
Unique: None set

This summoning item cannot be altered in any way.

USAGE: HOLD (refresh HOME timer - must be in same room), PULL, WAVE (summon mount)

Mounts cannot be: - summoned while inside. - ridden inside or in water. - used while in combat. You will be knocked off your mount if you are attacked and may be unable to mount the creature for a short time after combat has ended.

Mounts will: - return to their "home" (either permanent or otherwise) if they are summoned and not mounted within 10 minutes. (HOLD reins to refresh.) - return to their "home" (either permanent or otherwise) if they are slapped by the owner/summoner. - remain in their permanent "home" (if you have purchased a stall) indefinitely. - return to your side if summoned in an appropriate location, regardless of where you left them.

a thick-boned mahogany mare.

15000

Grand Stable, West Wing, inbetween

[Grand Stable, West Wing - 28102]
High ceilings and propped-open windows allow the free flow of air to circulate above the wide alley that runs through the center of the stable. On the northern side, an area has been built to store tack. Reins, bits, and blinders hang from blued-steel hooks anchored to pine walls, while saddles and blankets are stacked on low shelves. On the southern side of the alley, two stalls sit side by side, blued-steel latches securing their lower half-doors shut.
Obvious exits: east, west

West Wing, East Stall (inbetween)

[West Wing, East Stall - 28103]
Wrought iron hooks hold various bits of tack and harnesses in place, the fixtures high enough in the air that the ends don't drag upon the smooth dirt ground. A generous supply of grain spills from a nearby feedbag, while chilled water glistens in a low trough.
Obvious exits: out

On the compact black horse you see:
Special [1]: some black leather reins

some black leather reins Weight: <1 pound
analyze
Analyze:
You analyze the leather reins and sense that the item cannot be altered in any way.

This is a summoning item and will currently summon: a compact black horse, which is a mountable creature that has the following characteristics:

Height: about 16 hands

Face: square
Ears: pointed
Forelock: short
Body: compact (NOTE: this sets/changes mount article)
Coat: healthy (Optional)
CoatClr: black (NOTE: this sets/changes mount adjective)
Mane: long
ManeQrk: that flows loosely over one shoulder (Optional)
TailQrk: full
TailClr: black
Unique: None set

This summoning item cannot be altered in any way.

USAGE: HOLD (refresh HOME timer - must be in same room), PULL, WAVE (summon mount)

Mounts cannot be: - summoned while inside. - ridden inside or in water. - used while in combat. You will be knocked off your mount if you are attacked and may be unable to mount the creature for a short time after combat has ended.

Mounts will: - return to their "home" (either permanent or otherwise) if they are summoned and not mounted within 10 minutes. (HOLD reins to refresh.) - return to their "home" (either permanent or otherwise) if they are slapped by the owner/summoner. - remain in their permanent "home" (if you have purchased a stall) indefinitely. - return to your side if summoned in an appropriate location, regardless of where you left them.

a compact black horse.

7500

On the compact white horse you see:
Special [1]: some white leather reins

some white leather reins Weight: <1 pound
analyze
Analyze:
You analyze the leather reins and sense that the item cannot be altered in any way.

This is a summoning item and will currently summon: a compact white horse, which is a mountable creature that has the following characteristics:

Height: about 16 hands

Face: square
Ears: pointed
Forelock: short
Body: compact (NOTE: this sets/changes mount article)
Coat: healthy (Optional)
CoatClr: white (NOTE: this sets/changes mount adjective)
Mane: long
ManeQrk: that flows loosely over one shoulder (Optional)
TailQrk: full
TailClr: black
Unique: None set

This summoning item cannot be altered in any way.

USAGE: HOLD (refresh HOME timer - must be in same room), PULL, WAVE (summon mount)

Mounts cannot be: - summoned while inside. - ridden inside or in water. - used while in combat. You will be knocked off your mount if you are attacked and may be unable to mount the creature for a short time after combat has ended.

