Raw damage
The raw damage in an attack is an unseen number that is determined by multiplying the end roll minus 100 by the damage factor of the weapon used compared to the armor the defender is wearing.
Example
You swing a gleaming vultite battlesword at a thunder troll!
AS: +195 vs DS: +49 with AvD: +42 + d100 roll: +4 = +192
... and hit for 53 points of damage!
Strong slash to the thunder troll's right hand cuts deep.
The thunder troll is stunned!
Roundtime: 5 sec.
The battlesword, a two-handed sword, has a damage factor of 0.500 against the troll. The end roll is +192 (192 - 100 = 92) and is multiplied by 0.500, resulting in 46. Therefore, the attack above did 46 raw damage. The additional seven damage comes from the critical and likely some random factor.