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Damage factor
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Damage Factor determines the amount of damage, and therefore the severity of the critical, caused by a certain die roll. A higher Damage Factor results in greater damage.
One-Handed Edged Weapons
Weapon | Cloth | Leather | Scale | Chain | Plate | Speed | Damage Type | STR/DU |
Arrow/Bolt | .200 | .100 | .080 | .100 | .040 | 1 | Slashing/Piercing | 20/40 |
Dagger | .250 | .200 | .100 | .125 | .075 | 1 | Slashing/Piercing | 18/195 |
Main Gauche | .275 | .210 | .110 | .125 | .075 | 2 | Slashing/Piercing | 18/190 |
Rapier | .325 | .225 | .125 | .125 | .075 | 2 | Slashing/Piercing | 30/100 |
Whip-blade | .333 | .225 | .125 | .115 | .065 | 2 | Slashing | 30/100 |
Katar | .325 | .250 | .225 | .200 | .175 | 3 | Slashing/Piercing | 70/175 |
Short sword | .350 | .240 | .200 | .150 | .125 | 3 | Slashing/Piercing/Crushing | 70/185 |
Scimitar | .375 | .260 | .210 | .200 | .165 | 4 | Slashing/Piercing/Crushing | 60/150 |
Estoc | .425 | .300 | .200 | .200 | .150 | 4 | Slashing/Piercing | 65/160 |
Longsword | .425 | .275 | .225 | .200 | .175 | 4 | Slashing/Piercing/Crushing | 65/160 |
Handaxe | .420 | .300 | .270 | .240 | .210 | 5 | Slaching/Crushing | 70/160 |
Backsword | .440 | .310 | .225 | .240 | .150 | 5 | Slashing/Piercing/Crushing | 75/160 |
Broadsword | .450 | .300 | .250 | .225 | .200 | 5 | Slashing/Piercing/Crushing | 75/160 |
Falchion | .450 | .325 | .250 | .250 | .175 | 5 | Slashing/Crushing | 75/160 |
Katana | .450 | .325 | .275 | .225 | .175 | 5 | Slashing | 75/225 |
Bastard sword | .450 | .325 | .275 | .250 | .185 | 6 | Slashing/Crushing | 75/200 |