Mounts will: - return to their "home" (either permanent or otherwise) if they are summoned and not mounted within 10 minutes. (HOLD reins to refresh.) - return to their "home" (either permanent or otherwise) if they are slapped by the owner/summoner. - remain in their permanent "home" (if you have purchased a stall) indefinitely. - return to your side if summoned in an appropriate location, regardless of where you left them.

a compact white horse.

7500

On the compact dun horse you see:
Special [1]: some reddish leather reins

some reddish leather reins Weight: <1 pound
analyze
Analyze:
You analyze the leather reins and sense that the item cannot be altered in any way.

This is a summoning item and will currently summon: a compact dun horse, which is a mountable creature that has the following characteristics:

Height: about 16 hands

Face: square
Ears: pointed
Forelock: short
Body: compact (NOTE: this sets/changes mount article)
Coat: healthy (Optional)
CoatClr: dun (NOTE: this sets/changes mount adjective)
Mane: long
ManeQrk: that flows loosely over one shoulder (Optional)
TailQrk: full
TailClr: black
Unique: None set

This summoning item cannot be altered in any way.

USAGE: HOLD (refresh HOME timer - must be in same room), PULL, WAVE (summon mount)

Mounts cannot be: - summoned while inside. - ridden inside or in water. - used while in combat. You will be knocked off your mount if you are attacked and may be unable to mount the creature for a short time after combat has ended.

Mounts will: - return to their "home" (either permanent or otherwise) if they are summoned and not mounted within 10 minutes. (HOLD reins to refresh.) - return to their "home" (either permanent or otherwise) if they are slapped by the owner/summoner. - remain in their permanent "home" (if you have purchased a stall) indefinitely. - return to your side if summoned in an appropriate location, regardless of where you left them.

a compact dun horse.

7500

On the compact grey horse you see:
Special [1]: some grey leather reins

some grey leather reins Weight: <1 pound
analyze
Analyze:
You analyze the leather reins and sense that the item cannot be altered in any way.

This is a summoning item and will currently summon: a compact grey horse, which is a mountable creature that has the following characteristics:

Height: about 16 hands

Face: square
Ears: pointed
Forelock: short
Body: compact (NOTE: this sets/changes mount article)
Coat: healthy (Optional)
CoatClr: grey (NOTE: this sets/changes mount adjective)
Mane: long
ManeQrk: that flows loosely over one shoulder (Optional)
TailQrk: full
TailClr: black
Unique: None set

This summoning item cannot be altered in any way.

USAGE: HOLD (refresh HOME timer - must be in same room), PULL, WAVE (summon mount)

Mounts cannot be: - summoned while inside. - ridden inside or in water. - used while in combat. You will be knocked off your mount if you are attacked and may be unable to mount the creature for a short time after combat has ended.

Mounts will: - return to their "home" (either permanent or otherwise) if they are summoned and not mounted within 10 minutes. (HOLD reins to refresh.) - return to their "home" (either permanent or otherwise) if they are slapped by the owner/summoner. - remain in their permanent "home" (if you have purchased a stall) indefinitely. - return to your side if summoned in an appropriate location, regardless of where you left them.

a compact grey horse.

7500

On the compact brown horse you see:
Special [1]: some brown leather reins

some brown leather reins Weight: <1 pound
analyze
Analyze:
You analyze the leather reins and sense that the item cannot be altered in any way.

This is a summoning item and will currently summon: a compact brown horse, which is a mountable creature that has the following characteristics:

Height: about 16 hands

Face: square
Ears: pointed
Forelock: short
Body: compact (NOTE: this sets/changes mount article)
Coat: healthy (Optional)
CoatClr: brown (NOTE: this sets/changes mount adjective)
Mane: long
ManeQrk: that flows loosely over one shoulder (Optional)
TailQrk: full
TailClr: black
Unique: None set

This summoning item cannot be altered in any way.

USAGE: HOLD (refresh HOME timer - must be in same room), PULL, WAVE (summon mount)

Mounts cannot be: - summoned while inside. - ridden inside or in water. - used while in combat. You will be knocked off your mount if you are attacked and may be unable to mount the creature for a short time after combat has ended.

