Gemstones
Jump to navigation
Jump to search
Gemstones can be found in ascension hunting areas after completing the Wyrm quest. A total of five gemstones can be equipped. A gemstone can have common, rare, and legendary properties, but only 1 legendary may be equipped at any given time. Overall, this gives you a maximum of 11 active properties (4 gemstones with common + common/regional/rare properties, and the 5th with common + common/regional/rare + legendary properties).
Property | Rarity | Tiered | Type | Description |
---|---|---|---|---|
Blood Prism | Common | Yes | Passive | Your passive health regeneration is increased by 5/10/15/20/25%. |
Bold Brawler | Common | Yes | Passive | Your unarmed combat attacks have an additional 1/2/3/4/5% chance to tier up. |
Cannoneer's Savvy | Common | Yes | Passive | You have a 5/10/15/20/25% chance to incur no roundtime when loading the cannons of an OSA ship. |
Companion's Might | Common | Yes | Passive | When you have an active combat companion, it gains +5/10/15/20/25 Attack Strength. |
Companion's Swiftness | Common | Yes | Passive | When you have an active combat companion, it has a 5/10/15% chance to attack twice when attacking. |
Force of Will | Common | Yes | Activated | You shake off all of the following debilitating effects: calmed, confused, demoralized, horrified, immobile, rooted, slowed, stunned, sympathetic, terrified, webbed. Cooldown: 24/18/12/6/1 hour(s). |
Geomancer's Spite | Common | No | Activated | You twist the ground to entrap your foes. Nearby enemies must make an SMR test. On a failure, your opponents take grapple damage and are immobilized. Cooldown: 3 mins. |
Green Thumb | Common | No | Passive | When you fail a foraging roll, you receive a stacking bonus to subsequent foraging attempts until your next success. |
Immobility Veil | Common | Yes | Passive | Immobile effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second. This benefit does not apply to immobilization due to Sheer Fear. |
Journeyman Tactician | Common | Yes | Passive | You gain 1/2/3/4/5 AS and 1/1/1/2/3 SMR Offense with Combat Maneuvers. |
Limit Break: Edged Weapons | Common | Yes | Passive | Your enhancive limit on One-Handed Edged Weapons is raised by 2/4/6/8/10 points. |
Limit Break: Polearm Weapons | Common | Yes | Passive | Your enhancive limit on Polearm Weapons is raised by 2/4/6/8/10 points. |
Limit Break: Two-Handed Weapons | Common | Yes | Passive | Your enhancive limit on Two-Handed Weapons is raised by 2/4/6/8/10 points. |
Mystic Magnification | Common | No | Passive | Your self-cast buff spells cast a second time at no mana cost. This effect only applies to buff spells that can be multi-cast. |
Opportunistic Sadism | Common | Yes | Passive | You gain 2/4/6/8/10% damage factor against poisoned targets. When your warding spells are successful, the endroll is increased by 2/4/6/8/10 if the target is poisoned. |
Slayer's Fortitude | Common | Yes | Passive | You gain 1/2/3/4/5 effective Sheer Fear levels. |
Spirit Prism | Common | Yes | Passive | You have a 5/10/15/20/25% to passively regenerate an extra point of spirit. |
Stamina Prism | Common | Yes | Passive | Your passive stamina regeneration is increased by 5/10/15/20/25%. |
Storm of Rage | Common | Yes | Passive | You gain 1/2/3/4/5% damage factor for each kill. Stacks up to 3 times. This effect falls off after 30 seconds without making a kill. This applies to all DFs, including bolts. |
Subtle Ward | Common | Yes | Passive | When you are subject to a dispel effect, less desirable spells will always be targeted before more desirable spells. |
Twist the Knife | Common | Yes | Passive | You gain 2/4/6/8/10% damage factor against targets afflicted with major bleed. When your warding spells are successful, the endroll is increased by 2/4/6/8/10 if the target is afflicted with major bleed. |
Grimswarm: Shroud Soother | Regional | Yes | Passive | Your AOE spells have a 10/20/30/40/50% reduced chance to trigger the Shroud in Grimswarm camps. At maximum tier, you can trigger the Shroud with no negative effect once every 15 minutes. |
Hinterwilds: Light of the Disir | Regional | Yes | Passive | You gain 1/2/3/4/5 effective Sheer Fear levels while in the Hinterwilds. |
Hinterwilds: Warden of the Damned | Regional | Yes | Passive | Your attacks have a 4/8/12/16/20% chance to Terrify undead creatures from the Hinterwilds. |
Moonsedge: Gift of Enlightement | Regional | Yes | Passive | You earn 20/40/60/80/100% more LTE while hunting in Moonsedge, up to your daily cap. |
Temple Nelemar: Perfect Conduction | Regional | No | Passive | While in Temple Nelemar, you are immune to lightning damage caused by conduction in watery rooms |
The Hinterwilds: Gift of Enlightement | Regional | Yes | Passive | You earn 20/40/60/80/100% more LTE while hunting in the Hinterwilds, up to your daily cap. |
The Hive: Arrhythmic Gait | Regional | No | Passive | Kresh ravagers no longer explode from beneath you when burrowed. Enemy creatures nearby when a kresh ravager surfaces must make an SMR test. On a failure, they take Impact damage. |
The Hive: Astral Spark | Regional | Yes | Passive | Traps dealing lightning damage in the Hive deal no damage to you, and instead grant you 4/8/12/16/20 to all Attack Strength for 60 seconds. This bonus can refresh, but not stack. |
The Rift: Gift of the God-King | Regional | No | Passive | You do not suffer from spirit drain while entering the Rift. |
Bandit Bait | Rare | Yes | Passive | Up to 1/2/3 additional bandits will spawn in each group when you are on a bandit task for the Adventurers' Guild. |
Sureshot | Rare | Yes | Passive | Your aimed attacks with ranged weapons have a 1/2/3/4/5% added chance to strike an enemy's eyes or head if it possesses eyes or a head. |
Pixie's Mischief | Legendary | Yes | Passive | Your debuff spells cost 1/2/3 less mana to cast, to a minimum of 1 mana, and your cast roundtime for debuff spells is reduced by 0/0/1 second, to a minimum of 1 second. |