Mounts will: - return to their "home" (either permanent or otherwise) if they are summoned and not mounted within 10 minutes. (HOLD reins to refresh.) - return to their "home" (either permanent or otherwise) if they are slapped by the owner/summoner. - remain in their permanent "home" (if you have purchased a stall) indefinitely. - return to your side if summoned in an appropriate location, regardless of where you left them.

a compact brown horse.

7500

Grand Stable, West Wing

[Grand Stable, West Wing - 28105]
On the north side of the wide alley running the length of the stable, a freshly-constructed low pinewood wall surrounds a damp grey flagstone floor to create a large stall. Long-handled brushes stand at the ready next to white oak barrels filled with water that line the western wall, while horseshoe picks lay on the flagstones next to a simple red stool resting in the far east corner. Across the alley to the south, two stalls stand side by side.
Obvious exits: east

West Wing, West Stall

[West Wing, West Stall - 28107]
Built from a combination of sycamore and mahogany planks, the tall stall has a striped appearance that is marked by fine green lines in the grains of both woods. Parsley clippings and bits of barley mix with a generous helping of fresh hay near the back of the stall.
Obvious exits: out

On the lithe golden charger you see:
Special [1]: some studded golden leather reins

some studded golden leather reins Weight: <1 pound
analyze
Analyze:
You analyze the golden leather reins and sense that the item cannot be altered in any way.

This is a summoning item and will currently summon: a lithe golden charger, which is a mountable creature that has the following characteristics:

Height: just over 17 hands

Face: white-starred
Ears: pointed
Forelock: sleek
Body: lithe (NOTE: this sets/changes mount article)
Coat: flawless (Optional)
CoatClr: golden (NOTE: this sets/changes mount adjective)
Mane: blunt-cut
ManeQrk: decorated with onyx bands (Optional)
TailQrk: voluminous
TailClr: dark brown
Unique: None set

This summoning item cannot be altered in any way.

USAGE: HOLD (refresh HOME timer - must be in same room), PULL, WAVE (summon mount)

Mounts cannot be: - summoned while inside. - ridden inside or in water. - used while in combat. You will be knocked off your mount if you are attacked and may be unable to mount the creature for a short time after combat has ended.

Mounts will: - return to their "home" (either permanent or otherwise) if they are summoned and not mounted within 10 minutes. (HOLD reins to refresh.) - return to their "home" (either permanent or otherwise) if they are slapped by the owner/summoner. - remain in their permanent "home" (if you have purchased a stall) indefinitely. - return to your side if summoned in an appropriate location, regardless of where you left them.

a lithe golden charger.

15000

On the compact chocolate brown hack you see:
Special [1]: some spotted leather reins

some spotted leather reins Weight: <1 pound
analyze
Analyze:
You analyze the leather reins and sense that the item cannot be altered in any way.

This is a summoning item and will currently summon: a compact chocolate brown hack, which is a mountable creature that has the following characteristics:

Height: just over 17 hands

Face: angular
Ears: mulish
Forelock: shaggy
Body: compact (NOTE: this sets/changes mount article)
Coat: dappled (Optional)
CoatClr: chocolate brown (NOTE: this sets/changes mount adjective)
Mane: closely cropped
ManeQrk: with faux hunter braids (Optional)
TailQrk: wrapped
TailClr: flaxen
Unique: None set

This summoning item cannot be altered in any way.

USAGE: HOLD (refresh HOME timer - must be in same room), PULL, WAVE (summon mount)

Mounts cannot be: - summoned while inside. - ridden inside or in water. - used while in combat. You will be knocked off your mount if you are attacked and may be unable to mount the creature for a short time after combat has ended.

Mounts will: - return to their "home" (either permanent or otherwise) if they are summoned and not mounted within 10 minutes. (HOLD reins to refresh.) - return to their "home" (either permanent or otherwise) if they are slapped by the owner/summoner. - remain in their permanent "home" (if you have purchased a stall) indefinitely. - return to your side if summoned in an appropriate location, regardless of where you left them.

a compact chocolate brown hack.

15000

On the emaciated dun crowbait you see:
Special [1]: some dirty brown leather reins

some dirty brown leather reins Weight: <1 pound
analyze
Analyze:
You analyze the brown leather reins and sense that the item cannot be altered in any way.

This is a summoning item and will currently summon: an emaciated dun crowbait, which is a mountable creature that has the following characteristics:

Height: about 16 hands

Face: blunt-nosed
Ears: notched
Forelock: shaggy
Body: emaciated (NOTE: this sets/changes mount article)
Coat: dirty (Optional)
CoatClr: dun (NOTE: this sets/changes mount adjective)
Mane: matted
ManeQrk: of uneven lengths (Optional)
TailQrk: tangled
TailClr: titian
Unique: None set

This summoning item cannot be altered in any way.

USAGE: HOLD (refresh HOME timer - must be in same room), PULL, WAVE (summon mount)

Mounts cannot be: - summoned while inside. - ridden inside or in water. - used while in combat. You will be knocked off your mount if you are attacked and may be unable to mount the creature for a short time after combat has ended.

Mounts will: - return to their "home" (either permanent or otherwise) if they are summoned and not mounted within 10 minutes. (HOLD reins to refresh.) - return to their "home" (either permanent or otherwise) if they are slapped by the owner/summoner. - remain in their permanent "home" (if you have purchased a stall) indefinitely. - return to your side if summoned in an appropriate location, regardless of where you left them.

an emaciated dun crowbait.

15000

On the chunky grey cob you see:
Special [1]: some tattered leather reins

some tattered leather reins Weight: <1 pound
analyze
Analyze:
You analyze the leather reins and sense that the item cannot be altered in any way.

This is a summoning item and will currently summon: a chunky grey cob, which is a mountable creature that has the following characteristics:

Height: just under 15 hands

Face: pig-eyed
Ears: notched
Forelock: tousled
Body: chunky (NOTE: this sets/changes mount article)
Coat: flea-bitten (Optional)
CoatClr: grey (NOTE: this sets/changes mount adjective)
Mane: ragged
ManeQrk: that is left loose and unkempt (Optional)
TailQrk: scraggly
TailClr: black
Unique: None set

This summoning item cannot be altered in any way.

USAGE: HOLD (refresh HOME timer - must be in same room), PULL, WAVE (summon mount)

Mounts cannot be: - summoned while inside. - ridden inside or in water. - used while in combat. You will be knocked off your mount if you are attacked and may be unable to mount the creature for a short time after combat has ended.

Mounts will: - return to their "home" (either permanent or otherwise) if they are summoned and not mounted within 10 minutes. (HOLD reins to refresh.) - return to their "home" (either permanent or otherwise) if they are slapped by the owner/summoner. - remain in their permanent "home" (if you have purchased a stall) indefinitely. - return to your side if summoned in an appropriate location, regardless of where you left them.

a chunky grey cob.

15000

West Wing, East Stall

[West Wing, East Stall - 28106]
Golden lamplight illuminates the small stall that is fashioned of new boards and thick wooden posts. The sweet scent of cut grass and fresh hay fills the air of the small stall and mingles with the musky scent of equines.
Obvious exits: out

On the thick-boned mahogany gelding you see:
Special [1]: some speckled leather reins

some speckled leather reins Weight: <1 pound
analyze
Analyze:
You analyze the leather reins and sense that the item cannot be altered in any way.

This is a summoning item and will currently summon: a thick-boned mahogany gelding, which is a mountable creature that has the following characteristics:

Height: just over 17 hands

Face: wide-eyed
Ears: curl-tipped
Forelock: thick
Body: thick-boned (NOTE: this sets/changes mount article)
Coat: satiny (Optional)
CoatClr: mahogany (NOTE: this sets/changes mount adjective)
Mane: shaved
ManeQrk: with titian growth showing through (Optional)
TailQrk: wavy
TailClr: titian
Unique: None set

This summoning item cannot be altered in any way.

USAGE: HOLD (refresh HOME timer - must be in same room), PULL, WAVE (summon mount)

Mounts cannot be: - summoned while inside. - ridden inside or in water. - used while in combat. You will be knocked off your mount if you are attacked and may be unable to mount the creature for a short time after combat has ended.

Mounts will: - return to their "home" (either permanent or otherwise) if they are summoned and not mounted within 10 minutes. (HOLD reins to refresh.) - return to their "home" (either permanent or otherwise) if they are slapped by the owner/summoner. - remain in their permanent "home" (if you have purchased a stall) indefinitely. - return to your side if summoned in an appropriate location, regardless of where you left them.

a thick-boned mahogany gelding.

15000

On the muscular white stallion you see:
Special [1]: some glossy white leather reins

some glossy white leather reins Weight: <1 pound
analyze
Analyze:
You analyze the white leather reins and sense that the item cannot be altered in any way.

This is a summoning item and will currently summon: a muscular white stallion, which is a mountable creature that has the following characteristics:

Height: just over 17 hands

Face: angular
Ears: pointed
Forelock: thick
Body: muscular (NOTE: this sets/changes mount article)
Coat: healthy (Optional)
CoatClr: white (NOTE: this sets/changes mount adjective)
Mane: spiked
ManeQrk: decorated with silver rings (Optional)
TailQrk: flowing
TailClr: pewter-toned
Unique: None set

This summoning item cannot be altered in any way.

USAGE: HOLD (refresh HOME timer - must be in same room), PULL, WAVE (summon mount)

Mounts cannot be: - summoned while inside. - ridden inside or in water. - used while in combat. You will be knocked off your mount if you are attacked and may be unable to mount the creature for a short time after combat has ended.

Mounts will: - return to their "home" (either permanent or otherwise) if they are summoned and not mounted within 10 minutes. (HOLD reins to refresh.) - return to their "home" (either permanent or otherwise) if they are slapped by the owner/summoner. - remain in their permanent "home" (if you have purchased a stall) indefinitely. - return to your side if summoned in an appropriate location, regardless of where you left them.

a muscular white stallion.

15000

2019

a wide door, [Map Room R], Lich# 28071, go door


To buy a horse, buy the reins, you have to enter the respective stalls to do so

Grand Stable, Center

The entry rooms are at the far ends of the stables.

[Grand Stable, Center - 28100]
This large central area of the stable is bustling with activity. Fresh pine struts rise from the cobblestone floors to support rafters that create a high peaked ceiling overhead, with large windows lining the walls above that allow fresh air and light into the busy space. Travelling through the entire structure from east to west is a wide alley large enough to accommodate equine traffic. A large chalkboard that designates stall assignments and staffing duties has been posted here.
Obvious exits: east, west
Welcome to the Grand Stable!
In the western stalls, you will find male mounts.
In the eastern stalls, you will find female mounts.
So as not to spook the animals, we've created replicas of each type.
Please LOOK at each mount before buying the reins that are for sale on them.

Grand Stable, Near East Wing

[Grand Stable, East Wing - 28098]
Numerous bales of freshly cut golden hay fill a large stall on the northern side of the spacious alley. Red-handled pitchforks stand upright, spearing the hay bales, while a small green cart stands close by. Stray stalks of hay weave themselves between the cracks of the dark grey cobblestones that make up the floor. On the southern side of the wide alley are two stalls, their lower half-doors latched with blued-steel hardware.
Obvious exits: east, west
East stall (Lich #28099) 50,000
a fiery-eyed nightmare steed with some scorched leather reins on it She stands just over 18 hands at the withers. She has a muscular body with a sleek ebony coat. She has a gaunt face, a black-streaked forelock, and perky ears. She has a wild mane woven of moonlight-silver and a long flowing tail.
West stall (not mapped) 7,500
a compact grey horse with some grey leather reins on it She stands 16 hands at the withers. She has a compact body with a healthy grey coat. She has a square face, a short forelock, and pointed ears. She has a long mane that flows loose down her neck and a full black tail.
a compact white horse with some white leather reins on it She stands 16 hands at the withers. She has a compact body with a healthy white coat. She has a square face, a short forelock, and pointed ears. She has a long mane that flows loose down her neck and a full black tail.
a compact black horse with some black leather reins on it She stands 16 hands at the withers. She has a compact body with a healthy black coat. She has a square face, a short forelock, and pointed ears. She has a long mane that flows loose down her neck and a full black tail.
a compact brown horse with some brown leather reins on it She stands 16 hands at the withers. She has a compact body with a healthy brown coat. She has a square face, a short forelock, and pointed ears. She has a long mane that flows loose down her neck and a full black tail.
a compact dun horse with some reddish leather reins on it She stands 16 hands at the withers. She has a compact body with a healthy dun coat. She has a square face, a short forelock, and pointed ears. She has a long mane that flows loose down her neck and a full black tail.

Grand Stable, Far East Wing

[Grand Stable, East Wing - 28095]
On the northern side of the wide cobblestone alley, an area has been reserved for feed storage. The space is filled with barrels of various grains, canvas bags of apples and carrots, and numerous leather feed bags awaiting deployment to the stable's residents. On the south side of the alley, two stalls reside together, their lower doors latched with blued-steel hardware.
Obvious exits: west
East stall (Lich #28097) 15,000
a lean black-flecked mare with some dusty soft leather reins on it She stands just 16 hands at the withers. She has a lean body with a dusty black-flecked coat. She has a white-blazed face, a wispy forelock, and perky ears. She has a spiky mane decorated with silver rings and a flowing pewter-hued tail.
a thick-boned mahogany mare with a set of soft brown leather reins on it She stands just 16 hands at the withers. She has a thick-boned body with a satiny mahogany coat. She has an angular face, a side-draped forelock, and curl-tipped ears. She has a plaited mane decorated with white silk flowers and a wavy brown tail.
a muscular white filly with some glossy white leather reins on it She stands just under 16 hands at the withers. She has a muscular body with a healthy white coat. She has an angular face, a side-draped forelock, and curl-tipped ears. She has a silky mane woven into tight hunter braids and a plaited flaxen tail.
a tall black filly with some thin leather reins on it She stands just under 16 hands at the withers. She has a tall body with a lustrous ebony coat. She has a wide-eyed face, a softly draped forelock, and pointed ears. She has a glossy mane woven with button braids and a plaited black tail.
West stall (Lich #28096) 15,000
a chunky grey cob with some soft grey leather reins on it She stands 15 hands at the withers. She has a chunky body with a flea-bitten grey coat. She has a pig-eyed face, a tousled forelock, and notched ears. She has a shaggy mane that is left loose and unkempt and a scraggly black tail.
an emaciated dun crowbait with some weathered leather reins on it She stands 15 hands at the withers. She has an emaciated body with a dirty dun coat. She has a blunt-nosed face, a shaggy forelock, and notched ears. She has a matted mane of uneven lengths and a tangled titian tail.
a lithe golden charger with some star-patterned reins on it She stands just over 17 hands at the withers. She has a lithe body with a flawless golden coat. She has a white-starred face, a sleek forelock, and pointed ears. She has a blunt-cut mane decorated with onyx bands and a voluminous dark brown tail.
a compact chocolate brown hack with some chocolate brown reins on it She stands 17 hands at the withers. She has a compact body with a dappled chocolate brown coat. She has an angular face, a shaggy forelock, and mulish ears. She has a closely cropped mane with faux hunter braids and a wrapped flaxen tail.

Grand Stable, Near West Wing

[Grand Stable, West Wing - 28102]
High ceilings and propped-open windows allow the free flow of air to circulate above the wide alley that runs through the center of the stable. On the northern side, an area has been built to store tack. Reins, bits, and blinders hang from blued-steel hooks anchored to pine walls, while saddles and blankets are stacked on low shelves. On the southern side of the alley, two stalls sit side by side, blued-steel latches securing their lower half-doors shut.
Obvious exits: east, west
East stall (Lich #28103) 7,500
a compact dun horse with some reddish leather reins on it He stands just 16 hands at the withers. He has a well-muscled body with a healthy dun coat. He has a square face, a short forelock, and pointed ears. He has a long mane that flows loose down his neck and a full black tail.
a compact grey horse with some grey leather reins on it He stands just 16 hands at the withers. He has a well-muscled body with a healthy grey coat. He has a square face, a short forelock, and pointed ears. He has a long mane that flows loose down his neck and a full black tail.
a compact white horse with some white leather reins on it He stands just 16 hands at the withers. He has a well-muscled body with a healthy white coat. He has a square face, a short forelock, and pointed ears. He has a long mane that flows loose down his neck and a full black tail.
a compact brown horse with some brown leather reins on it He stands just 16 hands at the withers. He has a well-muscled body with a healthy brown coat. He has a square face, a short forelock, and pointed ears. He has a long mane that flows loose down his neck and a full black tail.
a compact black horse with some black leather reins on it He stands just 16 hands at the withers. He has a well-muscled body with a healthy black coat. He has a square face, a short forelock, and pointed ears. He has a long mane that flows loose down his neck and a full black tail.
West stall (Lich #28104) 50,000
a fiery-eyed nightmare steed with some scorched leather reins on it He stands just over 18 hands at the withers. He has a muscular body with a sleek ebony coat. He has a gaunt face, a black-streaked forelock, and perky ears. He has a wild mane woven of moonlight-silver and a long flowing tail.

Grand Stable, Far West Wing

[Grand Stable, West Wing - 28105]
On the north side of the wide alley running the length of the stable, a freshly-constructed low pinewood wall surrounds a damp grey flagstone floor to create a large stall. Long-handled brushes stand at the ready next to white oak barrels filled with water that line the western wall, while horseshoe picks lay on the flagstones next to a simple red stool resting in the far east corner. Across the alley to the south, two stalls stand side by side.
Obvious exits: east
East stall (Lich #28106) 15,000
a tall ebony stallion with some glossy ebon leather reins on it He stands just over 17 hands at the withers. He has a tall body with a lustrous ebony coat. He has a wide-eyed face, a wavy forelock, and pert ears. He has a glossy mane woven with button braids and a plaited black tail.
a muscular white stallion with some glossy white leather reins on it He stands just over 17 hands at the withers. He has a muscular body with a healthy white coat. He has an angular face, a thick forelock, and pointed ears. He has a silky mane woven into tight hunter braids and a plaited flaxen tail.
a thick-boned mahogany gelding with some speckled leather reins on it He stands just over 17 hands at the withers. He has a thick-boned body with a satiny mahogany coat. He has a wide-eyed face, a short forelock, and thin ears. He has a shaved mane with titian growth showing through and a wavy titian tail.
a lean black-flecked gelding with some silver-studded reins on it He stands just over 17 hands at the withers. He has a lean body with a dusty black-flecked coat. He has a white-blazed face, a thick forelock, and curl-tipped ears. He has a spiked mane decorated with silver rings and a flowing pewter-toned tail.
West stall (Lich #28107) 15,000
a lithe golden charger with some studded golden leather reins on it He stands just over 17 hands at the withers. He has a lithe body with a flawless golden coat. He has a white-starred face, a sleek forelock, and pointed ears. He has a blunt-cut mane decorated with onyx bands and a voluminous dark brown tail.
a compact chocolate brown hack with some spotted leather reins on it He stands just 17 hands at the withers. He has a compact body with dappled chocolate brown coat. He has an angular face, a shaggy forelock, and mulish ears. He has a close-cropped mane with faux hunter braids and a wrapped flaxen tail.
an emaciated dun crowbait with some dirty brown leather reins on it He stands just 16 hands at the withers. He has an emaciated body with dirty dun coat. He has a blunt-nosed face, a shaggy forelock, and notched ears. He has a matted mane of uneven lengths and a tangled titian tail.
a chunky grey cob with some tattered leather reins on it He stands just 15 hands at the withers. He has a chunky body with flea-bitten grey coat. He has a pig-eyed face, a tousled forelock, and notched ears. He has a ragged mane left loose and unkempt and a scraggly black tail.